ForgE | Simple clone of RPG maker using LibGdx | Game Engine library

 by   macbury Java Version: v0.05 License: MIT

kandi X-RAY | ForgE Summary

kandi X-RAY | ForgE Summary

ForgE is a Java library typically used in Gaming, Game Engine applications. ForgE has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitLab, GitHub.

Simple clone of RPG maker using LibGdx.
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              ForgE has a low active ecosystem.
              It has 17 star(s) with 3 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of ForgE is v0.05

            kandi-Quality Quality

              ForgE has no bugs reported.

            kandi-Security Security

              ForgE has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              ForgE is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ForgE releases are available to install and integrate.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed ForgE and discovered the below as its top functions. This is intended to give you an instant insight into ForgE implemented functionality, and help decide if they suit your requirements.
            • Render the bounding box
            • Draw a bounding box
            • Renders a single perspective camera
            • Process an entity
            • Applies the new block
            • Puts a block
            • Builds the canvas
            • Create the quads
            • Finds and returns true if the mouse position should be intersect
            • Checks to see if a ray is intersect
            • Writes the chunk map
            • Initialize the UI
            • Reads and returns a ternary geometry provider
            • Analyze the surface
            • Set the visibility of the editor
            • Create the water options
            • Readovers from the given input stream
            • Create the engine
            • Set defaults
            • Deserialize the block shape part
            • Process entity
            • Write a face
            • Updates the vertices in the region
            • Reads a chunk map from the given input
            • Render the scene
            • Initialize UI
            Get all kandi verified functions for this library.

            ForgE Key Features

            No Key Features are available at this moment for ForgE.

            ForgE Examples and Code Snippets

            No Code Snippets are available at this moment for ForgE.

            Community Discussions

            QUESTION

            PowerShell: Invoke-WebRequest - Cannot validate argument on parameter 'Uri'
            Asked 2021-Jun-15 at 21:03

            I'm trying to help a developer who is trying to harden a web server against server-side request forgery. In short, I've wrote a script that sends a "forged" HTTP request which we will use to test against the server until it is configured to not respond to such manipulated requests. I'm getting an error on Invoke-WebRequest: "Cannot validate argument on parameter 'Uri'" and while I've tried a ton of different combos of the below code I cannot get it to fly. Any thoughts? (Note: my-ef.example.com below is not the actual host)

            ...

            ANSWER

            Answered 2021-Jun-15 at 21:03

            $url is never specified in your code. Did you mean to run this?

            Source https://stackoverflow.com/questions/67993402

            QUESTION

            Pandas: Cannot subtract date-time objects (timedelta, datetime)
            Asked 2021-Jun-15 at 02:51

            Here is the setup:

            ...

            ANSWER

            Answered 2021-Jun-15 at 01:46

            Since both columns are pandas Timestamp, you can do this:

            Source https://stackoverflow.com/questions/67978919

            QUESTION

            Error: "Driver [default] not supported." in laravel 8
            Asked 2021-Jun-14 at 23:09

            I don't really know where the error is, for me, it's still a mystery. But I'm using Laravel 8 to produce a project, it was working perfectly and randomly started to return this error and all projects started to return this error too. I believe it's something with Redis, as I'm using it to store the system cache. When I go to access my endpoint in postman it returns the following error:

            ...

            ANSWER

            Answered 2021-Jun-12 at 01:50

            Your problem is that you have set SESSION_CONNECTION=session, but your SESSION_DRIVER=default, so you have to use SESSION_DRIVER=database in your .env. See the config/session.php:

            Source https://stackoverflow.com/questions/67944667

            QUESTION

            Why viewer showing broken geometry if the model is loaded partially?
            Asked 2021-Jun-14 at 18:38

            As our forge viewer app sometimes needs to load large model, we are trying partial loading as mentioned here-

            Minimizing Viewer workloads

            Now we are facing a strange problem. When we load a big element(single dbid) and try to rotate or zoom to the item, viewer displaying the item in a very strange way. It's like some parts of the item is cut down. Like this-

            But the item should look like this -

            It's not a problem for some other items of the same model. Could you please tell me what's going on here?

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:38

            I can see some heavy quantization artifacts...

            This Looks like a 'large offset issue' bug.

