Warzone | A fun android game situated in a zone of war | Game Engine library

 by   udiboy1209 Java Version: Current License: No License

kandi X-RAY | Warzone Summary

kandi X-RAY | Warzone Summary

Warzone is a Java library typically used in Gaming, Game Engine applications. Warzone has no bugs, it has build file available and it has low support. However Warzone has 1 vulnerabilities. You can download it from GitHub.

A fun android game situated in a zone of war!
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            kandi-support Support

              Warzone has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 2 have been closed. On average issues are closed in 358 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Warzone is current.

            kandi-Quality Quality

              Warzone has no bugs reported.

            kandi-Security Security

              Warzone has 1 vulnerability issues reported (0 critical, 1 high, 0 medium, 0 low).

            kandi-License License

              Warzone does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Warzone releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.

            Top functions reviewed by kandi - BETA

            kandi has reviewed Warzone and discovered the below as its top functions. This is intended to give you an instant insight into Warzone implemented functionality, and help decide if they suit your requirements.
            • Runs the panel
            • Move the mouse distance to the specified value
            • Updates the health
            • Update the alert
            • Initialize the surface
            • Set the screen dimensions
            • Sets the width and height of the character
            • Sets the width and heights of the ground
            • Initialize high scores
            • Apply font to a view
            • Handle a touch event
            • Kill a surface
            • Initialize the icicle
            • Saves the highscores
            • Called when the window has been changed
            • Load the main menu
            • Creates the splash view
            • Play the health check
            • Called when the playback is paused
            • Resume the game
            • Play activity
            • Called when the icicle is created
            • Start game activity
            Get all kandi verified functions for this library.

            Warzone Key Features

            No Key Features are available at this moment for Warzone.

            Warzone Examples and Code Snippets

            No Code Snippets are available at this moment for Warzone.

            Community Discussions

            QUESTION

            What takes up the majority of the storage space in video games?
            Asked 2021-Mar-19 at 13:45

            I've been curious recently about why text/code seems to take up so little storage but videogame applications are enormous in size. For example, a game like Warzone is over 100 Gb.

            Link to see how enormous the maps are: https://www.gamesatlas.com/cod-modern-warfare/guides/call-of-duty-warzone-map-all-cod-battle-royale-locations

            I've done some research and think that it has something to do with the complex landscapes that are created in the videogames. Those don't seem to be lines of code that a developer has written but rather creating some sort of 3D environment for your game to run in.

            What about something like Windows or other operating systems? Is there entire storage "weight" of what is downloaded code or data that is being downloaded as well to make the applications done?

            If the majority of it is code, how do those enormous organizations write so many lines of code to take up so much storage?

            ...

            ANSWER

            Answered 2021-Mar-19 at 13:45

            It just depends on the game. For triple A games, I woukd say most of it is binary data like texture, models, media (like video, cinematic, audio). Then you have the way your game is packed and lot of dependencies like C Redistribuable, game engines, physics engine, libraries, etc ... While many of those are not used they may still be packed in the game. For some "indie" games like Minecraft, I wouldn't be surprise code is what take most of the space (or Audio I guess ?). Note that the map can be larger than the game too ... What you can do is use a tool like Windirstats to check what is happening, but It will not find dependencies that are out of the folder.

            For the codebase, I guess its mainly automated through games engines.

            Here is an example for Conan Exile :

            So it's mainly texture data (GraniteSDK), the game engine files is 115MB and executable are 100MB (note that it has Battleye anti-cheat packed, + the server version of the game). Video is 500MO ...

            Another example for Minecraft :

            Which is (contrary to what I expected) mainly texture/sound data.

            What about, let's say, Chrome ? Interpretation : I have no clue :D.

            Last one: Python itself is not quite big. But all the dependencies, their dependencies (the dlls, etc) are quite big at the end.

            Source https://stackoverflow.com/questions/66708315

            QUESTION

            How to webscrape the correct element from a stat tracking website (cod.tracker.gg) using Python
            Asked 2020-Oct-25 at 20:44

            On this specific page (or any 'matches' page) there are names you can select to view individual statistics for a match. How do I grab the 'kills' stat for example using webscraping?

