martianrun | An Open-Source Running Game with libGDX | Game Engine library

 by   wmora Java Version: Current License: Apache-2.0

kandi X-RAY | martianrun Summary

kandi X-RAY | martianrun Summary

martianrun is a Java library typically used in Gaming, Game Engine applications. martianrun has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

An Open-Source Running Game with libGDX
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            kandi-support Support

              martianrun has a low active ecosystem.
              It has 240 star(s) with 108 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 2 have been closed. On average issues are closed in 22 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of martianrun is current.

            kandi-Quality Quality

              martianrun has 0 bugs and 70 code smells.

            kandi-Security Security

              martianrun has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              martianrun code analysis shows 0 unresolved vulnerabilities.
              There are 5 security hotspots that need review.

            kandi-License License

              martianrun is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              martianrun releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              Installation instructions, examples and code snippets are available.
              martianrun saves you 1407 person hours of effort in developing the same functionality from scratch.
              It has 3147 lines of code, 382 functions and 48 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed martianrun and discovered the below as its top functions. This is intended to give you an instant insight into martianrun implemented functionality, and help decide if they suit your requirements.
            • Creates the game view
            • Creates a new API client
            • Initializes this game helper
            • Creates an ad view
            • Called when a contact is received
            • Increments the jump count for a given number of jump numbers
            • Setup up menu items
            • Update the state of the game
            • Updates the game state
            • Sets up world state
            • Creates a ground body
            • Touch down touch
            • Checks if the mouse control is touched
            • Called when a connection is established
            • Sets the sign in user
            • Initialize the music
            • Update the left bounds of the game
            • Sets up the tutorial
            • Reconnects the API client
            • Handles a connection failure
            • Handles the sign - in success
            • Called when the Google API connection is suspended
            • Start the application
            • Shares the application s title
            • Override this method to draw the game
            • Signal off the API client
            Get all kandi verified functions for this library.

            martianrun Key Features

            No Key Features are available at this moment for martianrun.

            martianrun Examples and Code Snippets

            No Code Snippets are available at this moment for martianrun.

            Community Discussions

            QUESTION

            Unable to see the both banner and interstitial ads in libgdx framework?
            Asked 2017-Jul-04 at 08:43

            This one was the original code without comments

            ...

            ANSWER

            Answered 2017-Jul-04 at 07:32
            • By createAdView() method you're not loading ad on adView only you're calling loadAd() method on mInterstitialAd , that may be one of the reason that you not getting banner Ad. Also you should call addTestDevice(AdRequest.DEVICE_ID_EMULATOR) on Request Builder, if your App is in testing mode.

            • Loading InterstitialAd is not enough, after loading you need to call show() method on InterstitialAd.

            I've already answered, how you should integrate AdMob in LibGDX :

            1. Banner Ad Integration : Adding Admob to libgdx

            2. Interstitial Ad Integration : How can I implement AdMob Ads in a LibGDX Android project?

            Source https://stackoverflow.com/questions/44898571

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install martianrun

            You need to add the following string resources to your Android project in order for the module to compile:.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/wmora/martianrun.git

          • CLI

            gh repo clone wmora/martianrun

          • sshUrl

            git@github.com:wmora/martianrun.git

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