Dungeon | A text-based adventure game coded in Java | Game Engine library

 by   maaslalani Java Version: Current License: No License

kandi X-RAY | Dungeon Summary

kandi X-RAY | Dungeon Summary

Dungeon is a Java library typically used in Gaming, Game Engine, Pygame applications. Dungeon has no bugs, it has no vulnerabilities and it has low support. However Dungeon build file is not available. You can download it from GitHub.

A text-based adventure game, coded entirely in Java.
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            kandi-support Support

              Dungeon has a low active ecosystem.
              It has 17 star(s) with 20 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 402 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Dungeon is current.

            kandi-Quality Quality

              Dungeon has 0 bugs and 0 code smells.

            kandi-Security Security

              Dungeon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Dungeon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Dungeon does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Dungeon releases are not available. You will need to build from source code and install.
              Dungeon has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              Dungeon saves you 477 person hours of effort in developing the same functionality from scratch.
              It has 1123 lines of code, 113 functions and 34 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Dungeon and discovered the below as its top functions. This is intended to give you an instant insight into Dungeon implemented functionality, and help decide if they suit your requirements.
            • Main method
            • Loads the player s state
            • Plays an item
            • Saves the current state of the player
            • Get the fight type
            • Get the fight type
            • Random attack
            • Take damage
            Get all kandi verified functions for this library.

            Dungeon Key Features

            No Key Features are available at this moment for Dungeon.

            Dungeon Examples and Code Snippets

            No Code Snippets are available at this moment for Dungeon.

            Community Discussions

            QUESTION

            tying to extract each link that has dungeon separate them and add each link to a list and remove the duplicates
            Asked 2021-Jun-09 at 13:28

            I'm tying to extract each link that has dungeon separate them and add each link to a list and remove the duplicates I'm sure I separate them removing the duplicates will be easy I have a feeling its something simple I'm missing I would give the site but it requires an account

            This is what I got it grabs them but its one big string how do I separate them into a list so i can pick each one out I will be clicking them later. or is there a better way to filter out links with "dungeon" in them using xpath link text don't work

            ...

            ANSWER

            Answered 2021-Jun-09 at 13:28

            I would do something like this :

            use .append method to add into a list.

            Source https://stackoverflow.com/questions/67903949

            QUESTION

            How do I keep only the first map and when the game is finished, if you click on the map the game restarts
            Asked 2021-Jun-01 at 06:17

            I havet this codepen: https://codepen.io/sp2012/pen/VwpyWdp . Unfortunately, this code is too advanced for me. The game has three maps. I want to keep only the first map and when the game is finished, if you click on the map the game restarts.

            The code follows:

            This is the HTML:

            ...

            ANSWER

            Answered 2021-Jun-01 at 06:17

            Just comment out the second and third level section of the levels[0] object (maps). Change the HTML content that makes reference to other levels.

            Source https://stackoverflow.com/questions/67783180

            QUESTION

            openGL 4, translate and scale going wrong
            Asked 2021-May-22 at 06:54

            I’m trying to do an ortho projection onto a plane, which represents a map – think “floor plan”. I’m running into trouble because openGL 4 is new to me (I last used 1.1, and the world has changed) and because what I’m trying to do isn’t much like common examples online. My problem is scaling and translating.

            The data that describes the map is a series of lines with endpoints are in what I’ll call “dungeon coordinates units”. When I render the image I want to have a fixed rule of “1 unit is 1 pixel”.

            My coordinates are all in the first quadrant, with (0,0) representing the lower left of the map. I’d like (0,0) to show up in the lower left of the screen.

            Now for the tricky bits. When I render the “floor” in the fragment shader, I’m being handed gl_FragCoord, which is ideal. It’s effectively a pixel location, which means for my purposes it is equivalent to a dungeon coordinate. I can look up all the information I passed to the shader (also in dungeon coordinates) and figure out how to paint (or discard) that pixel. It works, except… it draws (0,0) is in the center of the screen, not the low left.

            Worse, There are some things, like lines (“walls”), that I render with skinny triangles in dungeon coordinates in a second pass. They don’t show up where I want them. (In fact I’m pretty sure that the triangles I’m using to tile the floor are also wrong and are only covering the screen by coincidence.)

            I really, really need openGL to use a coordinate system that puts 0,0 at the lower left of the image and lets me specify triangle vertices in my units, which happen to map straight to pixels.

            This seems like a simple case of scaling and translating. But I’m obviously applying the scale and translate incorrectly.

            The vertex code is simple:

            ...

