flappy | Flappy MZ-800 for Android | Game Engine library

 by   pe-pan Java Version: v0.4-alpha License: GPL-3.0

kandi X-RAY | flappy Summary

kandi X-RAY | flappy Summary

flappy is a Java library typically used in Gaming, Game Engine applications. flappy has no bugs, it has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Android remake of an old and famous game Flappy originally written for 8-bit Sharp MZ-800 computer (CPU Z80). This source code is based on a Java remake of Flappy originally disassembled and rewritten from Z80 machine code by Petr Šlechta.
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              flappy has a low active ecosystem.
              It has 7 star(s) with 2 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of flappy is v0.4-alpha

            kandi-Quality Quality

              flappy has no bugs reported.

            kandi-Security Security

              flappy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flappy is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              flappy releases are available to install and integrate.
              Build file is available. You can build the component from source.
              Installation instructions are available. Examples and code snippets are not available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed flappy and discovered the below as its top functions. This is intended to give you an instant insight into flappy implemented functionality, and help decide if they suit your requirements.
            • Initialize the finger - up
            • Draws the scene
            • Place object objects
            • Draw the image header
            • Resume the game
            • Draw the sleep
            • Moves the cursor to the current position
            • Starts the game
            • Print text
            • Displays a key event
            • Override this method to handle a key event
            • Initializes the view
            • Dispatches the keyboard
            • Resume the view
            • Waits for a message
            • Loads the players cache
            • Initializes the viewer
            • Handle a touch event
            • Save the players cache file
            • Shows a hint to the user
            • This method gets the test code and returns the status code
            • Saves the current player options
            • Handle key event
            • Places a test code
            • Updates the saturation of the bitmap
            • Handle keyboard events
            Get all kandi verified functions for this library.

            flappy Key Features

            No Key Features are available at this moment for flappy.

            flappy Examples and Code Snippets

            No Code Snippets are available at this moment for flappy.

            Community Discussions

            QUESTION

            how to use canvas in JavaScript flappy bird code
            Asked 2021-May-30 at 01:13

            I have a working flappy bird code but I was told to use canvas instead. I've tried to read other flappy bird codes but they were very different than mine so every time I tried to apply their codes it didn't work. How can I change my code so the js will contain the build of the canvas and then I can call the game on canvas in the html?

            Here is my code snippet:

            ...

            ANSWER

            Answered 2021-May-30 at 01:13

            QUESTION

            Flappy bird code not working - JavaScript
            Asked 2021-May-28 at 12:45

            I wanted to write a flappy bird game in javascript but it doesn't seem to work when I open it in my browser. the css works. lines 147, 154, 31 and 160 in js all seem to be errors, but I do not understand how to fix them.

            this is my html:

            ...

            ANSWER

            Answered 2021-May-28 at 12:22

            One way to solve the problem is to move the event listeners into load and call load in your script:

            Source https://stackoverflow.com/questions/67737869

            QUESTION

            ubuntu pygame window not showing up
            Asked 2021-May-19 at 11:43

            So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(

            ...

            ANSWER

            Answered 2021-May-18 at 21:49

            os.environ["SDL_VIDEODRIVER"] = "dummy"

            This line makes pygame use its "dummy", meaning "fake", video driver.

            With a fake video driver, of course the window isn't showing up. Try just removing it.

            Source https://stackoverflow.com/questions/67594217

            QUESTION

            Floppy Disk icon Middle of my screen when game is running
            Asked 2021-May-18 at 17:16

            I'm a beginner in unity and programming, I was following a video for making a Flappy Bird game. Everything works perfectly but when I run the game, I get a floppy disk icon middle of the screen and somehing called DontDestroyOnLoad starts working out of nowhere. I couldn't find or understand anything on google when I search for it. I'm posting the screenshots in case anybody wanna see it.

            This icon and dontdestroyonload thing only appears when game is being run:

            ...

            ANSWER

            Answered 2021-May-16 at 23:31

            There's a little button in the type right of your scene and game view called "Gizmos", un-toggle that button, should fix your issue. Also don't worry, Gizmos can only be seen in the Unity Editor for level editing and debugging purposes --> if you were to build the game, for instance on IOS, they would disappear.

