Scene3d | standalone scene3d graph for libgdx .. use | Game Engine library

 by   pyros2097 Java Version: Current License: Apache-2.0

kandi X-RAY | Scene3d Summary

kandi X-RAY | Scene3d Summary

Scene3d is a Java library typically used in Gaming, Game Engine applications. Scene3d has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However Scene3d build file is not available. You can download it from GitHub.

A standalone scene3d graph for libgdx .. use it if you need it. .. still not very stable. Consisting of Actor3d and Action3d which can be used on a Stage3d very similar to scene2d. [Bitdeli Badge] "Bitdeli Badge").
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              Scene3d has a low active ecosystem.
              It has 13 star(s) with 11 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 7 have been closed. On average issues are closed in 159 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Scene3d is current.

            kandi-Quality Quality

              Scene3d has 0 bugs and 0 code smells.

            kandi-Security Security

              Scene3d has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Scene3d code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Scene3d is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Scene3d releases are not available. You will need to build from source code and install.
              Scene3d has no build file. You will be need to create the build yourself to build the component from source.
              Scene3d saves you 1070 person hours of effort in developing the same functionality from scratch.
              It has 2425 lines of code, 417 functions and 32 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

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            Scene3d Key Features

            No Key Features are available at this moment for Scene3d.

            Scene3d Examples and Code Snippets

            No Code Snippets are available at this moment for Scene3d.

            Community Discussions

            QUESTION

            How to create Undo/Redo operations in Qt3D?
            Asked 2021-Jun-13 at 22:49

            I created some entities using qt3d in QML. For example, this code shows a Scene3D element that declares RootEntity which is another QML element that contains the scene graph:

            ...

            ANSWER

            Answered 2021-Jun-13 at 17:22

            One approach is to maintain a global list of Qt.vector3d elements and use it to record the position of the spheres that are removed with the "Undo" operation:

            • When the user hits CTRL+Z, create a new Qt.vector3d object to store the position of the last sphere rendered (that is, the one that was last appended to entityModel) and add that position to the global list of 3d vectors;
            • Then, to remove a sphere from the screen, call entityModel.remove() with the index of the sphere that needs to be erased;

            The "Redo" operation simply does the opposite:

            • When the user hits CTRL+Y, the last element of the global list of 3d vectors holds the location of the lastest sphere removed: append this position to entityModel so the sphere can be rendered again;
            • Then, remember to erase this position from the global list so the next Undo operation can render a different sphere;

            RootEntity.qml:

            Source https://stackoverflow.com/questions/67956066

            QUESTION

            How to rotate the object about an angle using qml qt3d (qt)?
            Asked 2020-Aug-04 at 21:22

            I want to rotate the object in the window screen. I am using Qt/QML/Qt3D.

            I write some code here to add a button in the object window display screen. With the help of this button I could rotate the object in the display screen about (90 and 180) degrees.

            QML source code:

            ...

            ANSWER

            Answered 2020-Aug-04 at 21:22

            QUESTION

            React fetch request returning an empty array
            Asked 2020-Feb-21 at 00:30

            I have a 3D globe that when you click on a country, returns an overlay of users.

            I've previously had everything working just a file of randomised, mock user data in a local file. However I've now received the actual database (a AWS one) and I can't seem to get the fetch to return what I need. It should accept a signal from country click then return a list of users from this and show them in the pop up.

            I've taken out the actual database for now (confidential) but this is working correctly on postman and a simplified fetch request I created. It doesn't seem to work within the wider context of this app.

            At this stage, it doesn't break but it just returns an empty array in the console.

            console.log output for this.state... this is the state {overlay: true, users: Array(0), country: "Nigeria"}

            ...

            ANSWER

            Answered 2020-Feb-21 at 00:30

            QUESTION

            Qt3D QtQuick Scene2D using C++
            Asked 2019-Nov-25 at 14:29

            I am attempting to render a QML component on the face of a cuboid or plane in a Scene3D scene. I have followed the example in documentation with success, but I am trying to convert this over to the C++ API as there's more I need to do with it and only C++ will suffice. This is the ctor for my class, which sets up the Entity and its components, based off the example code. I am only including the ctor for brevity. There isn't anything else in the class that should effect this.

            ...

            ANSWER

            Answered 2019-Nov-25 at 14:29

            This is caused by a bug present in Qt 5.9.x. https://bugreports.qt.io/browse/QTBUG-60974 No workable solution at this point. Apparently rendering QML on the face of a plane is broken in 5.9.x.

            Update: QT reports that the bug is not present anymore in 5.11.1. https://bugreports.qt.io/browse/QTBUG-60974?focusedCommentId=409471&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-409471

            Source https://stackoverflow.com/questions/46821234

            QUESTION

            PyQt5 application is not working (just cmd flashing) when built with PyInstaller or py2exe, missing dll's
            Asked 2019-Sep-26 at 13:07

            I've created a script in python that is using PyQt5. Now everything works when I'm launching the file from my editor - Studio Code in this case.

