flappy | Flappy MZ-800 for Android | Game Engine library
kandi X-RAY | flappy Summary
kandi X-RAY | flappy Summary
Android remake of an old and famous game Flappy originally written for 8-bit Sharp MZ-800 computer (CPU Z80). This source code is based on a Java remake of Flappy originally disassembled and rewritten from Z80 machine code by Petr Šlechta.
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Top functions reviewed by kandi - BETA
- Initialize the finger - up
- Draws the scene
- Place object objects
- Draw the image header
- Resume the game
- Draw the sleep
- Moves the cursor to the current position
- Starts the game
- Print text
- Displays a key event
- Override this method to handle a key event
- Initializes the view
- Dispatches the keyboard
- Resume the view
- Waits for a message
- Loads the players cache
- Initializes the viewer
- Handle a touch event
- Save the players cache file
- Shows a hint to the user
- This method gets the test code and returns the status code
- Saves the current player options
- Handle key event
- Places a test code
- Updates the saturation of the bitmap
- Handle keyboard events
flappy Key Features
flappy Examples and Code Snippets
Community Discussions
Trending Discussions on flappy
QUESTION
I have a working flappy bird code but I was told to use canvas instead. I've tried to read other flappy bird codes but they were very different than mine so every time I tried to apply their codes it didn't work. How can I change my code so the js will contain the build of the canvas and then I can call the game on canvas in the html?
Here is my code snippet:
...ANSWER
Answered 2021-May-30 at 01:13QUESTION
I wanted to write a flappy bird game in javascript but it doesn't seem to work when I open it in my browser. the css works. lines 147, 154, 31 and 160 in js all seem to be errors, but I do not understand how to fix them.
this is my html:
...ANSWER
Answered 2021-May-28 at 12:22One way to solve the problem is to move the event listeners into load
and call load
in your script:
QUESTION
So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(
...ANSWER
Answered 2021-May-18 at 21:49os.environ["SDL_VIDEODRIVER"] = "dummy"
This line makes pygame use its "dummy", meaning "fake", video driver.
With a fake video driver, of course the window isn't showing up. Try just removing it.
QUESTION
I'm a beginner in unity and programming, I was following a video for making a Flappy Bird game. Everything works perfectly but when I run the game, I get a floppy disk icon middle of the screen and somehing called DontDestroyOnLoad starts working out of nowhere. I couldn't find or understand anything on google when I search for it. I'm posting the screenshots in case anybody wanna see it.
This icon and dontdestroyonload thing only appears when game is being run:
...ANSWER
Answered 2021-May-16 at 23:31There's a little button in the type right of your scene and game view called "Gizmos", un-toggle that button, should fix your issue. Also don't worry, Gizmos can only be seen in the Unity Editor for level editing and debugging purposes --> if you were to build the game, for instance on IOS, they would disappear.
(if this doesn't fix your issue, then I would just create a new scene and copy your gameobjects over one-by-one)
QUESTION
So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.
I have tried to lower my java version from java 16 to 14 but that didn't work.
Main Class:
...ANSWER
Answered 2021-May-02 at 19:07Ok so the problem was very simple I never changed the windows value
before the long window was set to nothing
but I figured out that I had to set it equal to glfwCreateWindow:
before:
QUESTION
I am making a sort of flappy bird game and have made the pillars as new components
that appear at different lengths according to Math.random()
. But even though I can change the colors of these pillars i really want to add a box-shadow on them, just to make it look cool. It's not really necessary. So, if anyone could let me know if I can even add a box-shadow to a component or not would be helpful as well.
Here's the code for the pillars if you want to have a look:
ANSWER
Answered 2021-Apr-30 at 03:56Since you are creating these with js and not HTML/CSS you’ll want to use shadowColor
shadowOffsetX
shadowOffsetY
shadowBlur
Reference https://www.w3resource.com/html5-canvas/html5-canvas-shadow.php
QUESTION
I have a file I'd like to parse to json. First item looks as follows:
...ANSWER
Answered 2021-Apr-29 at 12:21As @CharlesDuffy says, you can use ast.literal_eval()
.
You can read the content directly from your file:
QUESTION
I've been following the python flappy bird ai tutorial from techwithtim, and I get this error;
...ANSWER
Answered 2021-Apr-09 at 20:57[i1], [i2], [i3]
is not the same as [i1, i2, i3]
The following is not a list, but a tuple with 3 components, where each component is a list with 1 element:
QUESTION
Ok, so I'm building a flappy bird clone for a class, the game is being built in HTML using Canvas and Javascript. I'm pretty new to JavaScript and I've hit a bit of a snag. I have a working game, but it is of fixed window size and I would like to scale the game as the user scales their window.
My working fixed scale game is this
...ANSWER
Answered 2021-Mar-31 at 20:58Your game doesn't display when you remove your ctx
declaration because other parts of your code reference the ctx
property and when it isn't there anymore, the JavaScript interpreter will throw an error and stop executing your script.
Check the log console of your browser for more information.
As for what is moving your outside of
myGameArea.start()
QUESTION
I'm making a flappy bird-like game. The problem is, the images do not load in the loop within the draw() function. If I were to put the drawImage()'s outside of the loop (like the rest of the images), then they would work.
No errors in the console, the two images inside the for loop do not appear and I just don't understand why >:/
HTML:
...ANSWER
Answered 2021-Mar-27 at 15:09First and most importantly: you're mixing two completely different things here.
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