GameOfLife | An Android implementation of Conway 's Game of Life | Game Engine library

 by   zsoltk Java Version: Current License: MIT

kandi X-RAY | GameOfLife Summary

kandi X-RAY | GameOfLife Summary

GameOfLife is a Java library typically used in Gaming, Game Engine applications. GameOfLife has no bugs, it has no vulnerabilities, it has build file available, it has a Permissive License and it has low support. You can download it from GitHub.

An Android implementation of Conway's Game of Life
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            kandi-support Support

              GameOfLife has a low active ecosystem.
              It has 82 star(s) with 42 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. On average issues are closed in 1443 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameOfLife is current.

            kandi-Quality Quality

              GameOfLife has 0 bugs and 0 code smells.

            kandi-Security Security

              GameOfLife has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GameOfLife code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GameOfLife is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GameOfLife releases are not available. You will need to build from source code and install.
              Build file is available. You can build the component from source.
              GameOfLife saves you 1720 person hours of effort in developing the same functionality from scratch.
              It has 3810 lines of code, 411 functions and 122 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GameOfLife and discovered the below as its top functions. This is intended to give you an instant insight into GameOfLife implemented functionality, and help decide if they suit your requirements.
            • Get a drop down view
            • Creates a hidden view which is used to show a hidden view
            • Get the text view
            • Copy all the cells from another grid
            • Add a cell to this cell
            • Compares this grid with another object
            • Write the grid
            • Apply the cell to the given cell
            • Creates a canvas
            • Paints the state of the cell
            • Initializes the initial draw
            • Write this cell to a Parcel object
            • Create the cells
            • Compares two CellStateChange objects
            • Resets the state of this cell
            • Random fill with random state
            • Create dialog
            • Compares two cells
            • Sets all checked checkboxes in the rule
            • Creates dialog
            • Create a Paint object with the given string
            Get all kandi verified functions for this library.

            GameOfLife Key Features

            No Key Features are available at this moment for GameOfLife.

            GameOfLife Examples and Code Snippets

            No Code Snippets are available at this moment for GameOfLife.

            Community Discussions

            QUESTION

            Why is my Game Of Life simulation so inaccurate?
            Asked 2022-Feb-21 at 19:07

            I've had that project in my head for a few weeks so I made a game of life simulation program but after comparing it to this simulation (https://playgameoflife.com/), none of what i've codded is accurate even tho I respected the rules in my code ...

            is my code not correct ? what's wrong ?

            (https://pastebin.com/SpMFQGJL)

            ...

            ANSWER

            Answered 2022-Feb-21 at 19:07

            new_board = board doesn't do what you want it to. It just sets one the value of the new_board variable to the current value of the board variable... both are references. That means you're modifying the same board that you're examining... whereas you want to construct a new board based solely on the contents of the old board.

            Remove the new_board field (which you don't need), then change this:

            Source https://stackoverflow.com/questions/71211648

            QUESTION

            Reset Game Of Life Gui
            Asked 2021-Oct-27 at 14:38

            I am making Conway's Game of Life using Java Swing. I am using a 2D arrays of buttons to paint the cells. The problem I have right now is that I implemented a button which will clear the pattern or patterns drew manually o randomly and also while the timer is running. I want to clear or restart the 2D array of buttons but when I try to draw it doesn't work.

            Here I have the Action Listeners for each button

            //Starts the timer

            ...

            ANSWER

            Answered 2021-Oct-27 at 14:38

            Please read the comment within the code to follow the changes made in the code and the recommendations:

            Source https://stackoverflow.com/questions/69576869

            QUESTION

            Type definitions for get and set for TypeScript
            Asked 2021-Jun-22 at 23:40

            I'm trying to use axel module from my type script code.

            Specifically it includes this functionality:

            ...

            ANSWER

            Answered 2021-Jun-22 at 23:39

            QUESTION

            How can I create only one instance of a class depending on an index in Python?
            Asked 2021-May-12 at 17:30

            I have a function that lets you create an instance of an automata by a given index. The user chooses an option from a menu and the index of the row chosen determines the automata to use.

            ...

            ANSWER

            Answered 2021-May-12 at 17:27

            One easy way is to store callables in your dictionary rather than instantiated objects:

            Source https://stackoverflow.com/questions/67508335

            QUESTION

            Game Of Life game: Check 2D array 8 closest surroundings; ArrayIndexOutOfBoundsException issue
            Asked 2021-Jan-31 at 20:43

            I have encountered this problem and i couldn't find the solution. There is a 2D array with only zeros and ones in it (the size of the array doesnt really matter, i worked with 10x10). Zero means dead and 1 is alive. I double for looped this to check the elements sorroundings and when it sorrounded with other "cells" the code would work fine. But when its in the corner or one of the other edge of the array then it throws an ArrayIndexOutOfBoundsException. My question is how to write a code for this without handle all the possible situation?

