java-design-patterns | Design pattern samples implemented in Java | Architecture library

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kandi X-RAY | java-design-patterns Summary

java-design-patterns is a Java library typically used in Architecture applications. java-design-patterns has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. However java-design-patterns build file is not available. You can download it from GitLab.

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            Community Discussions

            QUESTION

            What is the difference between Adapter pattern vs dependency injection in OOP?
            Asked 2022-Mar-15 at 09:27

            I have been studying Software architectures and design in my uni and I am in the design pattern section. I noticed that the adapter pattern implementation looks similarl to the dependency injection that most framework uses such as Symfony, Angular, Vue, React, that we import a class and type hint it in our constructor.

            What are their differences or is it the frameworks implementation of Adapter pattern?

            ...

            ANSWER

            Answered 2022-Mar-09 at 16:41

            Dependency injection can be used in adapter pattern. So let's go step by step. Let me show what adapter pattern and dependency injection are.

            As Wiki says about adapter pattern:

            In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often used to make existing classes work with others without modifying their source code.

            Let's see a real life example. For example, we have a traveller who travels by car. But sometimes there are places where he cannot go by car. For example, he cannot go by car in forest. But he can go by horse in forest. However, class of Traveller does not have a way to use Horse class. So, it is a place where pattern Adapter can be used.

            So let's look how Vehicle and Tourist class look like:

            Source https://stackoverflow.com/questions/71411090

            QUESTION

            Is it good idea to split landing page and single page app
            Asked 2022-Jan-21 at 20:21

            I have app architecture issue.

            I want to make landing page in something like nextjs as it will need SEO.
            And I will make react app which does not need SEO and require login.

            My idea is that user can be redirected from landing page to app login page.
            But how this should be hosted and even is this good idea?

            Should both be hosted on different domains?

            ...

            ANSWER

            Answered 2022-Jan-19 at 17:14

            Before we start, I do agree with you that these 2 different websites have completely different behaviors, hence demand different handling approaches.

            To the point - let's break your question into the followings factors:

            • Availability
            • Incoming Traffic
            • Pricing

            Availability Most chances that your landing page should be served via a CDN in order to get world-wide coverage, while the app itslef may use a cdn. Some technical point to consider:

            • If that page is also build with a modern stack it also can be hosted via a cloud-based storage
            • You can select a CDN from your hosting cloud provider (such as aws, azure, gcp, etc.) or use a completely external service (such as max cdn). It mainly depends on the technological stack that your website

            Incoming Traffic As landing pages are opened to the general public and using anonymous access (e.g. - no login is required) they are at a high risk level for ddos and other malicious attacks. This is why these websites are mostly hosted behind a waf, gateway or any other tier that help these websites to protect themselves from being hijacked. Also, in most use-cases, these websites should handle very high loads (way more than the app itself, which is login protected). Some key points:

            • Landing page websites loads may change drastically and without any warning.. so they should be deployed in an elastic high availability manner which means - when high loads occur - please use more resources to handle these loads (and please automatically decrease them when loads return to normal levels)
            • In terms of logs - incoming traffic is different when dealing with identify users and when handling anonymous access - both in terms of cyber security as well of data analysis
            • Apps that require login, will mostly need to use a solid gateway and some sort of identity management solution. These parts have no benefit to the landing page in terms of functionality and also - resource usage

            Pricing Yes, we want to gain as much flexibility as possible, but we also want to pay the lower price possible as well. Coupling these 2 different apps may cause using expensive resources just to handle landing page loads. On the other hand - decoupling them will allow us to track every resource group and pay only for what we are using. So yes - it's even makes sense in terms of pricing

            In short (sort of) - 2 different apps should have 2 different ways of deployments - each with its own technical stack and configurations. That will give us

            • Flexibility - change in one environment will not damage the other
            • Deployment - 2 different pipelines - each dedicated only to the a single solution
            • Pricing - there is no need to waste resources (for example: by over using libraries that consume resources that most time is unused) hence - paying less
            • DevOps - in some use-cases - 2 different devOps personnel may handle each pipeline, which may be an advantage

            Hope this information helps

            Source https://stackoverflow.com/questions/70716298

            QUESTION

            DB structure/architecture with a auth SASS
            Asked 2022-Jan-17 at 06:17

            My team and I are considering using an authentication SASS.

            I am definitely sure that the SASS solution will eventually be more secure than the hand made one (even using proper libs) and in our case we can afford the money.

            But the thing that makes me hesitate the most is how this service will discuss with the rest of my app. Will it actually simplify our code or make it a more complicated knot bag in the end?

            I understand that user list with credentials, and eventual attributes are stored there.

            But then, what should I store in my app's (SQL) DB?

            Say I have users that belong to companies and other assets on a 1 - n relationship.