            Try shifting the model's global offset to the origin, like this article explains: Model aggregating in viewer - coordinate issue

            Source https://stackoverflow.com/questions/67888881

            QUESTION

            ImportError: DLL load failed while importing pdftotext: The specified module could not be found
            Asked 2021-Jun-14 at 14:20

            I installed installed pdftotext module as

            1. conda install -c conda-forge poppler

            2. pip install pdftotext (I also tried pip install pdftotext==2.1.5), but it still triggers an error when I try to import it, abeit being installed successfully:

              import pdftotext

            ERROR:

            ...

            ANSWER

            Answered 2021-Mar-24 at 20:44

            I ran into the same problem and noticed that pdftotext wasn't listed in conda list. As it turned out, simply running pip install pdftotext inside a new environment installs pdftotext as a system-wide package, but not as a specific package for your current conda enviroment.

            I fixed this problem by installing pip into my conda environment using the following command:

            conda install pip

            After that, I ran pip install pdftotext==2.1.4 (as the 2.1.5 version didn't work for me). Lastly, I checked conda list to verify the installation.

            Source https://stackoverflow.com/questions/66030054

            QUESTION

            cannot use native node module in electron-forge app
            Asked 2021-Jun-14 at 13:26

            I am trying to use pkcs11js in an electron app created with electron-forge using webpack template.

            But I got the error

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:30

            You should use the Electron Forge Webpack template which has better support for native modules.

            There is currently an open issue for this functionality caused by the outdated/unmaintained @marshallofsound/webpack-asset-relocator-loader which caters for native modules via Webpack. I'm currently working on a PR to fix this but in the meantime you can use my updated fork.

            Source https://stackoverflow.com/questions/67824300

            QUESTION

            RealityCapture API: Failed to initiate processing
            Asked 2021-Jun-14 at 07:57

            I am going through the tutorial provided by Autodesk forge on [RealityCapture API][1].

            I would like to develop an app that would send pictures taking by my phone to the the Autodesk forge server and get in return a 3D model.

            However I am stuck at the initialization stage of the processing. I have the following error message on my browser window:

            ...

            ANSWER

            Answered 2021-Jun-03 at 08:54

            Note that you cannot use local filesystem paths when uploading files to the ReCap service. You're basically telling the ReCap server "download these 7 files from C:\Dataset\FlowerPot..." but the server obviously cannot access those.

            To fix this, you have to either:

            • make your photos accessible via some public URLs (for example, by uploading them to a temporary S3 bucket), or
            • add the actual content of the images to the Axios request, for example, like so:

            Source https://stackoverflow.com/questions/67802989

            QUESTION

            configuration.module.rules[2] Issue in @electron-forge/plugin-webpack
            Asked 2021-Jun-11 at 15:32

            Here is some info about the machine I'm using:

            • Node v14.17.0
            • Electron v13.1.2
            • Win 10 21H1
            • Yarn 2.4.2

            I'm trying to get my project here at: https://github.com/Cokaps/GenZOC working but I've ran to this issue:
            When I run electron-forge start, it shows an error here:

            ...

            ANSWER

            Answered 2021-Jun-11 at 15:32

            Did you try loading like this in webpack.renderer.js:

            Source https://stackoverflow.com/questions/67937117

            QUESTION

            Revit shared coordinates to Forge viewer
            Asked 2021-Jun-11 at 04:08

            What is the correct process for getting a transform between Forge coordinates and Revit's shared coordinates? I know there is globalOffset, but does it reference the Revit project internal coordinate system or shared coordinates?

            ...

            ANSWER

            Answered 2021-Jun-11 at 04:08

            Update Jun 11th, 2021

            Now my MultipleModelUtil.js supports the alignments I shared below. Also, we can easily tell Forge Viewer to use By shared coordinates to aggregate models. Here is the code snippet, and you can check out here to know supported alignments

            Source https://stackoverflow.com/questions/66895484

            QUESTION

            Changing Document of DocumentBrowser in MultiModel Autodesk Forge
            Asked 2021-Jun-10 at 03:20

            As mentioned in #66558323, currently DocumentBrowser does not support multi-model scenarios. Is there any way to change the document used to create the DocumentBrowser tree?

            In my multi-model scenario, I need to show a document tree of non-default model (for example NOP_VIEWER.getAllModels()[1]) by DocumentBrowser.

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:20

            At this time, no.
            This is a feature request in the backlog.

            Source https://stackoverflow.com/questions/67910318

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ForgE

            You can download it from GitLab, GitHub.
            You can use ForgE like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the ForgE component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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