Trivia | A quiz game with 10 categories | Game Engine library

 by   lvamsavarthan Java Version: Current License: MIT

kandi X-RAY | Trivia Summary

kandi X-RAY | Trivia Summary

Trivia is a Java library typically used in Gaming, Game Engine applications. Trivia has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

Trivia is an online quiz game which has more than 10 categories to play. All the question are taken from www.opentdb.com (API).
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            kandi-support Support

              Trivia has a low active ecosystem.
              It has 11 star(s) with 6 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 547 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Trivia is current.

            kandi-Quality Quality

              Trivia has no bugs reported.

            kandi-Security Security

              Trivia has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Trivia is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Trivia releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

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            Trivia Key Features

            No Key Features are available at this moment for Trivia.

            Trivia Examples and Code Snippets

            No Code Snippets are available at this moment for Trivia.

            Community Discussions

            QUESTION

            Form not clickable until setInterval has been cleared in React useEffect
            Asked 2021-Jun-04 at 17:48

            Link to sandbox replecating the behavior sand box demo

            I have a hook in a React component that I am using as a countdown for time to answer a question.

            ...

            ANSWER

            Answered 2021-Jun-04 at 17:48

            So, the React.useEffect is just re-rendering the entire choices as the choices reside in the same class, so the choices are getting selected but as soon as the state changes (which is the counter running), the component re-renders the counter and the choices and it looks as if nothing is getting selected. Running the choices directly from the main component helped and it worked like you intended

            Source https://stackoverflow.com/questions/67828937

            QUESTION

            How to optimize this firebase real time database requests?
            Asked 2021-May-16 at 14:03

            I'm building a trivia game.

            After the user successfully completes a Level, I calling a server request that opens the next Level. In addition to opening the next Level, I calling one more server request that updates the user's score.

            Do you have a recommendation on how to optimize it, so that it takes less time, maybe take out one server request that will update the two fields?

            I use Firebase and this how it looks inside realtime database:

            Here some code:

            If the answer is correct :

            ...

            ANSWER

            Answered 2021-May-16 at 14:03

            You're using two separate await calls here:

            Source https://stackoverflow.com/questions/67557317

            QUESTION

            What is the best "practice" or form of code in javascript (example)
            Asked 2021-May-04 at 23:45

            I am currently doing CS50. And i feel a little lost with javascript, i don't know the best way to do things or to write "correct code". I feel that in C and in Python, the lines to do things were more clear. (Don't repeate code, make it legible, etc) In javascript, we can do things in many ways and i don't know what it's the correct.

            For example i spent a few days on trivia, a problem that ask us to make buttons that turn red if the button is the incorrect answer and green if the answer is correct, i know that it's a good practice to leave all the javascript in one file different from the html, first i only use onclick in html to call a function that i implemented in the js file then i tried to change it to don't have any js code in the html page.

            So i wanted to remove the onclick call, so, i put and addEventListener to the javascript on load and do all the functions there, with this, i want to check if the innerHtml of a button it's the same from the correct answer, but this code doesn't work, i think this code is the correct version because is really checking if the answer is correct

            ...

            ANSWER

            Answered 2021-May-04 at 02:56

            Well, there are many wrongs in your code. However, you are on the correct track!

            Something to keep in mind :

            • You can declare your functions outside the page load event.
            • When adding an event listener then you have to pass the function, not call it.

            Try this :

            Source https://stackoverflow.com/questions/67377937

            QUESTION

            How can you wait between two events in java?
            Asked 2021-May-03 at 17:10

            I am creating a trivia app. I want the right/wrong animation to occur immediately after the user clicks an answer, and then after 3 seconds, the question to switch automatically(fading into the next question). I tried doing this using Thread.sleep(3000), but the whole program freezes. This is my code so far:

            ...

            ANSWER

            Answered 2021-May-02 at 20:26

            You cannot call Thread.sleep() on the main (UI) thread. This will freeze your app and cause your app to crash with ANR (Application Not Responsive) error.

            You can just post a Runnable that will run a chunk of code after a certain period of time. Something like this:

            Source https://stackoverflow.com/questions/67360538

            QUESTION

            Deleting a list of messages in discord-py
            Asked 2021-May-02 at 16:11

            StackOverflow community. I am making a trivia command on my discord fun bot.

            I want it to delete the messages it sends when the game is over.

            I wanna do this by adding all the message objects to a list then deleting all of them at the end of the command.

