martianrun | An Open-Source Running Game with libGDX | Game Engine library
kandi X-RAY | martianrun Summary
kandi X-RAY | martianrun Summary
An Open-Source Running Game with libGDX
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Top functions reviewed by kandi - BETA
- Creates the game view
- Creates a new API client
- Initializes this game helper
- Creates an ad view
- Called when a contact is received
- Increments the jump count for a given number of jump numbers
- Setup up menu items
- Update the state of the game
- Updates the game state
- Sets up world state
- Creates a ground body
- Touch down touch
- Checks if the mouse control is touched
- Called when a connection is established
- Sets the sign in user
- Initialize the music
- Update the left bounds of the game
- Sets up the tutorial
- Reconnects the API client
- Handles a connection failure
- Handles the sign - in success
- Called when the Google API connection is suspended
- Start the application
- Shares the application s title
- Override this method to draw the game
- Signal off the API client
martianrun Key Features
martianrun Examples and Code Snippets
Community Discussions
Trending Discussions on martianrun
QUESTION
This one was the original code without comments
...ANSWER
Answered 2017-Jul-04 at 07:32By
createAdView()
method you're not loading ad onadView
only you're callingloadAd()
method onmInterstitialAd
, that may be one of the reason that you not getting banner Ad. Also you should calladdTestDevice(AdRequest.DEVICE_ID_EMULATOR)
on Request Builder, if your App is in testing mode.Loading InterstitialAd is not enough, after loading you need to call
show()
method on InterstitialAd.
I've already answered, how you should integrate AdMob in LibGDX :
Banner Ad Integration : Adding Admob to libgdx
Interstitial Ad Integration : How can I implement AdMob Ads in a LibGDX Android project?
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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