            I like to write things like:

            ...

            ANSWER

            Answered 2022-Jan-17 at 06:17

            I'm highly confused on the profits of externalizing what's usually the core object of an app. Am I thinking too monolithically? :-D

            Yes, you are thinking too monolithically by assuming that you have to write and control all the code. You have asked a question about essentially outsourcing Authentication to an existing SASS based solution, when you could just as easily write your own. This is a common mistaken assumption that many developers make, especially in the area of Security for applications.

            • Authentication is a core requirement for many solutions, but it is very rarely a core aspect or feature of the solution.

            By writing your own solution to what is a generally standard concept (Authentication) you have to write, test and maintain your logic, including keeping up to date with latest security trends over the lifetime of the product. In terms of direct Profit/Cost:

            • Costs you a lot of time and effort to get it right
            • Your own solution will add a layer of technical debt, future developers (internal or external) will need to familiarise themselves with your implementation before they can even start maintenance or improvement work
            • You are directly assuming all the risks and responsibilities to maintain the security of the solution and its data.

            Depending on the type of data and jurisdiction of your application you may be asked down the track to implement multi-factor authentication or to force all users to re-register to adopt stronger security protocols, this can be a lot of effort for your own solution, or a simple tick of a box in the configuration of your Authentication provider.

            Business / Data Schema

            You need to be careful to separate the two concepts of Authentication and a User in the business domain. Regardless of where or what methodology you use to Authenticate your users, from a data integrity point of view it is important that there is a User concept in the database to associate related data for each user.

            So there is no way around it, your business domain logic requires a table to represent a User in this business domain.

            This User table should have an arbitrary Primary Key that is specific to the Application domain, and in that table store the token that that is used to map that business user to the Authentication process. Then throughout your model, you can create FK references back to the user table.

            In this way it may be possible for you to map users to multiple different providers, or to easily change the provider with minimal or zero impact on the rest of the business domain model.

            What is important from a business process point of view is that the application can resolve the correct business User from the token or claims provided in the response from the authentication provider.

            Authentication

            If SSO (Single Sign On) is appealing to you then the choice of which Authentication provider to use can become an issue depending on the nature of your solution and the type of users who will be Authenticating. If the solution is tenanted to other businesses and offers B2B, or B2C focused activities then an Enterprise authentication solution like Azure AD, or Google Cloud Identity might make sense. You would register your product in the client's authentication domain so that they can manage their users and access levels.

            If the solution is more public focussed then you might consider other social media Authentication providers as a means of simplifying Authentication for users rather than forcing them to use your own bespoke Authentication process that they will invariably forget their password too...

            You haven't mentioned what language or runtime you are considering, however if you do choose to write your own Authentication service, as a bare minimum you should consider implementing an OAuth 2.0 implementation to ensure that your solution adheres to standard practises and is compatible with other providers chould you choose to use them later.

            In a .NET based environment I would suggest Identity Server 4 as a base level of security, there are a lot of resources on implementation, other frameworks should have similar projects or providers that you can host yourself. The point is that by using a standard implementation of your own Authentication Service, rather than writing your own one that is integrated into your software you are not re-inventing anything, there is a lot of commercial and community support available to help you minimise the effort and cost to get things up and running.

            Conclusion

            Ultimately, if you are concerned with Profit, and lets face it most of us are, then the idea that you would re-create the wheel, just because you can adds a direct implementation and long term maintenance Cost and so will directly reduce Profitability, especially when the effort to implement existing Authentication providers into your solution is really low.

            Even if you choose today to implement your own Authentication Service, it would be wise to implement it in such a way that you could easily offload that workload to an external provider, it is the natural evolution of security for small to mid sized applications when users start to demand more stringent security requirements or additional features than it is cost effective to provide in your native runtime.

            Once security is implemented in your application the rest of the business process generally evolves and we neglect to come back and review authentication until after a breach, if we or the client ever detect such an event, for this reason it is important that we get security as right as we can from the very start of a solution.

            Whilst not directly related, this discussion reminds me of my faviourite quote from Eric Lippert in a comment on an SO blog

            Eric Lippert on What senior developers can learn from beginners
            ...The notion that programming can be principled — that we proceed by understanding the abstractions afforded by the language, and then match those abstractions to a model of the business domain of the program — is apparently never taught to a great many programmers. Rather, many programmers proceed as though they’re exploring an undiscovered country, and going down paths more or less at random and hoping they end up somewhere good, no matter how twisted the path is that gets them there...

            One of the reasons that we use external Authentication Providers is that the plethroa of developers who have come before us have already learnt the hard lessons on what to do, or not to do and have evolved a set of standards and protocols to provide best practice guidelines on how to protect our users and their data when they are using our software. Many of these external providers represent best practice implementations and they maintain them for us as the standards continue to evolve, so that we don't have to.

