memory-game | Simple and beautiful memory game for kids | Game Engine library
kandi X-RAY | memory-game Summary
kandi X-RAY | memory-game Summary
We just wanted a simple memory game for kids 4+ age. No ads, no complicated screens, but a straightforward nice looking, working and open source game.
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Top functions reviewed by kandi - BETA
- Get a FlipCard event
- Play a torrent
- Makes the board
- Saves the current time in seconds
- Highlights a theme
- Play a torrent
- Makes the board
- Saves the current time in seconds
- Initialize the player
- Play a torrent
- Makes the board
- Saves the current time in seconds
- Reset the background
- Play a torrent
- Makes the board
- Saves the current time in seconds
- Called when the player is selected
- Play a torrent
- Makes the board
- Saves the current time in seconds
- Region CreateView
- Add a tile to the board
- Sets the board
- Adds a row to the board
- Initialize view
- Starts the dropip animation
- Helper method to animate all assets
- Show popup settings
- Creates the view
- Creates a theme for animals
- Creates a theme that will be used to show the most recent roster
- Creates an emoji theme
- Creates the difficulty view
- Helper method to animate all views
- Retrieves the best time for the current stage
- Initialize the activity
- Unbinds all listeners
- Set the music button
memory-game Key Features
memory-game Examples and Code Snippets
Community Discussions
Trending Discussions on memory-game
QUESTION
TL:DR, I am creating a randomly-ordered array in one React component, that I need to use in another component - but the second component keeps re-rendering and therefore re-shuffling my array - but I need its order to be fixed once it gets imported for the first time.
First things first - if I am doing this in a needlessly roundabout way, please do say so, I'm not set on this way.
I am making a flashcard program, and I want to give users the option to play games with random selections of their cards.
The way I am currently trying to do this, is that I have a functional component (because I need to do things like dispatch in it) which works as follows - I've added comments to explain what each bit does:
...ANSWER
Answered 2022-Jan-19 at 22:45If the Memory component is not conditionally mounted/unmounted in the parent, like {condition &&
, you can use the useMemo hook to memoize the imported words at the first render.
QUESTION
This is supposed to be a memory game with cards with text on them.
The cards on the front should just be white (the background-image) and at the back there is a word. But since applying the backface-visibility-hidden, it actually just shows the background image and no text.
It supposed to have text only on the back, but out of curiosity I have placed text on one card on the back and on the front, only this one shows text from the front, but after flipping it does not show the back text, but only the mirror image of the front.
I have read the IE might cause problems, but not in this case, as it does not work in any browser.
I have tried playing with preserve-3d, but nothing brings me a solution.
...ANSWER
Answered 2022-Jan-13 at 08:49As you say, the solution is to add preserve-3d.
See it working in the snippet
QUESTION
I'm building a memory cards game with HTMl, CSS and JS to practice. This is what I've done so far: https://spomin.krix12.repl.co/ As you can see, the image of the question mark and the image of the flipped card is streched a little bit. This is the CSS code for it:
...ANSWER
Answered 2021-Nov-27 at 23:42You can keep the images from stretching by only specifying a specific width or height (but not both).
You might want to wrap the images in a div that sizes to the size of the parrent and centers the image within it (For instance by using a flexbox with justify-content: center;
and align-items: center;
)
QUESTION
I made a memorie game with 6 cars (3 matches). I want to make something that is all 3 matches are made that you hear a win sound (win.play()
). So i need an if statment that scans if all 3 matches are made and then plays the audio. But i don't know how to scan if the matches are made.
ANSWER
Answered 2021-May-14 at 11:49You can define a variable allMatched
and increment its value whenever a match is found. Then in the resetBoard function, you can check for a condition whether the allMatched
is equal to half of the card's length and then run the audio.
QUESTION
I'm making a flip card game, but the check for matches function won't work. I'm also unsure if I should use
.dataset.framework
or
.dataset.name
for my checkForMatch() function. And since the checkForMatch() function will not work, I can't limit to opened cards to two (as in, I can just keep opening cards as much as I can, without the cards unflipping back to normally despite the fact that I've included unflip function).
I referred to this tutorial and this tutorial, since these are exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-16 at 04:52Replace the JS code with this one
For I have noted with a comment in the code which are the new lines.
Your omission is that no Event Listener has been added to the elements
In this code has a disableCards()
function which "removeEventListener" from "Card" but nowhere has "EventListener" been inserted before
In the flipCard()
function, I removed this line this.classList.add('flip');
QUESTION
I'm making flip card game, but the photo won't stay opened when I click on it. I've listed down what needs to be done in the JS, but can't seem to wrap my head around how I can implement them to my HTML file. The photos are supposed to appear randomly (like typical flipcard games), but when I try to add some other functions on the JS file, suddenly the random function that previously worked, no longer works.
Also, I'm supposed to use .card.open for the photo to stay open when I click them. But when I add this function to my CSS file, click function no longer works.
I referred to this tutorial since this is exactly how I want my code to turn out to be but nothing seems to be working.
Codepen is here: https://codepen.io/siapanamasaya/pen/GRqwdQE
...ANSWER
Answered 2020-Nov-13 at 07:17Here is a start
QUESTION
I have a code for a Memory game with images. I took the reference for the game from this link:
In this code , the game has a clock/ timer. I would like to make this timer into a clock down timer setting a limit of 10 mins. I dont know how to change this timer into clock down time. Can someone help me out with this problem.
...ANSWER
Answered 2020-Jul-30 at 17:45Try this one.
QUESTION
I'm working on a memory game for mobile and desktop. For flipping the cards I'm making use of 3D animation. The animation looks good on desktop, but when on mobile devices you need to scroll down in order to see the cards. But the further you scroll down the page the more 'distorted' the animation becomes. Here are some gifs visualizing the problem:
On desktop/larger screens:
https://gyazo.com/bc0ee776b6b562f00411eda9efff92b5 On mobile devices
when scrolled down:
My code:
...ANSWER
Answered 2020-May-22 at 15:52I think you should wrap each card in another div and apply the perspective
property to that:
QUESTION
I've been selflearning a bit about Jscript and CSS playing with the code of this card memory game: https://marina-ferreira.github.io/projects/js/memory-game/
Which I have in codeopen here: https://codepen.io/jaimesoza/pen/xxwJBde
I would like to add some text (the name of the card) only to the flipped version, for obvious reasons. I've seen some examples which do that, but I have not been able to apply them to this current CSS, as I am a total noob in these matters. Every time I try something similar to this I end up messing everything.
...ANSWER
Answered 2020-May-13 at 23:47With Some few changes of your code you will get your desire output.
First put your all class="front-face" images in a div like shown below.
QUESTION
So in my program, the buttonPanel.setSize does not seem to be working:
...ANSWER
Answered 2020-Mar-27 at 15:17However, the buttonPanel stretches itself across the whole JFrame.
Correct. That is the rule of the BorderLayout. Any component added to the CENTER will take all the space available in the frame.
And the GridLayout will also grow to take all the available space.
I want the buttonPanel to only take up space of 315x315 in the center.
Don't try to specify pixel sizes. That is not the way layout management works.
The easiest way to center a component in the frame is to use the GridBagLayout
:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install memory-game
You can use memory-game like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the memory-game component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .
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