FlappyBird | Java Replica of the original Flappy Bird for mobile | Game Engine library

 by   williamfiset Java Version: Current License: No License

kandi X-RAY | FlappyBird Summary

kandi X-RAY | FlappyBird Summary

FlappyBird is a Java library typically used in Gaming, Game Engine applications. FlappyBird has no bugs, it has no vulnerabilities and it has low support. However FlappyBird build file is not available. You can download it from GitHub.

Java Replica of the original Flappy Bird for mobile game created by Dong Nguyen. ![Alt text] "FlappyBird Screen Shot"). ![Alt text] "FlappyBird Screen Shot"). ![Alt text] "FlappyBird Screen Shot").
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            kandi-support Support

              FlappyBird has a low active ecosystem.
              It has 9 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              FlappyBird has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FlappyBird is current.

            kandi-Quality Quality

              FlappyBird has 0 bugs and 0 code smells.

            kandi-Security Security

              FlappyBird has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FlappyBird code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FlappyBird does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              FlappyBird releases are not available. You will need to build from source code and install.
              FlappyBird has no build file. You will be need to create the build yourself to build the component from source.
              FlappyBird saves you 197 person hours of effort in developing the same functionality from scratch.
              It has 485 lines of code, 38 functions and 6 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed FlappyBird and discovered the below as its top functions. This is intended to give you an instant insight into FlappyBird implemented functionality, and help decide if they suit your requirements.
            • Running the game loop
            • Draw a number on the score board
            • Move the pipes to the bottom
            • Moves the needle to the left
            • Draws the board on the window
            • Generate the MD5 hash of a String
            • Gets the first line of a file
            • Checks if the file has been changed
            • Animates the flappy
            • Load a sound clip
            • Makes the hover point
            • Draw the current score
            • Displays the end of a game
            • Entry point to the Flappy application
            • Loads the images from sprite sheet
            • Resets all the Pipes to the initial location
            • Initializes digits for the total number of digits
            • Set the location of the images
            • Initializes data structures
            Get all kandi verified functions for this library.

            FlappyBird Key Features

            No Key Features are available at this moment for FlappyBird.

            FlappyBird Examples and Code Snippets

            No Code Snippets are available at this moment for FlappyBird.

            Community Discussions

            QUESTION

            TypeError: unhashable type: 'list' In pyglet
            Asked 2022-Jan-13 at 18:42

            So after getting inspired by code bullet to try out pyglet. Recently I have been creating many small games and simulations with it. The current one being a game is a flappy bird(Pretty sure you've all played that). So my mission is to code flappybird with pyglet today. But as usual, I fell into a problem, and even though there were many questions and answers for this problem as I was using pyglet all of the other answers weren't working. The code I have written for the flappy bird is pretty straightforward. I have 2 classes the bird and the pipe and I render all of them using batches and groups. here:

            ...

            ANSWER

            Answered 2022-Jan-13 at 18:42

            The problem is that the name pipes is used twice. First is used for the OrderedGroup of pipes. In this group, the initial pipe batches are added:

            Source https://stackoverflow.com/questions/70692037

            QUESTION

            ubuntu pygame window not showing up
            Asked 2021-May-19 at 11:43

            So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(

            ...

            ANSWER

            Answered 2021-May-18 at 21:49

            os.environ["SDL_VIDEODRIVER"] = "dummy"

            This line makes pygame use its "dummy", meaning "fake", video driver.

            With a fake video driver, of course the window isn't showing up. Try just removing it.

            Source https://stackoverflow.com/questions/67594217

            QUESTION

            Lwjgl window not opening
            Asked 2021-May-02 at 19:07

            So I trying out lwjgl but I'm having a problem, when I try to create a window I get an error I just can't figure out why.

            I have tried to lower my java version from java 16 to 14 but that didn't work.

            Main Class:

            ...

            ANSWER

            Answered 2021-May-02 at 19:07

            Ok so the problem was very simple I never changed the windows value

            before the long window was set to nothing

            but I figured out that I had to set it equal to glfwCreateWindow:

            before:

            Source https://stackoverflow.com/questions/67360014

            QUESTION

            background-image in HTML, CSS and JavaScript game not displaying
            Asked 2021-Feb-05 at 14:21

            In a simple HTML,CSS and JavaScript game, I replaced (in the CSS)

            ...

