mud | A mud game - mud is a MUD game | Game Engine library

 by   numerodix Java Version: Current License: No License

kandi X-RAY | mud Summary

kandi X-RAY | mud Summary

mud is a Java library typically used in Gaming, Game Engine applications. mud has no bugs, it has no vulnerabilities and it has high support. However mud build file is not available. You can download it from GitHub.

mud is a MUD (Multi-User Dungeon) game. It is a distributed application with a central server and any number of connecting clients.
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            kandi-support Support

              mud has a highly active ecosystem.
              It has 6 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mud has no issues reported. There are no pull requests.
              It has a positive sentiment in the developer community.
              The latest version of mud is current.

            kandi-Quality Quality

              mud has 0 bugs and 0 code smells.

            kandi-Security Security

              mud has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mud code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mud does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mud releases are not available. You will need to build from source code and install.
              mud has no build file. You will be need to create the build yourself to build the component from source.
              Installation instructions are not available. Examples and code snippets are available.
              mud saves you 959 person hours of effort in developing the same functionality from scratch.
              It has 2184 lines of code, 286 functions and 24 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mud and discovered the below as its top functions. This is intended to give you an instant insight into mud implemented functionality, and help decide if they suit your requirements.
            • Accept user input
            • Initializes the game header
            • Connect to the server
            • Check player inventory
            • Display user input
            • Retrieves a list of strings
            • Displays all the characters in the game
            • Get users
            • Runs the worker
            • Sets random items from the room
            • Returns a random fighter
            • Creat rooms
            • Runs the game loop
            • Pick up an item
            • Entry point
            • Pick up a player on a player
            • Perform the actual attack
            • Exit the chat room
            • User enters the room
            • Initialize RMI
            • Send pong
            • Reads the contents of a file into a list of strings
            • Check character inventory
            • Examine a room
            • Register a user
            • Send a disconnect message to the player
            Get all kandi verified functions for this library.

            mud Key Features

            No Key Features are available at this moment for mud.

            mud Examples and Code Snippets

            No Code Snippets are available at this moment for mud.

            Community Discussions

            QUESTION

            Incorrect reflection after inheritance-involved serialization with MessagePack
            Asked 2022-Mar-19 at 08:49

            I am serializing an Entity on a server:

            ...

            ANSWER

            Answered 2022-Mar-19 at 08:49

            https://github.com/neuecc/MessagePack-CSharp/issues/1405

            By default, type information is not included in the messagepack stream. The best way to add type information is to apply the [Union] attribute as described in the readme. You might also find the Typeless resolver can solve your problem, but that comes with security implications and a larger data size.

            Source https://stackoverflow.com/questions/71415735

            QUESTION

            PostgreSQL open JSONB column with slashes
            Asked 2022-Mar-15 at 18:48

            How is it possible to open the JSONB column where JSONB string with slashes?

            ...

            ANSWER

            Answered 2022-Mar-15 at 15:07

            I think you have wrong formatted string in jsonb field. You can try fix it in next way:

            Source https://stackoverflow.com/questions/71484213

            QUESTION

            Beautiful Soup web crawler: Trying to filter specific rows I want to parse
            Asked 2022-Mar-08 at 12:08

            I built a web-crawler, here is an example of one of the pages that it crawls:

            https://www.baseball-reference.com/register/player.fcgi?id=buckle002jos

            I only want to get the rows that contain 'NCAA' or 'NAIA' or 'NWDS' in them. Currently the following code gets all of the rows on the page and my attempt at filtering it does not quite work.

            Here is the code for the crawler:

            ...

            ANSWER

            Answered 2022-Mar-06 at 20:20

            Problem is because you check

            Source https://stackoverflow.com/questions/71373377

            QUESTION

            How do I decode zlib stream in Go?
            Asked 2021-Dec-30 at 22:28
            What is the issue?

            I cannot decode valid compressed chunks from zlib stream using go's zlib package.

            I have prepared a github repo which contains code and data illustrating the issue I have: https://github.com/andreyst/zlib-issue.

            What are those chunks?

            They are messages generated by a text game server (MUD). This game server send compressed stream of messages in multiple chunks, first of which contains zlib header and others do not.

            I have captured two chunks (first and second) with a proxy called "mcclient", which is a sidecar to provide compression for MUD clients that do not support compression. It is written in C and uses C zlib library to decode compressed chunks.

            Chunks are contained in "chunks" directory and are numerated 0 and 1. *.in files contain compressed data. *.out contain uncompressed data captured from mcclient. *.log contain status of zlib decompression (return code of inflate call).

            A special all.in chunk is chunk 0 concatenated with chunk 1.

            Why do I think they are valid?
            1. mcclient successfully decompresses input chunks with C's zlib without any issues. *.log status shows 0 which means Z_OK which means no errors in zlib parlance.
            2. zlib-flate -uncompress < chunks/all.in works without any errors under Linux and decompresses to same content. Under Mac OS it also decompresses to same content, but with warning zlib-flate: WARNING: zlib code -5, msg = input stream is complete but output may still be valid — which look as expected because chunks do not contain "official" stream end.
            3. Python code in decompress.py correctly decompresses with both all.in and 0/1 chunks without any issues.
            What is the issue with go's zlib?

