Solitaire | Implementation of the Solitaire card game with JavaFX | Game Engine library

 by   prmr Java Version: v1.1 License: GPL-2.0

kandi X-RAY | Solitaire Summary

kandi X-RAY | Solitaire Summary

Solitaire is a Java library typically used in Gaming, Game Engine, JavaFX applications. Solitaire has no vulnerabilities, it has a Strong Copyleft License and it has low support. However Solitaire has 1 bugs and it build file is not available. You can download it from GitHub.

Implementation of the Solitaire card game with JavaFX. Demonstration application for my software development course at McGill University (COMP 303).
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            kandi-support Support

              Solitaire has a low active ecosystem.
              It has 16 star(s) with 20 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 23 have been closed. On average issues are closed in 104 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Solitaire is v1.1

            kandi-Quality Quality

              Solitaire has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 51 code smells.

            kandi-Security Security

              Solitaire has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Solitaire code analysis shows 0 unresolved vulnerabilities.
              There are 1 security hotspots that need review.

            kandi-License License

              Solitaire is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Solitaire releases are available to install and integrate.
              Solitaire has no build file. You will be need to create the build yourself to build the component from source.
              Solitaire saves you 1300 person hours of effort in developing the same functionality from scratch.
              It has 2918 lines of code, 203 functions and 41 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Solitaire and discovered the below as its top functions. This is intended to give you an instant insight into Solitaire implemented functionality, and help decide if they suit your requirements.
            • Moves a card
            • Abort a location
            • Moves from origin to destination
            • Finds the location of a given card
            • Demonstrates how to play a game
            • Initializes all players
            • Reset the shuffle
            • Shuffle the cards
            • Creates the event handler for the drag event
            • Get previous card
            • Determine if a card is present in this list
            • Called when game is being played
            • Get the image for the given code
            • Returns legal move within tableau
            • Creates the event handler which allows to be invoked when a drag entry is entered
            • Handle a mouse event
            • Main entry point
            • Gets the legal move strategy from a table
            • Called when the game is being played
            • Creates the on drag over event handler
            Get all kandi verified functions for this library.

            Solitaire Key Features

            No Key Features are available at this moment for Solitaire.

            Solitaire Examples and Code Snippets

            No Code Snippets are available at this moment for Solitaire.

            Community Discussions

            QUESTION

            Restarting while loop when returning None from another function
            Asked 2022-Apr-14 at 22:57

            I am trying to program a Streets and Alleys card game with Python and I'm having some trouble handling when a function returns None. Essentially, my program prompts the menu of choices, then another line calling a function which is get_option. When the get_option is returned, it is returned as a list and the list could be either a single character long (U, R, H, Q), it could be 1 string and 2 ints (MTF 5 2) or just return None. In my main, I'm having trouble trying to restart my original while loop which contains the get_option function being called. If what I'm asking doesn't make sense, let me know and I can try to explain it more in depth. Here is my code:

            ...

            ANSWER

            Answered 2022-Apr-14 at 22:49

            If you use a return statement inside a function, it will automatically break out of the function. If you need your function to continue to run you could try using a generator function or change your code so your while loop runs outside your function.

            Source https://stackoverflow.com/questions/71878161

            QUESTION

            Flutter Stack Clip not detecting gestures
            Asked 2022-Jan-31 at 17:25

            I was trying to make a Solitaire game and was building the cards inside the previous one. But the stack clip parameter is giving me more work than I was imagining.

            If I put nothing inside the parameter, the output is this:

            If I put clipBehavior: Clip.none, the visual output is this (without the red lines):

            Great! Thats visually what I wanted. The only problem is that when I touch outside the first image boundries (represented by the red lines), flutter doesn't render the touch.

            Does anyone know how to make the gesture detection work again?

            ...

            ANSWER

            Answered 2022-Jan-31 at 17:25

            I found this issue about this problem and the only easy solution I found wast to wrap the first child inside the Stack in a Column and add a SizedBox like this:

            Source https://stackoverflow.com/questions/70928944

            QUESTION

            Regex ensure that there's only one blank line(2 newlines) after each section ends and another section begins in any Text-INI file
            Asked 2022-Jan-31 at 09:57

            As I have mentioned in Question title, I have following INI file, which contains umpteen number of sections and each section containing umpteen lines:

            ...

            ANSWER

            Answered 2022-Jan-30 at 16:35

            In Notepad++ and Sublime Text, you can use

            Find What: (\R){2,}(?!\R*\[[^][]*]$)
            Replace With: $1

            See the regex demo. Details:

            • (\R){2,} - two or more line break sequences (the last one captured is saved in Group 1 memory buffer)
            • (?!\R*\[[^][]*]$) - a negative lookahead that fails the match if there are
              • \R* - zero or more line break sequences
              • \[ - a [ char
              • [^][]* - zero or more chars other than [ and ]
              • ] - a ] char
              • $ - end of a line.

            In Visual Studio Code, this regex needs tweaking a bit:

            Source https://stackoverflow.com/questions/70916565

            QUESTION

            Peg solitaire solution change destination
            Asked 2021-Oct-25 at 10:52

            I wrote a program that solves a peg solitaire in java.

