Pong | the classic Pong game | Game Engine library

 by   mihneadb Java Version: Current License: No License

kandi X-RAY | Pong Summary

kandi X-RAY | Pong Summary

Pong is a Java library typically used in Gaming, Game Engine applications. Pong has no bugs, it has no vulnerabilities and it has low support. However Pong build file is not available. You can download it from GitHub.

to run the game, just do $ ant.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              Pong has a low active ecosystem.
              It has 6 star(s) with 13 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 2463 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pong is current.

            kandi-Quality Quality

              Pong has 0 bugs and 0 code smells.

            kandi-Security Security

              Pong has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Pong code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Pong does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Pong releases are not available. You will need to build from source code and install.
              Pong has no build file. You will be need to create the build yourself to build the component from source.
              Pong saves you 54 person hours of effort in developing the same functionality from scratch.
              It has 141 lines of code, 7 functions and 3 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Pong and discovered the below as its top functions. This is intended to give you an instant insight into Pong implemented functionality, and help decide if they suit your requirements.
            • Paint the component
            • Called when the ball is pressed
            • Main entry point
            • Key pressed events
            • Handle key released
            Get all kandi verified functions for this library.

            Pong Key Features

            No Key Features are available at this moment for Pong.

            Pong Examples and Code Snippets

            PONg
            pythondot img1Lines of Code : 3dot img1License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    """Override `pong` method."""
                    return "pONg"  
            PONG .
            pythondot img2Lines of Code : 2dot img2License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "PONG"  
            Pong .
            pythondot img3Lines of Code : 2dot img3License : Permissive (MIT License)
            copy iconCopy
            def pong(self):
                    return "pong"  

            Community Discussions

            QUESTION

            pygame.display.update(); pygame.error: video system not initialized
            Asked 2021-Jun-15 at 18:28

            Here is my underdeveloped pygame ping-pong game, but my sprites(player&opponent) ain't moving, on giving a keyboard input. And when I quit the program, it yells an error pygame.error: video system not initialized. My pygame is the latest 1.9.6 version with all the files up-to-daee. However, I am certain that pygame.display is generating this error, but I even tried pygame.display.init() and that too didn't worked :(

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:57

            Here, you have two different problems :

            First the movement is not working because to differentiate the keys, you use event.type to compare where it should be event.key. Try with for example :

            Source https://stackoverflow.com/questions/67987133

            QUESTION

            TypeError: Cannot read property 'get' of undefined - Discord bot
            Asked 2021-Jun-15 at 09:25

            (novice in coding, i just follow tutorials and try to understand and learn at the same time) I recently wanted to code my own Discord bot but i had an issue with the event handler part so i tried another method but now i have another issue.

            Instead of responding "pong" to "p!ping", it says :

            client.commands.get('ping').execute(message, args); ^

            TypeError: Cannot read property 'get' of undefined

            at Object.execute (.../events/message.js:18:23)

            at Client.

            I also tried to replace

            client.commands.get('ping').execute(message, args); with

            client.commands.cache.get('ping').execute(message, args); or even client.commands.find('ping').execute(message, args); but it says "TypeError: Cannot read property 'get' of undefined - Discord bot" or even

            Main file :

            ...

            ANSWER

            Answered 2021-Jun-13 at 11:25

            I changed the

            if (command === 'ping'){ with

            if (command === `${prefix}ping`){

            and it works, i think i just have to do that with all the commands. If you have an easier solution please feel free to share it or if you found the issue with the code please tell me. (because before it worked without this modification),

            thank you

            Source https://stackoverflow.com/questions/67952434

            QUESTION

            How to setup commands which require client functions(please read description)
            Asked 2021-Jun-10 at 06:08

            I want to set up a latency command in a cog but it isn't possible since there's no client attribute in a cog, upon using self.client.latency it still gives a error

            ...

            ANSWER

            Answered 2021-Jun-10 at 06:08

            When creating a class make sure you add two undescores in init function eg: __init__ instead of _init_.

            Methods with __ are known as dunder or magic methods in python. Read these for more info on them:

            Why do we use init in Python classes?

            Why does Python use 'magic methods'?

            Source https://stackoverflow.com/questions/67915387

            QUESTION

            client.commands.get('kickembed').execute //cannot read property 'execute' is undefined//
            Asked 2021-Jun-10 at 03:07

            I can actually run the bot, it will let mi interact with the other 3 commands, but when trying to do the "kickembed" it will fail and give me the error "client.commands.get('kickembed').execute(message,args,Discord)" ^ Cannot read property of 'execute' of undefined

            tbh, i tried everithing, my little brain cant work this out, tysm for your time!