            See main.go — it tries to decompress those chunks, starting with all.in and then trying to decompress chunks 0 and 1 step by step.

            An attempt to decode all.in (func all()) somewhat succeeds, at least decompressed data is the same, but zlib reader returns error flate: corrupt input before offset 446.

            When trying real-life scenario of decompressing chunk by chunk (func stream()), zlib reader decodes first chunk with expected data, but returning an error flate: corrupt input before offset 32, and subsequent attempt to decode chunk 1 fails completely.

            The question

            Is it possible to use go's zlib package in some kind of "streaming" mode which is suited for scenario like this? Maybe I am using it incorrectly?

            If not, what is the workaround? Also it would be interesting to know, why is that so — is it by design? Is it just not implemented yet? What am I missing?

            ...

            ANSWER

            Answered 2021-Dec-30 at 22:28

            Notice that error is saying that the data at an offset after your input is corrupt. That is because of the way your are reading from the files:

            Source https://stackoverflow.com/questions/70536980

            QUESTION

            Mudblazor - Click inside the zone of the drag and drop
            Asked 2021-Nov-26 at 10:07

            I'm using a CSS framework for Blazor WebAssembly called Mudblazor.

            I have added a button inside the drag and drop zone that will remove each image that has been uploaded. But when I click on the remove button, I only get the file manager up.

            The problem is that the actual drag and drop zone is set to position: absolute none.

            Is there a way to solve this?

            Example of what this looks like. It is not possible to click on the remove button. File manager appears when I try to click the remove button.

            CSS:

            ...

            ANSWER

            Answered 2021-Oct-18 at 02:37

            I think you've left out the code for your drop target, as most of your CSS styles aren't referenced.

            However, it appears that your drop target is positioned on top of your files list. Note the z-index in your CSS...

            Source https://stackoverflow.com/questions/69440760

            QUESTION

            undefined while trying to calculate price in object
            Asked 2021-Sep-12 at 07:54

            I'm taking the Codecademy Javascript course. I'm tasked with making a menu. I just learned about objects and I'm still a little fuzzy on the distinction between methods and properties right now. I've been following along to their video trying to debug my code but as far as I can tell it should function the same, if not be exactly the same.

            ...

            ANSWER

            Answered 2021-Sep-12 at 07:54

            Your variable name is appetizer

            Source https://stackoverflow.com/questions/69149464

            QUESTION

            MudTreeView - How to change checkbox size and color?
            Asked 2021-Sep-11 at 14:31

            I'm using a CSS framework for Blazor WebAssembly called Mudblazor. Link to mudblazor

            I can not figure out how to set the size and color of the checkbox in MudTreeView.

            ...

            ANSWER

            Answered 2021-Sep-11 at 14:31

            As a workaround you could add a class to the MudTreeViewItem elements that you want to style the checkbox of:

            Source https://stackoverflow.com/questions/69138561

            QUESTION

            Automating a ggplot for each level in a group
            Asked 2021-Sep-08 at 16:13

            My data is comprised of a column of fish counts with the corresponding when and where of each catch.

            ...

            ANSWER

            Answered 2021-Sep-08 at 16:13

            Here is your program code after repair !! However, without posting the data.

            Source https://stackoverflow.com/questions/69076287

            QUESTION

            Automatically make time series plots for each level in a group
            Asked 2021-Sep-07 at 19:04

            My original question can be seen here (Automating a ggplot for each level in a group), but I thought I'd ask it differently to leave it open for many different ways to answer this question rather than a "how to" question to fix my poor attempt.

            I'd like to make the process of creating a time series plot like the one below quicker/automatic (i.e., doesn't require the user to enter one species name at a time). Perhaps with an "if" loop. Something that tells R to cycle through all the unique common names in the data and print (or save to png) a plot using the code below (with the "common_name" of each species as the title of their respective plot). If there isn't enough data for a plot, R should print a message: "Not enough data for a plot", or something.

            Here is a sample of my data (as you can see, there are over 100 species to make a plot of). This data sample shows only 3 species, 5 sites out of 47, and 3 years out of 16 years worth of data.

            ...

            ANSWER

            Answered 2021-Sep-07 at 18:58

            You can nest the data frame to species groups and then use the mutate and map combo to create a plot for each species group. Then you can use deframe to turn the name and value columns into a named list:

            Source https://stackoverflow.com/questions/69092982

            QUESTION

            SLSQP doesn't respect constraints
            Asked 2021-Aug-26 at 12:03

            I have this nonlinear optimization problem

            ...

            ANSWER

            Answered 2021-Aug-26 at 12:03

            There's no support for lower and upper bounds in dictionary constraints. You need reformulate the constraints functions to respect the bounds. Note that lb <= fun(x) <= ub is equivalent to the constraints fun(x) - lb >= 0 and ub - fun(x) >= 0. Alternatively, you can use NonlinearConstraint objects:

            Source https://stackoverflow.com/questions/68934153

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mud

            You can download it from GitHub.
            You can use mud like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the mud component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            https://github.com/numerodix/mud.git

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            gh repo clone numerodix/mud

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