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Space-Fighter | A 2D game for android platform | Game Engine library

 by   praharshjain Java Version: v1.0 License: MIT

 by   praharshjain Java Version: v1.0 License: MIT

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kandi X-RAY | Space-Fighter Summary

Space-Fighter is a Java library typically used in Gaming, Game Engine, Unity applications. Space-Fighter has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
<img src="https://github.com/praharshjain/Space-Fighter/blob/master/source/app/src/main/res/drawable/player.png" width="45">  Space Fighter.
Support
Support
Quality
Quality
Security
Security
License
License
Reuse
Reuse

kandi-support Support

  • Space-Fighter has a low active ecosystem.
  • It has 3 star(s) with 1 fork(s). There are 1 watchers for this library.
  • It had no major release in the last 12 months.
  • Space-Fighter has no issues reported. There are no pull requests.
  • It has a neutral sentiment in the developer community.
  • The latest version of Space-Fighter is v1.0
Space-Fighter Support
Best in #Game Engine
Average in #Game Engine
Space-Fighter Support
Best in #Game Engine
Average in #Game Engine

quality kandi Quality

  • Space-Fighter has 0 bugs and 0 code smells.
Space-Fighter Quality
Best in #Game Engine
Average in #Game Engine
Space-Fighter Quality
Best in #Game Engine
Average in #Game Engine

securitySecurity

  • Space-Fighter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
  • Space-Fighter code analysis shows 0 unresolved vulnerabilities.
  • There are 0 security hotspots that need review.
Space-Fighter Security
Best in #Game Engine
Average in #Game Engine
Space-Fighter Security
Best in #Game Engine
Average in #Game Engine

license License

  • Space-Fighter is licensed under the MIT License. This license is Permissive.
  • Permissive licenses have the least restrictions, and you can use them in most projects.
Space-Fighter License
Best in #Game Engine
Average in #Game Engine
Space-Fighter License
Best in #Game Engine
Average in #Game Engine

buildReuse

  • Space-Fighter releases are available to install and integrate.
  • Build file is available. You can build the component from source.
  • Installation instructions are not available. Examples and code snippets are available.
  • It has 1486 lines of code, 108 functions and 40 files.
  • It has medium code complexity. Code complexity directly impacts maintainability of the code.
Space-Fighter Reuse
Best in #Game Engine
Average in #Game Engine
Space-Fighter Reuse
Best in #Game Engine
Average in #Game Engine
Top functions reviewed by kandi - BETA

kandi has reviewed Space-Fighter and discovered the below as its top functions. This is intended to give you an instant insight into Space-Fighter implemented functionality, and help decide if they suit your requirements.

  • Updates the player .
    • Draw the surface .
      • This method is called when a back button is clicked .
        • Initializes the activity views .
          • Called when the button is clicked .
            • Get the star width .
              • Resume the resume view .
                • Set the bitmap .
                  • Get the status of the button .
                    • Sets the x position .

                      Get all kandi verified functions for this library.

                      Get all kandi verified functions for this library.

                      Space-Fighter Key Features

                      A 2D game for android platform.

                      default

                      copy iconCopydownload iconDownload
                      Download apk from [Releases](https://github.com/praharshjain/Space-Fighter/releases)
                      
                      Or open project with Android Studio and build from source
                      
                      Screenshot

                      Have camera follow player -object position and rotation in 3D-space (Unity3d)

                      copy iconCopydownload iconDownload
                      transform.position = Target.transform.position;
                      transform.position -= currentRotation * Vector3.forward * Distance;
                      
                      Vector3 currentUp = currentRotation * Vector3.up;
                      transform.LookAt(Target.transform, currentUp);
                      transform.position += currentUp * Height;
                      

                      Community Discussions

                      Trending Discussions on Space-Fighter
                      • Have camera follow player -object position and rotation in 3D-space (Unity3d)
                      Trending Discussions on Space-Fighter

                      QUESTION

                      Have camera follow player -object position and rotation in 3D-space (Unity3d)

                      Asked 2020-Jan-07 at 15:35

                      My objective here is to have a smoothed out "follow camera", for my space-fighter proof of concept game. The camera should match roll off the target object in all axis.

                      To that end I've "stolen" and modified this code from the unity Answers-site, and it works beautifully for X and Y (pitch and yaw), but it refuses to roll.

                      Code:

                      public float Distance;
                      public float Height;
                      public float RotationDamping;
                      public GameObject Target;
                      
                      void LateUpdate()
                      {
                          var wantedRotationAngleYaw = Target.transform.eulerAngles.y;
                          var currentRotationAngleYaw = transform.eulerAngles.y;
                      
                          var wantedRotationAnglePitch = Target.transform.eulerAngles.x;
                          var currentRotationAnglePitch = transform.eulerAngles.x;
                      
                          var wantedRotationAngleRoll = Target.transform.eulerAngles.z;
                          var currentRotationAngleRoll = transform.eulerAngles.z;
                      
                          currentRotationAngleYaw = Mathf.LerpAngle(currentRotationAngleYaw, wantedRotationAngleYaw, RotationDamping * Time.deltaTime);
                      
                          currentRotationAnglePitch = Mathf.LerpAngle(currentRotationAnglePitch, wantedRotationAnglePitch, RotationDamping * Time.deltaTime);
                      
                          currentRotationAngleRoll = Mathf.LerpAngle(currentRotationAngleRoll, wantedRotationAngleRoll, RotationDamping * Time.deltaTime);
                      
                          var currentRotation = Quaternion.Euler(currentRotationAnglePitch, currentRotationAngleYaw, currentRotationAngleRoll);
                      
                          transform.position = Target.transform.position;
                          transform.position -= currentRotation * Vector3.forward * Distance;
                      
                          transform.LookAt(Target.transform);
                          transform.position += transform.up * Height;
                      }
                      

                      Image:

                      enter image description here

                      ANSWER

                      Answered 2020-Jan-07 at 15:35

                      I would be more certain about this answer if you explained what you were trying to do, but you should consider moving by Height in the direction of currentRotation * Vector3.up instead of transform.up. Also, consider using currentRotation * Vector3.up to set the local up direction when calling LookAt:

                      transform.position = Target.transform.position;
                      transform.position -= currentRotation * Vector3.forward * Distance;
                      
                      Vector3 currentUp = currentRotation * Vector3.up;
                      transform.LookAt(Target.transform, currentUp);
                      transform.position += currentUp * Height;
                      

                      Source https://stackoverflow.com/questions/59588279

                      Community Discussions, Code Snippets contain sources that include Stack Exchange Network

                      Vulnerabilities

                      No vulnerabilities reported

                      Install Space-Fighter

                      You can download it from GitHub.
                      You can use Space-Fighter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Space-Fighter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

                      Support

                      For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .

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