            I'm having a problem when I try to deploy an exe using PyInstaller or py2exe it gives me error on missing dll's when it's building. It still finishes building anyway, but when I try to run the exe file the cmd window just flashes for a brief moment and nothing more happens.

            I suppose this is due to missing dll's and if not than I have to sort this out first anyway.

            I've tried searching for the dll's I'm missing on my computer and some I couldn't find at all e.g. Qt53DInput and one I could find in what I suppose is application made in Qt - Qt5Multimedia .

            I'm currently using python 3.7.4 which I've already tried reinstalling. I think I didn't try to reinstall PyQt5, should I try doing that?

            ...

            ANSWER

            Answered 2019-Sep-25 at 23:06

            Maybe it's not complete answear to why PyInstaller or py2exe is not working, but I've found way to deploy my exe properly. I've used fman build system. It didn't work right off the bat though. I had to install windows 10 sdk and make small change to my code:

            Source https://stackoverflow.com/questions/58106077

            QUESTION

            why FirstPersonCameraController {camera: camera } not working with QML ApplicationWindow?
            Asked 2019-Sep-10 at 11:57

            I am loading a QML 3D scene from PyQT5 within an ApplicationWindow. however, I am not able to pan and rotate my custom model with the mouse.

            ...

            ANSWER

            Answered 2019-Jul-26 at 08:56

            I am not able to verify this myself at the moment but I assume you have to move your FirstPersonCameraController within your root entity called sceneRoot.

            Right now it is a child of the Scene3D. Try to move it below the Camera node and see if that works.

            By the way: I'm assuming that you mean you can't control the camera and that's what you want when you say

            The model loads correctly just that I am not able to control it's rotation wit the mouse.

            Source https://stackoverflow.com/questions/57199578

            QUESTION

            How to fix "Uncaught Error: Invariant failed" react-router-dom error in react
            Asked 2019-Sep-09 at 11:14

            I have a react website up and running on the web host, I am trying to add react router to it, so I installed react-router-dom using npm, but I get this error without further explanation about the error message or anything.

            I tried changing react-router-dom to react-router which is the old version but I got different errors so I returned to react-router-dom.

            ...

            ANSWER

            Answered 2019-Sep-09 at 09:24

            You have to wrap your App component with BrowserRouter. Look at the below code.

            Source https://stackoverflow.com/questions/57851064

            QUESTION

            Text2DEntity renders opaque and hides other entities behind it
            Asked 2019-Aug-29 at 06:16

            I draw some 2d text entities in a Qt3D QML scene but some of the texts always render opaque, i.e hide the contents behind them. When looking at the scene from behind ( changing the position of the camera to Qt.vector3d(0,0,-40) ) all texts render OK.

            The following image shows the wrong behaviour, I would expect the text "AAARGH" not to be rendered on a white background, but the green text shining through.

            Platform is Windows 64-bit, Qt5.13.0, and Visual Studio 2019.

            See the following small example that demonstrates the issue:

            BrokenEntity.qml

            ...

            ANSWER

            Answered 2019-Aug-27 at 17:14

            The issue seems to be the line

            Source https://stackoverflow.com/questions/57627805

            QUESTION

            QML, Combining multiple meshes into single entity
            Asked 2019-Aug-05 at 06:49

            I am trying to create a customizable Qt3D component by merging three ConeMeshes into a single entity. The user must be able to interact with the custom entity, so I have added an ObjectPicker to the file. Normally, I would use a predefined scaled .obj file, but my manager wants the objects to be drawn directly by Qt.

            The two meshes I want to combine are defined in a seperate qml file, so I can call it within my Scene3D.

            ...

            ANSWER

            Answered 2019-Aug-05 at 06:49

            I solved the problem by "factoring" out the ObjectPicker element, effectivly making it a sibling of the mesh entities.

            Source https://stackoverflow.com/questions/52700431

            QUESTION

            Why JavaFX (3D) on Raspberry Pi doesn't work, although it should?
            Asked 2019-Jul-22 at 02:59

            I think I've read all available solutions about problems with 3D under JFx on RPi and none of the following suits my needs. I had no problems with 2D applications. But when I try to run 3D program, all the 3D elements are gone. After this command:

            ...

            ANSWER

            Answered 2019-Jul-22 at 02:59

            So the main solution to my problem was installing apt-get install openjfx which I already have mentioned before. After that, I don't have use -Djavafx.platform=eglfb anymore too. The next problem that has occurred, was that everything was black. The problem seems to be in light (PointLight) added to the scene. After I've removed it, everything started to look much better but... there are still some defects. There is no shade on the boxes, antiAliasing is not working, and although there is only a simple animation, it's so laggy.

            EDIT

            quick update. Everything is working fine as it should. I've restored light too in my project. What I've done was changing advanced settings in RPi.

            sudo raspi-config then advanced, next GL Driver, next GL (Full KMS) OpenGL desktop driver with full KMS, save and reboot.

            Target achieved.

            Source https://stackoverflow.com/questions/57104481

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Scene3d

            You can download it from GitHub.
            You can use Scene3d like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Scene3d component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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