            ...

            ANSWER

            Answered 2021-Jan-31 at 20:31

            In the numberOfAliveNeighbours method, you have to test for an array index less than zero or greater than the size of the array - 1.

            In other words, an int array 8 values long has index values from 0 - 7.

            Here's your code fixed up.

            Source https://stackoverflow.com/questions/65982268

            QUESTION

            cannot import cobertura-maven-plugin in intelliji
            Asked 2021-Jan-04 at 14:23

            I use Intelliji IDEA 2019.3 and I try to use cobertura-maven-plugin this way

            ...

            ANSWER

            Answered 2021-Jan-04 at 14:23

            For the IDE to be able to resolve the plugin - it must be located inside the local Maven repository. Does it exist there?

            To make sure the plugin of the specified version has been downloaded into local Maven repository - you can execute any maven goal of this plugin. Then Maven will download it from the remote Maven repository into your local Maven repository and IDE will be able to resolve it.

            Source https://stackoverflow.com/questions/65555095

            QUESTION

            Can anyone offer some help/advice on how to correctly create an animation?
            Asked 2020-Sep-13 at 12:08

            So I'm creating the game of life in java but I'm having trouble with the animation part. I have the cells drawn on a JComponent which is displaying as it should but I have a start button that should start the whole animation process but nothing happens when I click the start button.

            From the tutorials I have watched and research I've done I know you must have an ActionListener that listens on the button and an actionPerformed() method that holds the code to start the animation. this being said my code is as follows:

            ...

            ANSWER

            Answered 2020-Jun-09 at 18:41

            I'm going to pretend that your gui works. In your action performed you need to start the animation. A common way to do an animation in swing is to use a Timer.

            Source https://stackoverflow.com/questions/62289534

            QUESTION

            Having trouble making the JPanels inside Jgrid react to change immediately
            Asked 2020-Aug-01 at 02:11

            I am currently attempting to write John Conway's game of life in java using Swing. I have however run into problems regarding JPanel cells in GridLayout. Here is the code that is problematic

            ...

            ANSWER

            Answered 2020-Aug-01 at 02:11

            The cause of the problem was that the grid was being redrawn every time I changed the paint color of a tile, from black to white or vice versa. Setting setVisible to false while fillInPanels was executing, and setting it back to true afterwards solved the issue.

            Source https://stackoverflow.com/questions/63200924

            QUESTION

            how can I add multiple rectangles to JComponent?
            Asked 2020-Jun-03 at 20:01

            I'm creating the game of life in java and need to draw the cells randomly on the screen, so I am extending the JComponent class to draw the rectangles then I want to add the JComponent to my JFrame. I previously tried drawing the rectangles straight onto the JFrame but came to find out that is not how things are to be done so now I created a nested private class and done the drawing of the rectangle on that and added it to my JFrame. Everything's compiling correctly but nothing is shown on my JFrame. My code is as follows:

            ...

            ANSWER

            Answered 2020-Jun-03 at 19:58

            Several issues with the code:

            Source https://stackoverflow.com/questions/62177789

            QUESTION

            How inflate a Linear layout with custom view by databinding
            Asked 2020-May-30 at 11:02

            I just want to make a map with some Vertical LinearLayout that in each of that have a Horizontal LinearLayout and in each of this layout wanna inflate a view that is like below code :

            each_cell.xml

            ...

            ANSWER

            Answered 2020-May-30 at 11:02

            As shown in the error you have declared the binding adapter methods in com.example.gameoflife.SartFragment.StartFragment. Declaring it inside a class makes it non-static. But the binding adapter methods should be always static. So take the methods from inside the class and put it outside the class and it will become static and your error will be resolved.

            Source https://stackoverflow.com/questions/62101375

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameOfLife

            You can download it from GitHub.
            You can use GameOfLife like any standard Java library. Please include the the jar files in your classpath. You can also use any IDE and you can run and debug the GameOfLife component as you would do with any other Java program. Best practice is to use a build tool that supports dependency management such as Maven or Gradle. For Maven installation, please refer maven.apache.org. For Gradle installation, please refer gradle.org .

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/zsoltk/GameOfLife.git

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            gh repo clone zsoltk/GameOfLife

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            git@github.com:zsoltk/GameOfLife.git

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