SilenceEngine | cross platform 2D / 3D Java Game Engine | Game Engine library

 by   sriharshachilakapati Java Version: v1.3.6 License: MIT

kandi X-RAY | SilenceEngine Summary

kandi X-RAY | SilenceEngine Summary

SilenceEngine is a Java library typically used in Gaming, Game Engine applications. SilenceEngine has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

SilenceEngine is a 2D/3D game engine that takes care of low level aspects of game development like graphics, input handling, asset loading and collision detection for you, meaning you only need to make your game. It lets you focus on the game play and game design, by doing most of the hard work for you.
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            kandi-support Support

              SilenceEngine has a low active ecosystem.
              It has 118 star(s) with 23 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 65 have been closed. On average issues are closed in 47 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SilenceEngine is v1.3.6

            kandi-Quality Quality

              SilenceEngine has 0 bugs and 0 code smells.

            kandi-Security Security

              SilenceEngine has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SilenceEngine code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SilenceEngine is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SilenceEngine releases are available to install and integrate.
              Build file is available. You can build the component from source.
              SilenceEngine saves you 11903 person hours of effort in developing the same functionality from scratch.
              It has 24039 lines of code, 2626 functions and 327 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed SilenceEngine and discovered the below as its top functions. This is intended to give you an instant insight into SilenceEngine implemented functionality, and help decide if they suit your requirements.
            • Initialize the native callbacks
            • Sets the character callback for this window
            • Initialises the custom callbacks
            • Sets the callback used for the current dialog
            • Compute the normal normals
            • Calculate the normal of a line
            • Loads the wiff file from the given stream
            • Read samples from the input stream
            • Checks if the position touches the ray
            • Check if this object intersects another
            • Read an image
            • Load a TMX map file
            • Creates the key mapping
            • List files in a directory
            • Creates the key map
            • Creates a ray from screen coordinates
            • Create the key map
            • Render a tile layer
            • Render the tile layer
            • Creates a controller event
            • Multiply this matrix by another
            • Handles a touch event
            • Start the game
            • Decode image from memory
            • Initializes the default graphics device
            • Starts the game engine
            Get all kandi verified functions for this library.

            SilenceEngine Key Features

            No Key Features are available at this moment for SilenceEngine.

            SilenceEngine Examples and Code Snippets

            No Code Snippets are available at this moment for SilenceEngine.

            Community Discussions

            QUESTION

            LWJGL - A function that is not available in the current context was called
            Asked 2017-Aug-03 at 19:12

            I just started using LWJGL and OpenGL and I've run into a problem. I'm trying to figure out how to draw a simple line for a game I'm making using a game engine I found.

            This is the link to the engine I'm using: https://github.com/SilverTiger/SilenceEngine

            In the renderer class I tried adding this function -

            ...

            ANSWER

            Answered 2017-Aug-03 at 13:15

            The window being created in the engine has an OpenGL context of version 3.2. In version 3.2, you cannot call the old, primitive draw calls. All draw calls need to be done with vertex arrays and buffers. Here is a tutorial on how to do this (keep in mind, this is written in C++): Draw Your First Triangle. Here is the engine's forums on getting started (called Newbie Questions). Forum

            Source https://stackoverflow.com/questions/45474204

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SilenceEngine

            You can download it from GitHub.
            You can use SilenceEngine like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the SilenceEngine component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            SilenceEngine website (http://silenceengine.goharsha.com/)SilenceEngine forum (http://silenceengine.goharsha.com/forum/)SilenceEngine JavaDocs (Less updated) (http://silenceengine.goharsha.com/javadoc/)Blox (Incomplete, SilenceEngine 3D Demo Game) (https://github.com/sriharshachilakapati/Blox/)
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            CLONE
          • HTTPS

            https://github.com/sriharshachilakapati/SilenceEngine.git

          • CLI

            gh repo clone sriharshachilakapati/SilenceEngine

          • sshUrl

            git@github.com:sriharshachilakapati/SilenceEngine.git

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