            I know you can iterate through the list then deleting them 1 by 1, but I am very scared of rate limitations. Is there a way to delete lists of messages in just 1 API call?

            Thank you in advance!

            ...

            ANSWER

            Answered 2021-May-02 at 16:11

            You could use this: https://discordpy.readthedocs.io/en/latest/api.html#discord.TextChannel.delete_messages

            await TextChannel.delete_messages(messages)

            Another option is that if you know the maximum time of a trivia game, you can use delete_after kwarg in send(): https://discordpy.readthedocs.io/en/latest/api.html#discord.abc.Messageable.send

            await Messageable.send('content', delete_after=SECONDS)

            If I recall correctly, discord.py handles the ratelimits for you, so you shouldn't worry much. (double check as im not sure!)

            Source https://stackoverflow.com/questions/67358436

            QUESTION

            How to check if a string is included in an array? discord.js
            Asked 2021-Apr-30 at 11:39

            Basically I am trying to make a discord bot to make trivia questions by showing an embed and awaiting the answer, I have put the answers in an array in a separate file, the possibleAnswersF is the array that includes the answers that give you 5 points, and the possibleAnswersT is the array that includes the answers that give you 10, and possibleAnswers is the array that includes all of the answers, I tried to use possibleAnswersF.includes(collected) but it wouldn't work, I tried to make collected an array and use includes() the other way but it jumped to catch() instead.

            ...

            ANSWER

            Answered 2021-Apr-30 at 11:39

            collected is a Collection extending Map, not a string. You would need to check collected.first().content. Use Array#some() with String#includes to check if any of the array elements are found in the string.

            Source https://stackoverflow.com/questions/67332152

            QUESTION

            How to use a dictionary inside of a while loop?
            Asked 2021-Apr-29 at 12:23

            I'm trying to make a trivia game and this is the code that I have so far. I'm having trouble incrementing the players scores on this game. I'm using a while loop to try and increment the players scores and if player 1 gets the question wrong then it's player 2's turn but I don't know how to switch between the two. I have a "answer" variable where the player is going to input the value at. Inside of this while loop I'm trying to say that when the "answer" is equal to the correct answer; I want you to do the following, and when the "answer" is not equal to answer then do the following. I'm trying to grab the corresponding value from my answers dictionary but I don't know how to grab it. "answers [key]" is giving me an error, I need to type something else in instead.

            ...

            ANSWER

            Answered 2021-Apr-29 at 12:23

            Sorry, I changed your code.

            Source https://stackoverflow.com/questions/67316122

            QUESTION

            how to make a python program for doing a few tasks repeatedly for same number of times but each having independent time intervals?
            Asked 2021-Apr-28 at 18:22

            Edit: Thank you very much guys. This code is finally working:

            ...

            ANSWER

            Answered 2021-Apr-28 at 10:40

            Create for every function a variable like last_running last_running_2 ect...
            And you check every time if time.time()-last_running >= 30 then 30 seconds have passed and you can run the function. it will look like this:

            Source https://stackoverflow.com/questions/67298501

            QUESTION

            Display an Array of Objects by an API javascript (for loop vs for in loop)
            Asked 2021-Apr-21 at 10:59

            I am new to js, and i came across with a quizz project. I am using this api in order to get randmom questions, and their answer https://opentdb.com/api.php?amount=10

            In my code below, i have succesfully display the information that i want, but my QUESTION is this the right way? i KNOW it's somthing simple but i would like to hear an opinion on if i use correctly the for loop or i shoud use the for in loop

            ...

            ANSWER

            Answered 2021-Apr-21 at 10:24

            This is fine. Array.forEach would also work.

            Source https://stackoverflow.com/questions/67193886

            QUESTION

            Saving array field in MongoDB
            Asked 2021-Apr-20 at 00:06

            folks - I'm trying to save an array field in MongoDB, and it doesn't want to save properly.

            I'm trying to build a trivia-hosting app. The API endpoint in question will allow the host to take each response received for each question in a round, and determine if it should receive full credit, no credit, or something in between. My round document looks like this:

            ...

            ANSWER

            Answered 2021-Apr-20 at 00:06

            Updating -

            So apparently, Mongoose isn't looking deep enough to see that this array field is changed (since it's embedded in an object in an array in the main document), so to force it to save, I added this line right above r.save():

            Source https://stackoverflow.com/questions/67140460

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Trivia

            You can download it from GitHub.
            You can use Trivia like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Trivia component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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