            Source https://stackoverflow.com/questions/70434127

            QUESTION

            C++ header dependency propagation - how to limit it?
            Asked 2021-Nov-29 at 19:15

            I have a repeating dilemma while constructing a class in C++. I'd like to construct the class without propagating its internal dependencies outside.

            I know I have options like:

            1. Use pimpl idiom
            2. Use forward declaration and only reference or smart pointers in header
            ...

            ANSWER

            Answered 2021-Nov-26 at 18:47

            The underlying issue is that the consumers of MyNewClass need to know how big it is (e.g. if it needs to be allocated on the stack), so all members need to be known to be able to correctly calculate the size.

            I'll not address the patterns you already described. There are a few more that could be helpful, depending on your use-case.

            1. Interfaces

            Create a class with only the exposed methods and a factory function to create an instance.

            Upsides:

            • Completely hides all private members

            Downsides:

            • requires heap allocation
            • lots of virtual function calls

            Header:

            Source https://stackoverflow.com/questions/70126882

            QUESTION

            In REST, how do we deal with multiple ways to return a resource collection?
            Asked 2021-Nov-22 at 15:54

            We have a resource called messages. We want to have two ways of listing its collection. One would return only messages that are mandatory and have been viewed; the other, all messages. Each one has fields that are not necessary for the other, thus we would like to not return them. E.g.

            One response should look like this:

            ...

            ANSWER

            Answered 2021-Nov-22 at 14:42

            First of all, if it's messages, then /messages should be there because the resource is message.

            After that, messages/mandatories means that there a listing of mandatories, that it's a subset of messages. Do you intend to add or update a mandatory message with put, post or patch, messages/mandatories is the right way.

            But if it's only a filter for messages that are mandatory, the best way to do it is with a GET like this: /messages?status=mandatories

            Where status is the field that indicate if the message is mandatory

            Source https://stackoverflow.com/questions/70067391

            QUESTION

            Approaches to changing language at runtime with python gettext
            Asked 2021-Nov-10 at 03:49

            I have read lots of posts about using Python gettext, but none of them addressed the issue of changing languages at runtime.

            Using gettext, strings are translated by the function _() which is added globally to builtins. The definition of _ is language-specific and will change during execution when the language setting changes. At certain points in the code, I need strings in an object to be translated to a certain language. This happens by:

            1. (Re)define the _ function in builtins to translate to the chosen language
            2. (Re)evaluate the desired object using the new _ function - guaranteeing that any calls to _ within the object definition are evaluated using the current definition of _.
            3. Return the object

            I am wondering about different approaches to step 2. I thought of several but they all seem to have fundamental flaws.

            • What is the best way to achieve step 2 in practice?
            • Is it theoretically possible to achieve step 2 for any arbitrary object, without knowledge of its implementation?
            Possible approaches

            If all translated text is defined in functions that can be called in step 2, then it's straightforward: calling the function will evaluate using the current definition of _. But there are lots of situations where that's not the case, for instance, translated strings could be module-level variables evaluated at import time, or attributes evaluated when instantiating an object.

            Minimal example of this problem with module-level variables is here.

            Re-evaluation Manually reload modules

            Module-level variables can be re-evaluated at the desired time using importlib.reload. This gets more complicated if the module imports another module that also has translated strings. You have to reload every module that's a (nested) dependency.

            With knowledge of the module's implementation, you can manually reload the dependencies in the right order: if A imports B,

            ...

            ANSWER

            Answered 2021-Nov-10 at 03:49

            The only plausible, general approach is to rewrite all relevant code to not only use _ to request translation but to never cache the result. That’s not a fun idea and it’s not a new idea—you already list Refactoring and Deferred translation that rely on the cooperation of the gettext clients—but it is the “best way […] in practice”.

            You can try to do a super-reload by removing many things from sys.modules and then doing a real reimport. This approach avoids understanding the import relationships, but works only if the relevant modules are all written in Python and you can guarantee that the state of your program will retain no references to any objects (including types and modules) that used the old language. (I’ve done this, but only in a context where the overarching program was a sort of supervisor utterly uninterested in the features of the discarded modules.)

            You can try to walk the whole object graph and replace the strings, but even aside from the intrinsic technical difficulty of such an algorithm (consider __slots__ in base classes and co_consts for just the mildest taste), it would involve untranslating them, which changes from hard to impossible when some sort of transformation has already been performed. That transformation might just be concatenating the translated strings, or it might be pre-substituting known values to format, or padding the string, or storing a hash of it: it’s certainly undecidable in general. (I’ve done this too for other data types, but only with data constructed by a file reader whose output used known, simple structures.)