            ANSWER

            Answered 2021-May-22 at 06:54

            You transpose the matrix when you set the matrix uniform. Since the vector is multiplied to the matrix from the right in your shader program, this is wrong. See GLSL Programming/Vector and Matrix Operations

            glUniformMatrix4fv(gWorldLocation, 1, GL_TRUE, &ts[0][0]);

            Source https://stackoverflow.com/questions/67645240

            QUESTION

            Why is mapping property in hibernate.cfg.xml ignored?
            Asked 2021-May-05 at 16:58

            I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:

            Here's pom.xml:

            ...

            ANSWER

            Answered 2021-May-05 at 16:58

            I have deleted everything about config, cause project structure was changed. You should update your pom.xml and add build info for your case

            Source https://stackoverflow.com/questions/67399422

            QUESTION

            How can I deep copy an objects that contains nested objects and arrays?
            Asked 2021-May-03 at 20:39

            I'm trying to implement a method to copy dungeons in a game managment app.

            Here is an example of a Dungeon to be copied:

            ...

            ANSWER

            Answered 2021-May-03 at 20:39

            You can use the spread operator in JavaScript.

            In your case, it can be done by

            const newObject = {...oldObject};

            For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf

            Source https://stackoverflow.com/questions/67375119

            QUESTION

            Hide a div unless I choose a category
            Asked 2021-Apr-18 at 16:32

            I made a category filter div (block_container) which shows everything in the div by default, the thing is that I want this div to be hidden unless I click on a category.

            In other words, I want to add the ".hide" class to the ".block_container" div as long as I don't choose a category from the "container" div.

            Category selector div:

            ...

            ANSWER

            Answered 2021-Apr-18 at 16:26

            You just have to add the class hide in the div.gameCard-tags. The rest works as expected:

            Source https://stackoverflow.com/questions/67150551

            QUESTION

            Python text based game room to room movement
            Asked 2021-Apr-09 at 14:09

            Hi I am new to coding and creating a text based game in python. I am writing the code to move from room to room. I need some help cleaning up what I have done so far. I ran it through an instant feedback program and got these tips and not exactly sure how to correct it:

            • The Great Hall string is a key in main dictionary. Revise code so it is not a key in main dictionary.
            • It said it can not classify my code (not sure what that means)
            • consolidate multiple print commands into one function
            • make condition simpler by using non-complex conditions
            • Better practice to use while True: and the break reserved word to stop the loop when you require it to stop
            data setup ...

            ANSWER

            Answered 2021-Apr-09 at 14:09

            By the way, you will get more help on Code Review Stack Exchange. https://codereview.stackexchange.com/

            First of all, your code does not work - the code in the While loop is not indented.

            This will throw an error:

            Source https://stackoverflow.com/questions/67005797

            QUESTION

            How to change the position of GTK windows
            Asked 2021-Apr-06 at 07:18

            I am trying to display the html file as a desktop widget in Ubuntu 20.04, I got the working code from NOrbert answer but the problem is it is left aligned(see the attached image)

            The working python code ...

            ANSWER

            Answered 2021-Apr-06 at 07:18

            in the above code at #Show all the parts

            Source https://stackoverflow.com/questions/66963721

            QUESTION

            How do I put a list in if statement in Java
            Asked 2021-Mar-31 at 09:17
            import java.util.*
            public class text_baes_adventure_game {
                public static void main(String[] args){
                    ArrayList list1 = new ArrayList()
                    list1.add("Yes")
                    Scanner input = new Scanner(System.in)
                    String name = ""
                    String y_N1 = ""
                    System.out.println("Hi what is your name: ")
                    name = input.nextLine()
                    System.out.println("Hi "+name+" whould you like to play a dungeon game?: ")
                    y_N1 =  input.nextLine()
                    if (y_N1 == list1){
                        System.out.println("Ok lets start!")
                    }
                    else{
                        System.out.println("Ok bye!")
                    }
                }
            }
            
            ...

            ANSWER

            Answered 2021-Mar-31 at 09:17

            QUESTION

            How can I replace coloured tiles with images in javascript?
            Asked 2021-Mar-27 at 16:39

            I am currently creating a tile based dungeon crawler and I want to start adding images to the current build. I am using vanilla JavaScript. I have all the images prepped and just want to know how to add them to the canvas here:

            ...

            ANSWER

            Answered 2021-Mar-27 at 16:39

            You can add the images in the HTML body of your code as such:

            Source https://stackoverflow.com/questions/66833342

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Dungeon

            You can download it from GitHub.
            You can use Dungeon like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Dungeon component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

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            https://github.com/maaslalani/Dungeon.git

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            gh repo clone maaslalani/Dungeon

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            git@github.com:maaslalani/Dungeon.git

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