HearthSim | Generic Hearthstone game simulator | Game Engine library

 by   oyachai Java Version: Current License: MIT

kandi X-RAY | HearthSim Summary

kandi X-RAY | HearthSim Summary

HearthSim is a Java library typically used in Gaming, Game Engine, Unity applications. HearthSim has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

HearthSim is a generic Hearthstone game simulator and AI, designed to run large numbers of simulated AI vs AI games in order to test and understand the values of various game mechanics and cards. The code has two main components: the game mechanics and the AI.
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            kandi-support Support

              HearthSim has a low active ecosystem.
              It has 309 star(s) with 62 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 42 have been closed. On average issues are closed in 437 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of HearthSim is current.

            kandi-Quality Quality

              HearthSim has no bugs reported.

            kandi-Security Security

              HearthSim has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              HearthSim is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              HearthSim releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed HearthSim and discovered the below as its top functions. This is intended to give you an instant insight into HearthSim implemented functionality, and help decide if they suit your requirements.
            • Initialize the main frame
            • Runs the simulation
            • Create a new Deck for this object
            • Formats a card name
            • Parses a line for a plot
            • Adds a legend for the specified dataset
            • Add a legend if necessary
            • Adds a legend for the specified data set
            • Sets the number of data sets
            • Calculate the score of this board
            • Write the plot data
            • Create a list of nodes that can be used to represent the hero
            • Unescapes the given string
            • Destroy the plot
            • Tokenizes a string into an array of Strings
            • Override paint to paint the entire image
            • Convert the result to a JSON representation
            • Create a new list of card children
            • Draw the axes and plot
            • Writes the old plot information to the specified output stream
            • Draws a new zoom box on the screen
            • Creates new children for the current player
            • Create a sample plot plot
            • Escapes the given string
            • Zoom in the specified coordinates
            • Schedules a scheduled redraw
            Get all kandi verified functions for this library.

            HearthSim Key Features

            No Key Features are available at this moment for HearthSim.

            HearthSim Examples and Code Snippets

            No Code Snippets are available at this moment for HearthSim.

            Community Discussions

            QUESTION

            How to decode a specific byte string of varints in PHP
            Asked 2019-Jun-12 at 04:38

            I'm trying to decode a string in a specific format (Hearthstone deck code), using PHP, like this:

            AAEBAc2xAgjAAe0E7QX3DdYRh6wC8fsCoIADC8kDqwTLBPsMhRDH0wKW6AK0/ALNiQPXiQOfmwMA

            or

            AAEBAf0GBAD6DoyAA6CAAw37AZwCigbJB/gHlA+CEIUQrRDy0AL2/QKJgAPRgAMA

            The specification (original description) is:

            The datastring is a base64-encoded byte string.

            Unless specified otherwise, every value that follows is an integer, encoded as an unsigned varint.

            1. Header block

              • Reserved byte 0x00
              • Version (1)
              • Format
            2. Data block
              The data block is split in four pairs of length + array in the following order:

              • Heroes
              • Single-copy cards
              • 2-copy cards
              • n-copy cards

            Each pair has a leading varint specifying the number of items in the array. For the first three blocks, those are arrays of varints. For the last block, it is an array of pairs of varints. The goal of this structure is to make the datastring as compact as possible.

            I have begun to put something together, but I'm a novice when it comes to handling raw bytes. My code is:

            ...

            ANSWER

            Answered 2019-Jun-12 at 04:38

            It's an endian problem, aka you need to push the bits from each varint byte in reverse order. The clue is that the values below 128 make it through unmolested.

            The below is an illustrative hack and should not be used in actual code:

            Source https://stackoverflow.com/questions/56532365

            QUESTION

            How to convert Java code (base64 varint decoding) to PHP?
            Asked 2017-Jul-10 at 16:36

            Edit: Solved it, answer below. In the past week I've been trying to convert some Java code to PHP without any luck. It's a Hearthstone (card game) deck code decoding code (sounds weird...). The code is a base64 string, which uses a lot of varint arrays.

            More information here: https://hearthsim.info/docs/deckstrings/

            Only Java and C# code is available. Anyone could give some insights on how to convert java code to php?

            Any help would be greatly appreciated!

            ...

            ANSWER

            Answered 2017-Jul-10 at 15:26

            The solution to get it working, is to use https://wzrd.in/. In the module, write "deckstring", "latest" version is fine, you get a nice JS file and that's what is needed.

            Source https://stackoverflow.com/questions/44397118

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install HearthSim

            You can download it from GitHub.
            You can use HearthSim like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the HearthSim component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            To contribute, follow the usual procedure: fork, make changes, and submit a pull request.
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            CLONE
          • HTTPS

            https://github.com/oyachai/HearthSim.git

          • CLI

            gh repo clone oyachai/HearthSim

          • sshUrl

            git@github.com:oyachai/HearthSim.git

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