tower-defense | 3D Tower Defense build with Three.js in HTML5 | Game Engine library

 by   Casmo JavaScript Version: Current License: MIT

kandi X-RAY | tower-defense Summary

kandi X-RAY | tower-defense Summary

tower-defense is a JavaScript library typically used in Gaming, Game Engine, Three.js applications. tower-defense has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A Tower Defense game build with the Three.js library written in Javascript & HTML5.
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              tower-defense has a low active ecosystem.
              It has 66 star(s) with 40 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              tower-defense has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of tower-defense is current.

            kandi-Quality Quality

              tower-defense has no bugs reported.

            kandi-Security Security

              tower-defense has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tower-defense is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              tower-defense releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            tower-defense Key Features

            No Key Features are available at this moment for tower-defense.

            tower-defense Examples and Code Snippets

            No Code Snippets are available at this moment for tower-defense.

            Community Discussions

            QUESTION

            Svg animations replaying in the same spot
            Asked 2021-May-05 at 20:46

            I am working on a tower defense game with HTML, CSS, and JS. I want to be able to create svg circles that will follow a path using an svg animation. In order to do this, I wrote this code:

            ...

            ANSWER

            Answered 2021-May-05 at 20:46

            SVG maintain their own timings. Adding an element to the SVG, will start it at the current clock. To do what you want, you actually need to delay the start

            Source https://stackoverflow.com/questions/67169697

            QUESTION

            Angular material tag group has no inkbar when the tab group is in an other tab group
            Asked 2020-Sep-25 at 13:22

            I have multiple tabs on my website and the main tab group does not have any issues at all. However, when I place an other tab group within on the tabs, the ink bar is only displayed when one of the tabs is clicked.

            Here are is a picture of my problem :

            When I click on a tab, event if it is already being display, the ink bar will do a transition animation from outside of the screen and place itself correctly where is is supposed to be :

            ( here I clicked on the sub - sub tab group and the sub tab group - Jeu vidéo - does not react )

            The tabs are completely functional ( they react normally when clicking on them ) but I cannot get the ink tab to be display without a click.

            What can I do to get the tabs to have their ink tab displayed correctly without having a user input ?

            The code is as follow ( there is no javascript currently but I can add some ) :

            ...

            ANSWER

            Answered 2020-Jul-05 at 02:56

            You need to encapsulate the mat tab groups with an

            Source https://stackoverflow.com/questions/62735270

            QUESTION

            How to have a game object prefab with mutiple sprites?
            Asked 2020-Jun-18 at 00:50

            I'm using https://www.raywenderlich.com/269-how-to-create-a-tower-defense-game-in-unity-part-1 for some help with programming and in the article the site mentions a prefab that is a game object with mutiple sprites and shooting animations as their childern, but I've not been able to figure out how to do that.

            ...

            ANSWER

            Answered 2020-Jun-18 at 00:50

            A given GameObject can only have one SpriteRenderer component. However, you can have multiple GameObjects each with their own SpriteRenderer, each the child of a parent GameObject. You can affect the sprites' render order by changing the OrderInLayer field, or by using layers more generally,

            Source https://stackoverflow.com/questions/62440103

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tower-defense

            Download the repository and unzip it somewhere on your computer. Open the "index.html" in Firefox or Chrome and play!.

            Support

            Help us designing the interface, create 3D models (.obj) for towers and enemies, programming or help bug testing. See CONTRIBUTE for more information.
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          • HTTPS

            https://github.com/Casmo/tower-defense.git

          • CLI

            gh repo clone Casmo/tower-defense

          • sshUrl

            git@github.com:Casmo/tower-defense.git

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