            Any approach based on partial reevaluation combines the problems of the methods above.

            The only other possible approach is a super-LazyString that refuses to translate for longer by implementing operations like + to return objects that encode the transformations to eventually apply, but it’s impossible to know when to force those operations unless you control all mechanisms used to display or transmit strings. It’s also impossible to defer past, say, if len(_("…"))>80:.

            Source https://stackoverflow.com/questions/69906944

            QUESTION

            Method JavaFx TreeItem getRoot() is not visible. What is the OOP/MVC reason it is not?
            Asked 2021-Nov-06 at 22:57

            I needed to get the root item of a TreeView. The obvious way to get it is to use the getRoot() on the TreeView. Which I use.

            I like to experiment, and was wondering if I can get same root, buy climbing up the tree from a leaf item (a TreeItem), using recursively getParent() until the result is NULL.

            It is working as well, and, in my custom TreeItem, I added a public method 'getRoot()' to play around with it. Thus finding out this method does already exist in parent TreeItem, but is not exposed.

            My question : Why would it not be exposed ? Is is a bad practice regarding OOP / MVC architecture ?

            ...

            ANSWER

            Answered 2021-Nov-06 at 22:57

            The reason for the design is summed up by kleopatra's comment:

            Why would it not be exposed I would pose it the other way round: why should it? It's convenience api at best, easy to implement by clients, not really needed - adding such to a framework/toolkit tends to exploding api/implementation to maintain.

            JavaFX is filled with decisions like this on purpose. A lot of the reasoning is based on experience (good and bad) from AWT/Spring. Just some examples:

            • For specifying execution on the UI thread, there is a runLater API, but no invokeAndWait API like Swing, even though it would be easy for the framework to provide such an API and it has been requested.

              • Providing an invokeAndWait API means that naive (and experienced :-) developers could use it incorrectly to accidentally deadlock threads.
            • Lots of classes are final and not extensible.

              • Sometimes developers want to extend classes, but can't because they are final. This means that they can't over-ride a lot of the built-in tested functionality of the framework and accidentally break it that way. Instead they can usually use aggregation over inheritance to do what they need. The framework forces them to do so in order to protect itself and them.
            • Color objects are immutable.

            • Native look and feels aren't part of the framework.

              • You can still create them if you want, and there are 3rd party libraries that do that, but it doesn't need to be in the core framework.
            • The application programming interface is single threaded not multi-threaded.

              • Because the developers of the framework realized that multi-threaded UI frameworks are a failed dream.

            The philosophy was to code to make the 80% use case easier and the the 20% use case (usually) possible, using additional user or 3rd party code, while making it difficult for the user code to accidentally (or intentionally) break the framework. You just stumbled upon one instance of an application of this philosophy.

            There are a whole host of catch-phrases that you could use to describe the reason for this design approach. None of them are OOP or MVC specific. The underlying principles have been around far longer than software engineering, they are just approaches towards work and engineering in general. Here are some links if interested:

            Source https://stackoverflow.com/questions/69864889

            QUESTION

            Establish a workflow and inter-component communication in Clean Architecture
            Asked 2021-Nov-05 at 18:57

            I am building an application consisting of 3 components, each comprising a GUI part (views, controllers, presenters) and a domain part (use cases and entities). There is one common infrastructure component (database). With this I am trying to adhere to the clean architecture principles: dependencies towards the domain layer, and using dependency inversion to enable a flow of control indicated with the green arrow

            There is a specific order in which the components are used (workflow). When a certain state is reached in a component (can be user initiated or after some work has been finished in the domain layer), the next component needs to be initialized and the GUI needs to move to the next view/page. Furthermore, each workflow step produces an output which serves as input for the next step, thereby setting the state of the next component (black dashed arrows from left to right). This data (ID: string, Matrix3D: 4x4 matrix) needs to be communicated across components.

            • What (and why) is a good solution (i.e., in which layer) to implement workflow logic, i.e., (de)activating components and initiating the transition to a new “view/page”?

              • E.g. I could add yet another domain component superordinate to all other domain components which deactivates the current component, initializes the next component, and initiates a transition in the view component.

              • E.g. I could add yet another GUI component superordinate to all other GUI components initiates transition in the views. Once the view is initialized, it could initiate the initialization of the corresponding domain component.

            • What (and why) is a good solution to communicate data across components?

              • E.g., I could communicate the data via the infrastructure layer.
              • E.g., I could pass all data that needs to be exchanged between components to the GUI layer (eventhough not all of this data is required in the GUI) and manage data exchange there.
              • E.g., I could directly communicate in the domain layer (e.g., using a messaging system).
            ...

