G-Earth | Cross-platform Habbo packet manipulator | Game Engine library

 by   sirjonasxx Java Version: 1.5.3 License: MIT

kandi X-RAY | G-Earth Summary

kandi X-RAY | G-Earth Summary

G-Earth is a Java library typically used in Gaming, Game Engine applications. G-Earth has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. However G-Earth has 58 bugs. You can download it from GitHub.

Cross-platform Habbo packet manipulator
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    Quality
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            kandi-support Support

              G-Earth has a low active ecosystem.
              It has 52 star(s) with 34 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 15 open issues and 68 have been closed. On average issues are closed in 98 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of G-Earth is 1.5.3

            kandi-Quality Quality

              OutlinedDot
              G-Earth has 58 bugs (24 blocker, 3 critical, 17 major, 14 minor) and 918 code smells.

            kandi-Security Security

              G-Earth has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              G-Earth code analysis shows 0 unresolved vulnerabilities.
              There are 96 security hotspots that need review.

            kandi-License License

              G-Earth is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              G-Earth releases are available to install and integrate.
              Build file is available. You can build the component from source.
              G-Earth saves you 4860 person hours of effort in developing the same functionality from scratch.
              It has 20116 lines of code, 1810 functions and 298 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed G-Earth and discovered the below as its top functions. This is intended to give you an instant insight into G-Earth implemented functionality, and help decide if they suit your requirements.
            • Creates the extension form
            • Creates a title bar controller
            • Initializes a new TitleBar controller
            • Sets the current theme
            • Creates the extension
            • Run the gEarth extension server
            • Modify incoming incoming message
            • Initialize the column constraints
            • Initialize a new label column
            • Handles GET requests
            • Initialize the columns
            • Adds the HTML for the search
            • Start the extension producer thread
            • This method returns a list of available bytes
            • Read data of a packet
            • Initialize the web view
            • Initialize
            • Updates the UI
            • Add a new redirect URL
            • Removes a list of redirections
            • Starts the scene
            • Initialize the TGL
            • Called when GZython is clicked
            • Called when a parent is set
            • Invoked when the connection is set
            • Start the server
            Get all kandi verified functions for this library.

            G-Earth Key Features

            No Key Features are available at this moment for G-Earth.

            G-Earth Examples and Code Snippets

            No Code Snippets are available at this moment for G-Earth.

            Community Discussions

            QUESTION

            Bottom Overflowed by Infinite Pixels by using Stack inside Column
            Asked 2020-Oct-16 at 13:26

            I am using a stack widget to display animations inside a screen. I am using only 70% of the screen and the rest I have kept it unused. I want to display something else there. When I am wrapping my stack widget inside a column it is giving the error: Bottom Overflowed by Infinite Pixels.

            I tried adding a custom height using Container and SizedBox. Also tried using SingleChildScrollView. Still the same error.

            Code:

            ...

            ANSWER

            Answered 2020-Oct-16 at 11:34

            You need to wrap your stack with a Container first, setting a predefined height. This is because the Stack size relies on its parent.

            Here's the official documentation on Stack: https://api.flutter.dev/flutter/widgets/Stack-class.html

            Source https://stackoverflow.com/questions/64388146

            QUESTION

            Node.js application works on heroku but not if downloaded from github
            Asked 2020-Jun-01 at 15:14

            I have this project: https://github.com/FablabRUC/apiproject

            This project is pushed via git from my local computer to Github. The project is able to run on Heroku if I deploy the local files. The problem is that when I download the Github project and try the exact same deploy strategy the result is different. The downloaded files are running fine locally, but Heroku don't like them. Is Github adding something I don't know of? Or what do you think could be the problem?

            This is the Heroku logs from the project when its downloaded via github:

            ...

            ANSWER

            Answered 2020-Jun-01 at 12:53

            This is likely caused by case sensitivity. On line 7 of UserController.js you require ./User but the file is titled user.js. Heroku is likely case insensitive, whereas your file system is not. I imagine capitalizing the file name, or changing the require to all lowercase should resolve your issue here.

            Source https://stackoverflow.com/questions/62132212

            QUESTION

            Generate an (almost) hexagonal planet with 30*s²+2 cells?
            Asked 2020-Mar-12 at 11:02

            When looking at the wiki for the game "Songs of the Eons" under development, I see the claim that the number of tiles on the planet generated could be calculated by

            30*s²+2

            in which s is the planet size. They also say that the planet is constructed by almost all hexagons and only 12 pentagons.

            I know a bit about the sub-divison techniques (like the root-3 subdivision), but I am completely lost on this.

            I have looked through this, or this, but I didn't notice one that gives the answer. Perhaps the closest one would be this, but it is still different in tile numbers.

            Someone knows how this is done? Some papers or source codes would be great.

            ...

            ANSWER

            Answered 2020-Mar-12 at 11:02

            One of the comments to the top answer in your second link mentions how this is done: The sphere is created by subdividing the triangular faces of an icosahedron. The resulting triangles can be grouped into hexagons. Some of the hexagons will cross the edges. The triangles at the tips of the original faces can only be grouped into pentagons.

            The base construction (s = 1) will give you the canonical football tesselation. With increasing size, you get:


            For each of the 12 vertices of the icosahedron, you get one pentagon. Forr each of the 30 edges of the icosahedron, you get (s − 1) hexagons. With each increase of s by 1, the number of full hexagons (in white) increases by 3·(s − 1). For s = 1, you just have one full hexagon. So for each of the 20 faces of the icosahedron, you get:

                H = 1 + 3·∑(k = 1 ... s) k
                 = 1 + 3/2 (s − 1)·s

            In total:

                T = 30·(s − 1) + 20·(1 + 3/2 (s − 1)·s) + 12
                  = 30·s − 30 + 20 + 30·(s − 1)·s + 12
                  = 30·s2 + 2

            Source https://stackoverflow.com/questions/60649175

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install G-Earth

            You can download it from GitHub.
            You can use G-Earth like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the G-Earth component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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