HearthSim | Generic Hearthstone game simulator | Game Engine library
kandi X-RAY | HearthSim Summary
kandi X-RAY | HearthSim Summary
HearthSim is a generic Hearthstone game simulator and AI, designed to run large numbers of simulated AI vs AI games in order to test and understand the values of various game mechanics and cards. The code has two main components: the game mechanics and the AI.
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Top functions reviewed by kandi - BETA
- Initialize the main frame
- Runs the simulation
- Create a new Deck for this object
- Formats a card name
- Parses a line for a plot
- Adds a legend for the specified dataset
- Add a legend if necessary
- Adds a legend for the specified data set
- Sets the number of data sets
- Calculate the score of this board
- Write the plot data
- Create a list of nodes that can be used to represent the hero
- Unescapes the given string
- Destroy the plot
- Tokenizes a string into an array of Strings
- Override paint to paint the entire image
- Convert the result to a JSON representation
- Create a new list of card children
- Draw the axes and plot
- Writes the old plot information to the specified output stream
- Draws a new zoom box on the screen
- Creates new children for the current player
- Create a sample plot plot
- Escapes the given string
- Zoom in the specified coordinates
- Schedules a scheduled redraw
HearthSim Key Features
HearthSim Examples and Code Snippets
Community Discussions
Trending Discussions on HearthSim
QUESTION
I'm trying to decode a string in a specific format (Hearthstone deck code), using PHP, like this:
AAEBAc2xAgjAAe0E7QX3DdYRh6wC8fsCoIADC8kDqwTLBPsMhRDH0wKW6AK0/ALNiQPXiQOfmwMA
or
AAEBAf0GBAD6DoyAA6CAAw37AZwCigbJB/gHlA+CEIUQrRDy0AL2/QKJgAPRgAMA
The specification (original description) is:
The datastring is a
base64
-encoded byte string.Unless specified otherwise, every value that follows is an integer, encoded as an
unsigned varint
.
Header block
- Reserved byte 0x00
- Version (1)
- Format
Data block
The data block is split in four pairs of length + array in the following order:
- Heroes
- Single-copy cards
- 2-copy cards
- n-copy cards
Each pair has a leading
varint
specifying the number of items in the array. For the first three blocks, those are arrays ofvarints
. For the last block, it is an array of pairs ofvarints
. The goal of this structure is to make the datastring as compact as possible.
I have begun to put something together, but I'm a novice when it comes to handling raw bytes. My code is:
...ANSWER
Answered 2019-Jun-12 at 04:38It's an endian problem, aka you need to push the bits from each varint byte in reverse order. The clue is that the values below 128 make it through unmolested.
The below is an illustrative hack and should not be used in actual code:
QUESTION
Edit: Solved it, answer below. In the past week I've been trying to convert some Java code to PHP without any luck. It's a Hearthstone (card game) deck code decoding code (sounds weird...). The code is a base64 string, which uses a lot of varint arrays.
More information here: https://hearthsim.info/docs/deckstrings/
Only Java and C# code is available. Anyone could give some insights on how to convert java code to php?
Any help would be greatly appreciated!
...ANSWER
Answered 2017-Jul-10 at 15:26The solution to get it working, is to use https://wzrd.in/. In the module, write "deckstring", "latest" version is fine, you get a nice JS file and that's what is needed.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install HearthSim
You can use HearthSim like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the HearthSim component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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