            ANSWER

            Answered 2021-Nov-05 at 18:57

            It sounds like you would need an overarching GUI component that represents the actual workflow and uses instances of those other components. Most UI frameworks would help you with such composition. Since you didn't tell us which framework you are using you'd have to figure that out using the frameworks docs.

            Generally make sure you create a loose coupling between parent and children to ensure the subordinate components can be reused independently.

            Also another thing you didn't ask for - In your diagram all components use the same DB block in the bottom. Its not clear what that means exactly, but make sure that each component has their own independent persistence, for example separate tables. Any need to communicate state from one component to the next should go through an API of the component owning the data and not through directly shared DB tables.

            Source https://stackoverflow.com/questions/69828048

            QUESTION

            Not sure which class I should put my method in
            Asked 2021-Oct-25 at 22:43

            I'm currently working on a simple 2D grid game. The grid of the game is composed of cells. A cell can contain (among other things) a landmine or a bomb. The classes that relate to my problem are: Player ; Board and Game

            This is how my classes are used within each other:

            The class Game represents a game in all its details:

            ...

            ANSWER

            Answered 2021-Oct-25 at 22:43

            The placeMine() method belongs in the Game class.

            The architecture of your game is logically divided into (Model-View-Controller):

            • Model: Board / Cell
            • Controller: Game
            • Helper classes: Player (and Mine could be another if it had other properties)

            The model contains the game's state. The controller is responsible for managing each turn of the game, and updating the state accordingly. The game's actions are dealt with by the controller. While a Player is the 'owner' of a turn, and perhaps the owner of a cell, etc, it is the Game which is placing a mine on any given turn on behalf of the player, and updating the state accordingly.

            Source https://stackoverflow.com/questions/69714776

            QUESTION

            How to manage entity dependencies when testing a use case in Clean Architecture ( or DDD )
            Asked 2021-Oct-22 at 04:07

            REMARK :

            • I use term mocking as a general term meaning all kind of test substitutes inluding spies, fakes, mock, stubs and all the rest.
            • In writing my question I have only speak of "use cases" in clean architecture, but my question also concerns "Domain Services" in DDD.

            Let's go :

            I am currently trying to implement DDD and Clean Architecture principles in a new project. However, it's been 1 week that I have been stuck on ---> How to write my unit test for my use case

            Here is my problem:

            In Clean Architecture, when we create a use case (or a Domain service in DDD), it will depend in most cases on a certain number of entities + the rest (repository, api ...)

            To write my unit test of my use case, I start with:

            - Mock "the rest" of dependencies that interact with the outside (repositories, API ...)

            - But next, what should I do with the entities dependencies in my unit test?

            Here are the solutions I thought of :

            • Solution 1: I'm injecting fake entities

            - However, through my reading about unit test best practices, I understand that we should avoid creating mocks as much as possible because they are "Code Smells" and a good design should make it possible to do without them.

            - Indeed, mocking my entities implies that I weaken my test. The test will be tightly coupled to my mocked entities.

            - In addition, recreating the structure of my entities seems meaningless to me ...

            * If my use case uses multiple entity methods: then I should have to recreate the return value of each of those methods.

            * If the structure of my entities is complex I end up with complicated fakes to write, therefore my test loses a lot of reliability and there is a more chance that my fake is wrong, rather than my original entity)

            * Even worse, if I use a factory, then I will have to make a fake of the factory -> and that fake will have to build a fake entity ...

            • Solution 2: I don't mock entities.

            - On the other hand, if I do not mock my entities, then I take the way in my opinion into integration tests: testing the interactions between the different entities ...

            - Also as specified by some mocking supporters: If I don't mock my dependencies, then even if my tested unit is valid, the test will fail if my dependency causes a bug. This will cause a false alarm signal on my test ...

            • Solution 3: Refactoring the production code

            - By reading several articles some offer solutions to limit the coupling (Isolate the side effects from the rest of the logic, Isolate the logic from I/O, Use pure functions, Dependency injections, ...) But even by applying all this, a use case will irremediably need these entities to work ... Therefore it is not a solution.

            But then how to do? Am I missing something?
            How to do a GOOD unit test on a use case (or a service domain in DDD)? : how to manage the entities in a unit test in which the tested unit has entity depenencies ?

            Exemple :

            To illustrate my question, and to better understand your answers, here is a fictitious example of the problem:

            Imagine that I have the following entity:

            ...

            ANSWER

            Answered 2021-Oct-22 at 04:07

            You are looking for a "What makes sense?" answer, so I can only tell you what makes sense from my perspective.

            First you don't need to mock all dependencies or do you mock string and array list objects in other tests?

            My goal is to make my unit tests as fast as possible and easy to setup.

            1. The tests will be very fast if they operate on pure POJOs. Your use cases use entities and the entities are POJOs thus your use case tests will run fast.
            2. I mock the repositories that provide entities, because the repositories usually connect the use cases to the external systems, e.g. a database or rest service. These are the systems that make tests slow and are hard to setup.

