Space-Fighter | A 2D game for android platform | Game Engine library
kandi X-RAY | Space-Fighter Summary
kandi X-RAY | Space-Fighter Summary
Space Fighter.
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Top functions reviewed by kandi - BETA
- Updates the player .
- Draw the surface .
- This method is called when a back button is clicked .
- Initializes the activity views .
- Called when the button is clicked .
- Get the star width .
- Resume the resume view .
- Set the bitmap .
- Get the status of the button .
- Sets the x position .
Space-Fighter Key Features
Space-Fighter Examples and Code Snippets
Community Discussions
Trending Discussions on Space-Fighter
QUESTION
My objective here is to have a smoothed out "follow camera", for my space-fighter proof of concept game. The camera should match roll off the target object in all axis.
To that end I've "stolen" and modified this code from the unity Answers-site, and it works beautifully for X and Y (pitch and yaw), but it refuses to roll.
Code:
...ANSWER
Answered 2020-Jan-07 at 15:35I would be more certain about this answer if you explained what you were trying to do, but you should consider moving by Height
in the direction of currentRotation * Vector3.up
instead of transform.up
. Also, consider using currentRotation * Vector3.up
to set the local up direction when calling LookAt
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Space-Fighter
You can use Space-Fighter like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Space-Fighter component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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