G-Earth | Cross-platform Habbo packet manipulator | Game Engine library
kandi X-RAY | G-Earth Summary
kandi X-RAY | G-Earth Summary
Cross-platform Habbo packet manipulator
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Top functions reviewed by kandi - BETA
- Creates the extension form
- Creates a title bar controller
- Initializes a new TitleBar controller
- Sets the current theme
- Creates the extension
- Run the gEarth extension server
- Modify incoming incoming message
- Initialize the column constraints
- Initialize a new label column
- Handles GET requests
- Initialize the columns
- Adds the HTML for the search
- Start the extension producer thread
- This method returns a list of available bytes
- Read data of a packet
- Initialize the web view
- Initialize
- Updates the UI
- Add a new redirect URL
- Removes a list of redirections
- Starts the scene
- Initialize the TGL
- Called when GZython is clicked
- Called when a parent is set
- Invoked when the connection is set
- Start the server
G-Earth Key Features
G-Earth Examples and Code Snippets
Community Discussions
Trending Discussions on G-Earth
QUESTION
I am using a stack widget to display animations inside a screen. I am using only 70% of the screen and the rest I have kept it unused. I want to display something else there. When I am wrapping my stack widget inside a column it is giving the error: Bottom Overflowed by Infinite Pixels.
I tried adding a custom height using Container and SizedBox. Also tried using SingleChildScrollView
. Still the same error.
Code:
...ANSWER
Answered 2020-Oct-16 at 11:34You need to wrap your stack with a Container first, setting a predefined height. This is because the Stack size relies on its parent.
Here's the official documentation on Stack: https://api.flutter.dev/flutter/widgets/Stack-class.html
QUESTION
I have this project: https://github.com/FablabRUC/apiproject
This project is pushed via git from my local computer to Github. The project is able to run on Heroku if I deploy the local files. The problem is that when I download the Github project and try the exact same deploy strategy the result is different. The downloaded files are running fine locally, but Heroku don't like them. Is Github adding something I don't know of? Or what do you think could be the problem?
This is the Heroku logs from the project when its downloaded via github:
...ANSWER
Answered 2020-Jun-01 at 12:53This is likely caused by case sensitivity. On line 7 of UserController.js you require ./User
but the file is titled user.js
. Heroku is likely case insensitive, whereas your file system is not. I imagine capitalizing the file name, or changing the require to all lowercase should resolve your issue here.
QUESTION
When looking at the wiki for the game "Songs of the Eons" under development, I see the claim that the number of tiles on the planet generated could be calculated by
30*s²+2
in which s
is the planet size.
They also say that the planet is constructed by almost all hexagons and only 12 pentagons.
I know a bit about the sub-divison techniques (like the root-3 subdivision), but I am completely lost on this.
I have looked through this, or this, but I didn't notice one that gives the answer. Perhaps the closest one would be this, but it is still different in tile numbers.
Someone knows how this is done? Some papers or source codes would be great.
...ANSWER
Answered 2020-Mar-12 at 11:02One of the comments to the top answer in your second link mentions how this is done: The sphere is created by subdividing the triangular faces of an icosahedron. The resulting triangles can be grouped into hexagons. Some of the hexagons will cross the edges. The triangles at the tips of the original faces can only be grouped into pentagons.
The base construction (s = 1) will give you the canonical football tesselation. With increasing size, you get:
For each of the 12 vertices of the icosahedron, you get one pentagon. Forr each of the 30 edges of the icosahedron, you get (s − 1) hexagons. With each increase of s by 1, the number of full hexagons (in white) increases by 3·(s − 1). For s = 1, you just have one full hexagon. So for each of the 20 faces of the icosahedron, you get:
H = 1 + 3·∑(k = 1 ... s) k
= 1 + 3/2 (s − 1)·s
In total:
T = 30·(s − 1) + 20·(1 + 3/2 (s − 1)·s) + 12
= 30·s − 30 + 20 + 30·(s − 1)·s + 12
= 30·s2 + 2
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install G-Earth
You can use G-Earth like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the G-Earth component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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