            So to answer your questions...

            How to write a GOOD unit test for a use case and how to handle entity dependencies in my test ?

            Use Solution 2: I don't mock entities. I usually do that.

            In general, what should I do with my entity dependencies in my unit tests?

            You can mock them, but it makes your code more complicated. So just use them and make sure that they are plain objects.

            In this example above how to write a good unit test for "addHorseUseCase"?

            Source https://stackoverflow.com/questions/69622394

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            Vulnerabilities

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            Install java-design-patterns

            Intent: Provide an interface for creating families of related or dependent objects without specifying their concrete classes. Applicability: Use the Abstract Factory pattern when. Intent: Separate the construction of a complex object from its representation so that the same construction process can create different representations. Applicability: Use the Builder pattern when. Intent: Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses. Applicability: Use the Factory Method pattern when. Intent: Specify the kinds of objects to create using a prototypical instance, and create new objects by copying this prototype. Applicability: Use the Prototype pattern when a system should be independent of how its products are created, composed and represented; and. Intent: Ensure a class only has one instance, and provide a global point of access to it. Applicability: Use the Singleton pattern when. Intent: Convert the interface of a class into another interface the clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces. Applicability: Use the Adapter pattern when. Intent: Decouple an abstraction from its implementation so that the two can vary independently. Applicability: Use the Bridge pattern when. Intent: Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly. Applicability: Use the Composite pattern when. Intent: Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality. Intent: Provide a unified interface to a set of interfaces in a subsystem. Facade defines a higher-level interface that makes the subsystem easier to use. Applicability: Use the Facade pattern when. Intent: Use sharing to support large numbers of fine-grained objects efficiently. Applicability: The Flyweight pattern's effectiveness depends heavily on how and where it's used. Apply the Flyweight pattern when all of the following are true. Intent: Provide a surrogate or placeholder for another object to control access to it. Applicability: Proxy is applicable whenever there is a need for a more versatile or sophisticated reference to an object than a simple pointer. here are several common situations in which the Proxy pattern is applicable. Intent: Encapsulate the processes involved in obtaining a service with a strong abstraction layer. Applicability: The service locator pattern is applicable whenever we want to locate/fetch various services using JNDI which, typically, is a redundant and expensive lookup. The service Locator pattern addresses this expensive lookup by making use of caching techniques ie. for the very first time a particular service is requested, the service Locator looks up in JNDI, fetched the relavant service and then finally caches this service object. Now, further lookups of the same service via Service Locator is done in its cache which improves the performance of application to great extent. Intent: Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it. Applicability: Use Chain of Responsibility when. Intent: Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations. Applicability: Use the Command pattern when you want to. Intent: Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language. Applicability: Use the Interpreter pattern when there is a language to interpret, and you can represent statements in the language as abstract syntax trees. The Interpreter pattern works best when. Intent: Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation. Applicability: Use the Iterator pattern. Intent: Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independently. Applicability: Use the Mediator pattern when. Intent: Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later. Applicability: Use the Memento pattern when. Intent: Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically. Applicability: Use the Observer pattern in any of the following situations. Intent: Allow an object to alter its behavior when its internal state changes. The object will appear to change its class. Applicability: Use the State pattern in either of the following cases. Intent: Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it. Applicability: Use the Strategy pattern when. Intent: Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure. Applicability: The Template Method pattern should be used. Intent: Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates. Applicability: Use the Visitor pattern when. Intent: Apply a "Separation of Concerns" principle in a way that allows developers to build and test user interfaces. Applicability: Use the Model-View-Presenter in any of the following situations. Intent: Reduce the overhead of acquiring a lock by first testing the locking criterion (the "lock hint") without actually acquiring the lock. Only if the locking criterion check indicates that locking is required does the actual locking logic proceed. Applicability: Use the Double Checked Locking pattern when. Intent: Servant is used for providing some behavior to a group of classes. Instead of defining that behavior in each class - or when we cannot factor out this behavior in the common parent class - it is defined once in the Servant. Applicability: Use the Servant pattern when.
            Creational Patterns Abstract Factory Builder Factory Method Prototype Singleton
            Structural Patterns Adapter Bridge Composite Decorator Facade Flyweight Proxy Service Locator
            Behavioral Patterns Chain of responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template method Visitor
            Model-View-Presenter
            Double Checked Locking
            Servant
            a system should be independent of how its products are created, composed and represented
            a system should be configured with one of multiple families of products
            a family of related product objects is designed to be used together, and you need to enforce this constraint
            you want to provide a class library of products, and you want to reveal just their interfaces, not their implementations
            the algorithm for creating a complex object should be independent of the parts that make up the object and how they're assembled
            the construction process must allow different representations for the object that's constructed
            a class can't anticipate the class of objects it must create