            In most of the tutorials I use the webscraping seems simple. However, when inspecting this site, specifically the 'kills' item, you see something like

            Question 1.) What is the 'data-v-71c3e2a1'? I've never seen anything like this in my html,css, or webscraping tutorials. It appears in different variations all over the site.

            Question 2.) More importantly, how do I grab the number of kills in this section? I've tried using scrapy and grabbing by xpath:

            scrapy shell https://cod.tracker.gg/warzone/match/1424533688251708994?handle=PatrickPM

            response.xpath("//*[@id="app"]/div[3]/div[2]/div/main/div[3]/div[2]/div[2]/div[6]/div[2]/div[3]/div[2]/div[1]/div/div[1]/span[2]").get()

            but this raises a syntax error

            response.xpath("//*[@id="app"]

            SyntaxError: invalid syntax

            Grabbing by response.css("").get() is also difficult. Should I be using selenium? Or just regular requests/bs4? Nothing I do can grab it.

            Thank you.

            ...

            ANSWER

            Answered 2020-Oct-25 at 20:44

            Does this return the data you need?

            Source https://stackoverflow.com/questions/64528506

            QUESTION

            Puppeteer not recognizing string
            Asked 2020-Sep-01 at 03:47
            const puppeteer = require('puppeteer')
            
            async function test() {
                // adjustment 1:
                const browser = await puppeteer.launch({
                    headless: false,
                    defaultViewport: null,
                    args: ['--start-maximized', '--no-sandbox']
                });
                const page = await browser.newPage();
                await page.goto('https://cod.tracker.gg/warzone/profile/psn/xRUFFRYDERX/overview')
            
                await page.waitForSelector('#app > div.trn-wrapper > div.trn-container > div > main > div.content.no-card-margin > div.site-container.trn-grid.trn-grid--vertical.trn-grid--small > div:nth-child(2) > div > div.trn-grid__sidebar-right > div > div');
                const level = await page.$eval('#app > div.trn-wrapper > div.trn-container > div > main > div.content.no-card-margin > div.site-container.trn-grid.trn-grid--vertical.trn-grid--small > div:nth-child(2) > div > div.trn-grid__sidebar-right > div > div > div.highlighted.highlighted--giants > div > div > div.highlight-text')
                console.log(level);
            }
            test();
            
            ...

            ANSWER

            Answered 2020-Aug-30 at 20:00

            You were missing the whole pageFunction of page.$eval:

            page.$eval(selector, pageFunction[, ...args])

            To retrieve its content you will need to add it as a second argument, like: el => el.innerText.

            Note: I trimmed a bit your long selector, but it will return the same result anyway.

            Source https://stackoverflow.com/questions/63660855

            QUESTION

            Random Selection from Random List of Strings (JAVA)
            Asked 2020-Aug-03 at 05:16

            I have very minimal experience programming and I'm trying to create a random(ish) class generator for my buddies and I on Warzone for fun. It's a very basic generator but I'm having some trouble figuring out how to get the outputs I want. It turned into a bigger project than I anticipated so I'll take any help I can get!

            For anyone who hasn't played the game, there are at most 9 different classes of attachments you can choose from (i.e. suppressors, barrels, optics, stocks, etc) but you can only have a maximum of 5 equipped, meaning some attachment classes won't be used. I haven't added all the attachment categories or special attachments there might be since I'm trying to work out the basics first.

            I'd like to have the final output be something like:

            ...

            ANSWER

            Answered 2020-Aug-03 at 00:53

            This could be achieved by storing your values in a collection that can be accessed by index, as you are doing with your array. Then you generate a random integer between 0 and your highest index. Take the value from the collection at that index. Voila.

            Source https://stackoverflow.com/questions/63222384

            QUESTION

            I can't append/update dictionary
            Asked 2020-May-25 at 09:25

            I'm not sure I wrote right thing on title.

            This is the temp thing I use:

            ...