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:07

            your kickembed files have wrong name it is kick

            So it should be like:

            Source https://stackoverflow.com/questions/67913526

            QUESTION

            MPMusicPlayerController.systemMusicPlayer locks main thread with _establishConnectionIfNeeded on iOS 14.5
            Asked 2021-Jun-06 at 09:02

            An app that should play music now locks the main thread with following errors:

            [SDKPlayback] applicationQueuePlayer _establishConnectionIfNeeded timeout [ping did not pong]
            [SDKPlayback] SYNC-WATCHDOG-1: Attempting to wake up the remote process
            [SDKPlayback] SYNC-WATCHDOG-2: Tearing down connection

            Main thread is used as requested in MPMusicPlayerController documentation.

            This happens with the .play() instruction:

            ...

            ANSWER

            Answered 2021-May-03 at 20:26

            Upgrading to iOS 14.5.1 fixed it.

            Source https://stackoverflow.com/questions/67374064

            QUESTION

            "DiscordApi cannot be resolved to a type" Discord Java Eclipse Bot
            Asked 2021-Jun-06 at 08:44
            package Bots;
            public class FirstBot {
            
                public static void main(String[] args) {
                    // Insert your bot's token here
                    String token = "TheToken";
            
                    DiscordApi api = new DiscordApiBuilder().setToken(token).login().join();
                    String prefix = "!";
                    // Add a listener which answers with "Pong!" if someone writes "!ping"
                    api.addMessageCreateListener(event -> {
                        if (event.getMessageContent().equalsIgnoreCase(""+prefix+"ping")) {
                            event.getChannel().sendMessage("Pong!");
                        }
                    });
            
                    // Print the invite url of your bot
                    System.out.println("You can invite the bot by using the following url: " + api.createBotInvite());
                }
            }
            
            ...

            ANSWER

            Answered 2021-Jun-06 at 08:44

            The first thing you need to do is make sure that you have the JavaCord Maven dependency set up correctly.

            Add this inside the field of your pom.xml:

            Source https://stackoverflow.com/questions/67844441

            QUESTION

            Display glitched in Pygame in Pycharm
            Asked 2021-Jun-06 at 04:29

            Hello i was coding pygame and when using it the display is glitched for no reason and below i share the screenshot and the code.Also is there any why that my mac has display problem or problem with the hard drive or etc?

            ...

            ANSWER

            Answered 2021-Jun-05 at 14:27

            The display is never cleared. Clear the display with pygame.Surface.fill:

            Source https://stackoverflow.com/questions/67849068

            QUESTION

            Python discord bot using discord.py problem
            Asked 2021-Jun-04 at 23:44

            I'm trying to make a discord bot using the module discord.py, but I'm running into an issue and I'm unable to fix it. What I'm trying to do is that when someone pings the bot, he answers his prefix, I got that working with :

            ...

            ANSWER

            Answered 2021-Jun-04 at 23:40

            You probably need to add this here to your on_message command as described in the docs:

            Source https://stackoverflow.com/questions/67844891

            QUESTION

            Discord.py error syntaxerror: invalid syntax
            Asked 2021-Jun-03 at 19:06

            I’m coding a discord bot. I have a problem at the line 58. I don’t know what I need to do. I’m using repl.it to code my bot and Uptime robot to make my bot always online. My bot is in French, so don’t take care of the weird orthography. This is my code:.

            main.py

            ...

            ANSWER

            Answered 2021-Jun-03 at 19:06
            @client.command()
            async def cf(ctx):
              coinflip = ['pile', 'face']
              await ctx.send(random.choice(coinflip)
            

            Source https://stackoverflow.com/questions/67827269

            QUESTION

            Python : Using Turtle-graphics, having issue with Screen.tracer() and Screen.update(). Placement of’ update() ‘ makes my code run / not-run properly
            Asked 2021-Jun-03 at 15:41

            I am trying to make a Pong game and as you can see in the screenshot ( at the end of this question ), In the right hand side I have created a paddle.

            Everything works fine in following code, when I press Up and Down arrows, the paddle moves up and down.

            Kindly note placement of statement “ screen.update()”

            ...

            ANSWER

            Answered 2021-Jun-03 at 15:41

            Why is my code not working in SECOND CASE

            Because you haven't put a screen.update() everywhere you make a change that you want the user to see. Specifically the go_up() and go_down() methods:

            Source https://stackoverflow.com/questions/67819361

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pong

            You can download it from GitHub.
            You can use Pong like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Pong component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/mihneadb/Pong.git

          • CLI

            gh repo clone mihneadb/Pong

          • sshUrl

            git@github.com:mihneadb/Pong.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by mihneadb

            node-directory-tree

            by mihneadbJavaScript

            python-execution-trace

            by mihneadbJavaScript

            no-nonsense

            by mihneadbHTML

            find-conflicting-branches

            by mihneadbPython

            blocks-world

            by mihneadbJava