            My program gets a starting board and a destination board and try to finish the game.

            I have a sort of counter that count my turn because I have a destination with more the 1 peg rest and as assume that if I have to remove only 2 pegs so I can solve it in only 2 moves.

            I have an board class that I create:

            ...

            ANSWER

            Answered 2021-Oct-25 at 10:52

            Please review the modified code. Many of the changes are related to indices and directions inconsistency across the code: where x represents horizontal index and y represents vertical index: array index should be board[y][x] (and not board[x][y]).
            Many "magic numbers" were changed to constants for better readability of the code. A toString method was added to the Boardclass to print out a board state. It uses special characters to make a nice printout :

            This is helpful when debugging.

            Source https://stackoverflow.com/questions/69678890

            QUESTION

            Fixed letters in a column
            Asked 2021-Sep-21 at 02:56

            ANSWER

            Answered 2021-Sep-21 at 02:56

            You can add a height: 100%; in .box and justify-content: space-between; or justify-content: space-around;

            Source https://stackoverflow.com/questions/69262716

            QUESTION

            Getting "ModuleNotFoundError" trying to import Tkinter Canvas?
            Asked 2021-Aug-12 at 18:55

            I'm trying to do the same thing Marc Leese tried to do here but didn't seem to get a clear answer on (at least none that works for me): trying to convert this file to python 3 and getting the error module not found

            That is, use in a Python 3+ environment the solitaire.py example code as found e.g. here: https://android.googlesource.com/toolchain/python/+/0d4194853e08d3244931523470331c00dfb94863/Python-2.7.3/Demo/tkinter/guido/solitaire.py

            Specifically, I'm running Python 3.7.9 through Spyder 3.3.6.

            When I try to run the above code, I first get an error that Tkinter is not found. When I correct Tkinter to tkinter, however, I still get an error that says:

            ModuleNotFoundError: No module named 'Canvas'

            Regardless of whether I use from tkinter import * or from tkinter import Canvas I keep getting the same error.

            The whole code block in question is:

            ...

            ANSWER

            Answered 2021-Aug-12 at 18:55

            You've copied some very old code that apparently depends on a module named "Canvas" (for example, a file named Canvas.py). This module is not part of tkinter. You will need to find the original Canvas.py file

            Source https://stackoverflow.com/questions/68762211

            QUESTION

            Traceback - TypeError: 'set' object is not subscriptable
            Asked 2021-Jun-11 at 10:18

            I've been working on an AI, where it'll solve the a solitaire card game. Suddenly, after a few changes (which I do not know how) the console is giving me error, which is:

            The following code, that the error refers to:

            ...

            ANSWER

            Answered 2021-Jun-11 at 10:07

            Looks like TryToFindCardInGame returns a set, which is different from a list. https://docs.python.org/3.5/library/stdtypes.html#set-types-set-frozenset

            Source https://stackoverflow.com/questions/67935022

            QUESTION

            Is there a way to nest a loop in JavaScript until a condition is met? Like a while loop but nested?
            Asked 2021-May-21 at 05:04

            I'm trying to code an algorithm that tests to see if a game is possible to be won, given a randomly shuffled deck. I came up with a super simplified solitaire-esque game with like 15 cards, because I'm just messing around and I don't want to try a game with too many options until I've figured out a way to do it. My goal is to test every possible combination of moves, so I wrote a function that returns an array of possible moves when given the state of the board. What I need help with is calling that function every time I change the board. Right now my code calling the function looks like this:

            ...

            ANSWER

            Answered 2021-May-21 at 05:04

            A recursive function maybe what you are looking for

            Source https://stackoverflow.com/questions/67631000

            QUESTION

            Is it good practice to use unique_ptr as an alternative to my own move constructors?
            Asked 2021-Mar-25 at 11:26

            I'm making a card game using C++. It's similar to solitaire, i.e. there are different stacks and piles and the cards are moved from one to another.

            I'm using std::vector for the various piles, but instead of std::vector, I'm using std::vector>. My rationale for doing this is that:

            1. It ensures that the ownership responsibility is with the vector that it is currently in.
            2. It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.
            3. I don't have to implement my own copy and move constructors for Card.

            Is this a reasonable way to use unique_ptr?

            EDIT: Forgot to mention, there are different types of Cards which are derived from a base class. I'm a beginner and didn't want to muck around with different copy and move constructors at all levels.

            ...

            ANSWER

            Answered 2021-Mar-25 at 11:26
            1. It ensures that the ownership responsibility is with the vector that it is currently in.

            This makes little sense to me. Vector owns all its elements, so unique pointer adds nothing of value in this regard.

            1. It makes sure that I never accidentally have more than 1 copy of the same card when transferring between stacks and piles, i.e. forces me to transfer using std::move.

            If preventing copying is useful, then another alternative would be to make Card non-copyable - or keep Card copyable and create a non-copyable wrapper. In a way, std::unique_ptr could be seen as such wrapper, but it is more than just a wrapper and unnecessarily inefficient and complicated for that use case. A simple example:

            Source https://stackoverflow.com/questions/66797808

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Solitaire

            You can download it from GitHub.
            You can use Solitaire like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Solitaire component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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