            ANSWER

            Answered 2020-May-25 at 09:25

            QUESTION

            how can i display company name instead of sup_id in mysql
            Asked 2020-May-03 at 18:19

            I have these three tables:

            ...

            ANSWER

            Answered 2020-May-03 at 18:16

            Starting from your existing, working query, you just need one more join to bring in the suppliers table. Then, you can display the supplier name in the select clause instead of its sup_id. Accordingly, you need to add that column in the group by clause (it is a good idea to leave column sup_id in that clause too, in case two different suppliers have the same name).

            Consider:

            Source https://stackoverflow.com/questions/61579299

            QUESTION

            How can I get 20 docs in mongo sorting by deep field in json?
            Asked 2020-Apr-29 at 20:35

            My docs in MongoDB:

            ...

            ANSWER

            Answered 2020-Apr-29 at 14:37

            You don't use $match operation in sort:

            Source https://stackoverflow.com/questions/61503326

            QUESTION

            Django - How to display parent model property in template
            Asked 2018-Dec-16 at 23:45

            This is a pretty generic issue I'm having and I have so far not been able to debug this any further after reading the Django documentation nor any of the other somewhat related responses on this site.

            My issue is this, and I'll post the code so people can see what I'm trying to accomplish as well.

            I have the following models

            ...

            ANSWER

            Answered 2018-Dec-16 at 23:45

            You've used the values() method in your query, which means that instead of sending a queryset of model instances to the template, you're sending a list of dicts. So the individual objects don't have any of the methods defined on the models.

            You should avoid values unless you have a good reason, which you don't here. Use an actual queryset:

            Source https://stackoverflow.com/questions/53807118

            QUESTION

            cvc-complex-type.2.4.a: Invalid content was found starting with element 'c:info'. One of '{"http://piwowarzy.pl/projekt":info}' is expected
            Asked 2018-Oct-30 at 19:28

            This is my first post here. I'm trying to validate my schema, but I have the following problem in my XML file:

            cvc-complex-type.2.4.a: Invalid content was found starting with element 'c:info'. One of '{"http://piwowarzy.pl/projekt":info}' is expected. [12]

            I had to create a schema file (not one file) to this piwowarzy.xml. Sorry for my English and bad separations, but NetBeans and Notepad++ just broke it. And here are the code samples of my files:

            piwowarzy.xml

            ...

            ANSWER

            Answered 2018-Oct-30 at 13:29

            The info element is in the http://piwowarzy.pl/projekt namespace, the info complextype is in the http://piwowarzy.pl/info namespace. When creating an element using a type the namespace does not carry over. Therefore your info element in your xsd is in the http://piwowarzy.pl/projekt namespace.

            Therefore your xml is not valid because it defines an info element that is in the http://piwowarzy.pl/info namespace, however the xsd does not know an info element in that namespace. So you can either adjust your xml to represent this, like so:

            Source https://stackoverflow.com/questions/53064779

            QUESTION

            Python - program for searching for relevant cells in excel does not work correctly
            Asked 2018-Mar-08 at 09:33

            I've written a code to search for relevant cells in an excel file. However, it does not work as well as I had hoped. In pseudocode, this is it what it should do:

            ...

            ANSWER

            Answered 2018-Mar-08 at 09:33

            Splitting the textfile into a list works fine (I think).

            This is something you should actually test (hint: it does but is inelegant). The best way to make easily testable code is to isolate functional units into separate functions, i.e. you could make a function that takes the name of a text file and returns a list of keywords. Then you can easily check if that bit of code works on its own. A more pythonic way to read lines from a file (which is what you do, assuming one word per line) is as follows:

            Source https://stackoverflow.com/questions/49169071

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            Stack-based buffer overflow in Warzone 2100 and Warzone Resurrection 2.0.3 and earlier allows remote attackers to execute arbitrary code via a (1) long message handled by the recvTextMessage function in multiplay.c or a (2) long filename handled by NETrecvFile function in netplay/netplay.c.

            Install Warzone

            You can download it from GitHub.
            You can use Warzone like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the Warzone component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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