Squake | Minecraft mod that adds Quake | Game Engine library
kandi X-RAY | Squake Summary
kandi X-RAY | Squake Summary
Squake is a Java library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine, Minecraft applications. Squake has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.
Minecraft mod that adds Quake-style, Fortress Forever inspired movement to the game
Minecraft mod that adds Quake-style, Fortress Forever inspired movement to the game
Support
Quality
Security
License
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Support
Squake has a low active ecosystem.
It has 42 star(s) with 15 fork(s). There are 9 watchers for this library.
It had no major release in the last 12 months.
There are 15 open issues and 18 have been closed. On average issues are closed in 92 days. There are 1 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of Squake is v1.0.6
Quality
Squake has 0 bugs and 0 code smells.
Security
Squake has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
Squake code analysis shows 0 unresolved vulnerabilities.
There are 0 security hotspots that need review.
License
Squake is licensed under the Unlicense License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
Squake releases are available to install and integrate.
Build file is available. You can build the component from source.
Squake saves you 424 person hours of effort in developing the same functionality from scratch.
It has 1004 lines of code, 66 functions and 8 files.
It has high code complexity. Code complexity directly impacts maintainability of the code.
Top functions reviewed by kandi - BETA
kandi has reviewed Squake and discovered the below as its top functions. This is intended to give you an instant insight into Squake implemented functionality, and help decide if they suit your requirements.
- Invoked by the entity player to transform an entity player
- Generates code to inject a standard hook
- Find the instruction with the given opcode
- Gets the first instruction or line number
- To be called after a jump has been moved
- Removes the hard cap
- Do Shake motion
- Apply soft cap
- Makes sure the entity has been moved or not
- Perform shake move
- The way to remove water pressure
- Makes an entity with a specific heading
- Moves the entity with a head move
- Applies the earthcraft velocity to the entity player
- In effect on the specified player
- Get the surface tension
- Called when a live update is received
- Pre init method
- Called when a key is pressed
Get all kandi verified functions for this library.
Squake Key Features
No Key Features are available at this moment for Squake.
Squake Examples and Code Snippets
No Code Snippets are available at this moment for Squake.
Community Discussions
Trending Discussions on Squake
QUESTION
Where is the logs in Camel K integration pod
Asked 2021-Nov-22 at 20:59
Update
...ANSWER
Answered 2021-Nov-22 at 08:59By default, the integration only logs into standard output, so that logs can be gathered by Kubernetes.
You can provide advanced logging configuration using Quarkus properties.
E.g. Create a logging.properties
file with the following content:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Squake
You can download it from GitHub.
You can use Squake like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Squake component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
You can use Squake like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Squake component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
Support
For any new features, suggestions and bugs create an issue on GitHub.
If you have any questions check and ask questions on community page Stack Overflow .
Find more information at:
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