            ANSWER

            Answered 2021-Feb-05 at 14:21

            Is this what you want to achieve? I added a little border to show the width problem solved.

            Source https://stackoverflow.com/questions/66062878

            QUESTION

            Set interval function in JavaScript game is not being run every 10 seconds
            Asked 2021-Feb-03 at 22:28

            I attempting to add some gravity to a round circle in a HTML, CSS and JavaScript game. The JavaScript section of the relevant code is below:

            repl.it https://repl.it/join/wukcvzow-iamapersonthing

            Following this tutorial and the relevant part is at: 06.44 minutes.

            https://youtu.be/3SsYZDJdeXk

            JavaScript:

            ...

            ANSWER

            Answered 2021-Feb-03 at 20:50

            QUESTION

            adding an jpg image in the css in a javascript game
            Asked 2021-Feb-03 at 14:28

            I currently have the beginning's of a flappy bird game and the css generates a small red ball. I want to replace the ball with a jpg image taken from the internet, which I can also style and control/animate from the css, as I would do with the ball.

            Image source: "https://img1.pnghut.com/16/12/25/KjSdhUe19q/logo-app-store-smiley-smile-score.jpg"

            I've tried various things to put it in the CSS and in the HTML, but do not fully understand how it all ties together.

            If I add the image (as I have done) in the html, can I not style it using the CSS?

            For now, I want to:

            1. Render the image on the screen (as I have done)
            2. Style it to the same specs as the red ball (e.g. 20 x 20 etc, with starting positions, positioning etc)

            Currently the TOP POSITION in the CSS seems to work (when applied to the image) but not the width and height. I had to hard code the width and the height of the image in to the HTML.

            Any explanations as to best practices and a solution please.

            Full current code here:

            https://repl.it/@iamapersonthing/flappybirds

            HTML

            ...

            ANSWER

            Answered 2021-Feb-03 at 14:15

            You have to add you style to the img tag. You'll have to add a display:block as well otherwise, the image will not take the width and height you specified.

            Source https://stackoverflow.com/questions/66029149

            QUESTION

            Player Momentarily Stuck at Edges of Screen! Unity
            Asked 2020-Oct-15 at 05:21

            i am working on a Unity 2d game thats rounded about a player dodging random objects while flying...something like flappybird. the game work normal.

            But the problem is when the player when touch the top screen edge and keep adding force the player get stuck a while on the edge. i think i need to disable adding force when the player touch the edge of the screen. I hope u guys help me. This the player code.

            ...

            ANSWER

            Answered 2020-Oct-15 at 05:21

            Whenever dealing with Rigidbody then don't set any values via the Transform component!

            This might break the physics.

            And then basically you already said it: Don't add more upwards force if you are on the edges.

            As a simple trick you could set the Y velocity to 0 when hitting the edges like

            Source https://stackoverflow.com/questions/64361249

            QUESTION

            Do we need to add interface Runnable in our UML class diagram?
            Asked 2020-Aug-02 at 14:00

            I have created a simple FlappyBird clone game with socket programming and now I am doing the UML diagram. My classes implements Runnable

            Like:

            ...

            ANSWER

            Answered 2020-Aug-02 at 14:00

            Though the (formerly) accepted answer by user7 is right per se, there's also a "it depends". If you create your UML for a machine (a code generator) or a coding monkey you will have to add it in order to make it complete. If it's for a common (human) understanding you can omit those details.

            As a side note: your arrows are wrong. Those are extensions (used only in profile definitions), not realizations. A realization has an open triangle and a dashed line.

            Source https://stackoverflow.com/questions/63213600

            QUESTION

            How can i put my class in the client in socket programming?
            Asked 2020-Jul-21 at 18:29

            I made a game similar to Flappy Bird by using JavaFX. Now I want to play it by using localhost IP. How can I move the class in FlappyBird to the client so that the flappybird becomes the client?

            also how can we make multiple clients using this? This code is a simple one i made with simple concept behind it but what i don't understand is how can i make a class as in a game of flappy bird in the socket programming. How do i implement everything from the flappy bird to the client so the client becomes a flappy bird object

            Client:

            ...

            ANSWER

            Answered 2020-Jul-21 at 18:29

            I have found the answer

            Main.main(null);

            Source https://stackoverflow.com/questions/62930975

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FlappyBird

            You can download it from GitHub.
            You can use FlappyBird like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the FlappyBird component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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