            a class wants its subclasses to specify the objects it creates
            classes delegate responsibility to one of several helper subclasses, and you want to localize the knowledge of which helper subclass is the delegate
            when the classes to instantiate are specified at run-time, for example, by dynamic loading; or
            to avoid building a class hierarchy of factories that parallels the class hierarchy of products; or
            when instances of a class can have one of only a few different combinations of state. It may be more convenient to install a corresponding number of prototypes and clone them rather than instantiating the class manually, each time with the appropriate state
            there must be exactly one instance of a class, and it must be accessible to clients from a well-known access point
            when the sole instance should be extensible by subclassing, and clients should be able to use an extended instance without modifying their code
            the logging class
            managing a connection to a database
            file manager
            you want to use an existing class, and its interface does not match the one you need
            you want to create a reusable class that cooperates with unrelated or unforeseen classes, that is, classes that don't necessarily have compatible interfaces
            you need to use several existing subclasses, but it's impractical to adapt their interface by subclassing every one. An object adapter can adapt the interface of its parent class.
            you want to avoid a permanent binding between an abstraction and its implementation. This might be the case, for example, when the implementation must be selected or switched at run-time.
            both the abstractions and their implementations should be extensible by subclassing. In this case, the Bridge pattern lets you combine the different abstractions and implementations and extend them independently
            changes in the implementation of an abstraction should have no impact on clients; that is, their code should not have to be recompiled.
            you have a proliferation of classes. Such a class hierarchy indicates the need for splitting an object into two parts. Rumbaugh uses the term "nested generalizations" to refer to such class hierarchies
            you want to share an implementation among multiple objects (perhaps using reference counting), and this fact should be hidden from the client. A simple example is Coplien's String class, in which multiple objects can share the same string representation.
            you want to represent part-whole hierarchies of objects
            you want clients to be able to ignore the difference between compositions of objects and individual objects. Clients will treat all objects in the composite structure uniformly
            to add responsibilities to individual objects dynamically and transparently, that is, without affecting other objects
            for responsibilities that can be withdrawn
            when extension by subclassing is impractical. Sometimes a large number of independent extensions are possible and would produce an explosion of sublasses to support every combination. Or a class definition may be hidden or otherwise unavailable for subclassing
            you want to provide a simple interface to a complex subsystem. Subsystems often get more complex as they evolve. Most patterns, when applied, result in more and smaller classes. This makes the subsystem more reusable and easier to customize, but is also becomes harder to use for clients that don't need to customize it. A facade can provide a simple default view of the subsystem that is good enough for most clients. Only clients needing more customizability will need to look beyond the facade.
            there are many dependencies between clients and the implementation classes of an abstraction. Introduce a facade to decouple the subsystem from clients and other subsystems, thereby promoting subsystem independence and portability.
            you want to layer your subsystems. Use a facade to define an entry point to each subsystem level. If subsystems are dependent, the you can simplify the dependencies between them by making them communicate with each other solely through their facades
            an application uses a large number of objects
            storage costs are high because of the sheer quantity of objects
            most object state can be made extrinsic
            many groups of objects may be replaced by relatively few shared objects once extrinsic state is removed
            the application doesn't depend on object identity. Since flyweight objects may be shared, identity tests will return true for conceptually distinct objects.
            a remote proxy provides a local representative for an object in a different address space.
            a virtual proxy creates expensive objects on demand.
            a protection proxy controls access to the original object. Protection proxies are useful when objects should have different access rights.
            Control access to another object
            Lazy initialization
            implement logging
            facilitate network connection
            to count references to an object
            When network hits are expensive and time consuming
            lookups of services are done quite frequently
            large number of services are being used
            more than one object may handle a request, and the handler isn't known a priori. The handler should be ascertained automatically
            you want to issue a request to one of several objects without specifying the receiver explicitly
            the set of objects that can handle a request should be specified dynamically
            parameterize objects by an action to perform. You can express such parameterization in a procedural language with a callback function, that is, a function that's registered somewhere to be called at a later point. Commands are an object-oriented replacement for callbacks.
            specify, queue, and execute requests at different times. A Command object can have a lifetime independent of the original request. If the receiver of a request can be represented in an address space-independent way, then you can transfer a command object for the request to a different process and fulfill the request there
            support undo. The Command's execute operation can store state for reversing its effects in the command itself. The Command interface must have an added Unexecute operation that reverses the effects of a previous call to execute. Executed commands are stored in a history list. Unlimited-level undo and redo is achieved by traversing this list backwards and forwards calling unexecute and execute, respectively
            support logging changes so that they can be reapplied in case of a system crash. By augmenting the Command interface with load and store operations, you can keep a persistent log of changes. Recovering from a crash involves reloading logged commands from disk and re-executing them with the execute operation