            (if this doesn't fix your issue, then I would just create a new scene and copy your gameobjects over one-by-one)

            Source https://stackoverflow.com/questions/67560678

            QUESTION

            Lwjgl window not opening
            Asked 2021-May-02 at 19:07

            So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.

            I have tried to lower my java version from java 16 to 14 but that didn't work.

            Main Class:

            ...

            ANSWER

            Answered 2021-May-02 at 19:07

            Ok so the problem was very simple I never changed the windows value

            before the long window was set to nothing

            but I figured out that I had to set it equal to glfwCreateWindow:

            before:

            Source https://stackoverflow.com/questions/67360014

            QUESTION

            How do I add a box shadow to a new component
            Asked 2021-Apr-30 at 03:56

            I am making a sort of flappy bird game and have made the pillars as new components that appear at different lengths according to Math.random(). But even though I can change the colors of these pillars i really want to add a box-shadow on them, just to make it look cool. It's not really necessary. So, if anyone could let me know if I can even add a box-shadow to a component or not would be helpful as well. Here's the code for the pillars if you want to have a look:

            ...

            ANSWER

            Answered 2021-Apr-30 at 03:56

            Since you are creating these with js and not HTML/CSS you’ll want to use shadowColor shadowOffsetX shadowOffsetY shadowBlur

            Reference https://www.w3resource.com/html5-canvas/html5-canvas-shadow.php

            Source https://stackoverflow.com/questions/67327280

            QUESTION

            Replacing all single quotes outside of brackets to parse to valid json
            Asked 2021-Apr-29 at 12:21

            I have a file I'd like to parse to json. First item looks as follows:

            ...

            ANSWER

            Answered 2021-Apr-29 at 12:21

            As @CharlesDuffy says, you can use ast.literal_eval().

            You can read the content directly from your file:

            Source https://stackoverflow.com/questions/67316632

            QUESTION

            TypeError: argument 1 must be pygame.Surface, not list - Its not a list
            Asked 2021-Apr-09 at 21:22

            I've been following the python flappy bird ai tutorial from techwithtim, and I get this error;

            ...

            ANSWER

            Answered 2021-Apr-09 at 20:57

            [i1], [i2], [i3] is not the same as [i1, i2, i3]

            The following is not a list, but a tuple with 3 components, where each component is a list with 1 element:

            Source https://stackoverflow.com/questions/67028089

            QUESTION

            Context In JavaScript behaving strangely
            Asked 2021-Mar-31 at 21:11

            Ok, so I'm building a flappy bird clone for a class, the game is being built in HTML using Canvas and Javascript. I'm pretty new to JavaScript and I've hit a bit of a snag. I have a working game, but it is of fixed window size and I would like to scale the game as the user scales their window.

            My working fixed scale game is this

            ...

            ANSWER

            Answered 2021-Mar-31 at 20:58

            Your game doesn't display when you remove your ctx declaration because other parts of your code reference the ctx property and when it isn't there anymore, the JavaScript interpreter will throw an error and stop executing your script. Check the log console of your browser for more information.

            As for what is moving your outside of

            , that's the following line inside myGameArea.start()

            Source https://stackoverflow.com/questions/66894576

            QUESTION

            drawImage() works outside of loop, but not inside?
            Asked 2021-Mar-30 at 22:42

            I'm making a flappy bird-like game. The problem is, the images do not load in the loop within the draw() function. If I were to put the drawImage()'s outside of the loop (like the rest of the images), then they would work.

            No errors in the console, the two images inside the for loop do not appear and I just don't understand why >:/

            HTML:

            ...

            ANSWER

            Answered 2021-Mar-27 at 15:09

            First and most importantly: you're mixing two completely different things here.

            Source https://stackoverflow.com/questions/66832119

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flappy

            The game has been published into Google Play Store under the name Tlappy. Go ahead and install the game (Android device version 2.3.3 and above).

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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