platformer-game | A 2D platformer game | Game Engine library

 by   AKAspanion JavaScript Version: Current License: No License

kandi X-RAY | platformer-game Summary

kandi X-RAY | platformer-game Summary

platformer-game is a JavaScript library typically used in Gaming, Game Engine, Unity applications. platformer-game has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A 2D platformer game.
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              platformer-game has a low active ecosystem.
              It has 13 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              platformer-game has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of platformer-game is current.

            kandi-Quality Quality

              platformer-game has no bugs reported.

            kandi-Security Security

              platformer-game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              platformer-game does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              platformer-game releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            platformer-game Key Features

            No Key Features are available at this moment for platformer-game.

            platformer-game Examples and Code Snippets

            No Code Snippets are available at this moment for platformer-game.

            Community Discussions

            QUESTION

            Player jumps only once using player.jump in pygame
            Asked 2020-Jan-15 at 16:53

            I am trying to make my player jump (from this tutorial https://opensource.com/article/19/12/jumping-python-platformer-game) but it only jumps once when you press key_up or key "w". And when I look at the output produced in the terminal while I am running the game.py file I see that it was printed jump several times in the terminal.

            game.py:

            ...

            ANSWER

            Answered 2020-Jan-15 at 16:22

            To do a jump, self.collide_delta and self.jump_delta have to be less than 6. See your code:

            Source https://stackoverflow.com/questions/59754969

            QUESTION

            Where to attach collision detection script?
            Asked 2018-Oct-09 at 07:52

            I watched Basic Platformer Game tutorial for Unity where presenter created coin pick-up script that he attached to Coin prefab. I want to know if the pick-up script should be attached to the Player or Coin GameObject.

            Let's say we have a game with pick-upable objects. They do nothing more than incrementing the score (or affecting the player in another way) and destroy themselves on collision.

            I was wondering that what is the preferred approach to this problem.

            I've come up with two approaches:

            Approach A

            Have one ObjectPickup script on the player game object. This script would do whatever is required depending on the type of collided object.

            ...

            ANSWER

            Answered 2018-Jun-29 at 09:35

            Considering you can create a prefab for every coin and for every super speed power up with the second approach script already attached to it AND considering you can spawn them very easily from anywhere in the code I'd really stick to the second approach, making it more sensible, clean and clearly understandable from everyone.

            I don't like (and I wouldn't absolutely use) the first approach for this specific purpouse mainly because the OnTriggerEnter2D is very likely to be fired a very large number of times since it's put on the player and the player is moving around colliding with stuff everywhere.

            Source https://stackoverflow.com/questions/51098572

            QUESTION

            Parsing results of additional requests in scrapy
            Asked 2017-Jun-15 at 11:58

            I am trying to scrape lynda.com courses and storing their info in a csv file. This is my code

            ...

            ANSWER

            Answered 2017-Jun-15 at 11:58

            You need to yield a scrapy.Request in the parse method that parses the responses of start_urls (instead of yielding a dict). Also, I would rather loop over course items and extract the information for each course item separately.

            I'm not sure what you mean exactly by categories. I suppose those are the tags you can see on the course details page at the bottom under Skills covered in this course. But I might be wrong.

            Try this code:

            Source https://stackoverflow.com/questions/44561712

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install platformer-game

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/AKAspanion/platformer-game.git

          • CLI

            gh repo clone AKAspanion/platformer-game

          • sshUrl

            git@github.com:AKAspanion/platformer-game.git

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