            structure a system around high-level operations build on primitive operations. Such a structure is common in information systems that support transactions. A transaction encapsulates a set of changes to data. The Command pattern offers a way to model transactions. Commands have a common interface, letting you invoke all transactions the same way. The pattern also makes it easy to extend the system with new transactions
            to keep a history of requests
            implement callback functionality
            implement the undo functionality
            the grammar is simple. For complex grammars, the class hierarchy for the grammar becomes large and unmanageable. Tools such as parser generators are a better alternative in such cases. They can interpret expressions without building abstract syntax trees, which can save space and possibly time
            efficiency is not a critical concern. The most efficient interpreters are usually not implemented by interpreting parse trees directly but by first translating them into another form. For example, regular expressions are often transformed into state machines. But even then, the translator can be implemented by the Interpreter pattern, so the pattern is still applicable
            to access an aggregate object's contents without exposing its internal representation
            to support multiple traversals of aggregate objects
            to provide a uniform interface for traversing different aggregate structures
            a set of objects communicate in well-defined but complex ways. The resulting interdependencies are unstructured and difficult to understand
            reusing an object is difficult because it refers to and communicates with many other objects
            a behavior that's distributed between several classes should be customizable without a lot of subclassing
            a snapshot of an object's state must be saved so that it can be restored to that state later, and
            a direct interface to obtaining the state would expose implementation details and break the object's encapsulation
            when an abstraction has two aspects, one dependent on the other. Encapsulating these aspects in separate objects lets you vary and reuse them independently
            when a change to one object requires changing others, and you don't know how many objects need to be changed
            when an object should be able to notify other objects without making assumptions about who these objects are. In other words, you don't want these objects tightly coupled
            changing in one object leads to a change in other objects
            an object's behavior depends on its state, and it must change its behavior at run-time depending on that state
            operations have large, multipart conditional statements that depend on the object's state. This state is usually represented by one or more enumerated constants. Often, several operations will contain this same conditional structure. The State pattern puts each branch of the conditional in a separate class. This lets you treat the object's state as an object in its own right that can vary independently from other objects.
            many related classes differ only in their behavior. Stratefies provide a way to configure a class eith one of many behaviors
            you need different variants of an algorithm. for example, you migh define algorithms reflecting different space/time trade-offs. Strategies can be used when these variants are implemented as a class hierarchy of algorithms
            an algorithm uses data that clients shouldn't know about. Use the Strategy pattern to avoid exposing complex, algorithm-specific data structures
            a class defines many behaviors, and these appear as multiple conditional statements in its operations. Instead of many conditionals, move related conditional branches into their own Strategy class
            to implement the invariant parts of an algorithm once and leave it up to subclasses to implement the behavior that can vary
            when common behavior among subclasses should be factored and localized in a common class to avoid code duplication. This is good example of "refactoring to generalize" as described by Opdyke and Johnson. You first identify the differences in the existing code and then separate the differences into new operations. Finally, you replace the differing code with a template method that calls one of these new operations
            to control subclasses extensions. You can define a template method that calls "hook" operations at specific points, thereby permitting extensions only at those points
            an object structure contains many classes of objects with differing interfaces, and you want to perform operations on these objects that depend on their concrete classes
            many distinct and unrelated operations need to be performed on objects in an object structure, and you want to avoid "polluting" their classes with these operations. Visitor lets you keep related operations together by defining them in one class. When the object structure is shared by many applications, use Visitor to put operations in just those applications that need them
            the classes defining the object structure rarely change, but you often want to define new operations over the structure. Changing the object structure classes requires redefining the interface to all visitors, which is potentially costly. If the object structure classes change often, then it's probably better to define the operations in those classes
            when you want to improve the "Separation of Concerns" principle in presentation logic
            when a user interface development and testing is necessary.
            there is a concurrent access in object creation, e.g. singleton, where you want to create single instance of the same class and checking if it's null or not maybe not be enough when there are two or more threads that checks if instance is null or not.
            there is a concurrent access on a method where method's behaviour changes according to the some constraints and these constraint change within this method.
            When we want some objects to perform a common action and don't want to define this action as a method in every class.

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            While the implementation is similar they solve different problems. The State pattern deals with what state an object is in - it encapsulates state-dependent behavior. The Strategy pattern deals with how an object performs a certain task - it encapsulates an algorithm. In Template Method the algorithm is chosen at compile time via inheritance. With Strategy pattern the algorithm is chosen at runtime via composition. The difference is the intent of the patterns. While Proxy controls access to the object Decorator is used to add responsibilities to the object.
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