tower-defense | 3D Tower Defense build with Three.js in HTML5 | Game Engine library
kandi X-RAY | tower-defense Summary
kandi X-RAY | tower-defense Summary
A Tower Defense game build with the Three.js library written in Javascript & HTML5.
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QUESTION
I am working on a tower defense game with HTML, CSS, and JS. I want to be able to create svg circles that will follow a path using an svg animation. In order to do this, I wrote this code:
...ANSWER
Answered 2021-May-05 at 20:46SVG maintain their own timings. Adding an element to the SVG, will start it at the current clock. To do what you want, you actually need to delay the start
QUESTION
I have multiple tabs on my website and the main tab group does not have any issues at all. However, when I place an other tab group within on the tabs, the ink bar is only displayed when one of the tabs is clicked.
Here are is a picture of my problem :
When I click on a tab, event if it is already being display, the ink bar will do a transition animation from outside of the screen and place itself correctly where is is supposed to be :
( here I clicked on the sub - sub tab group and the sub tab group - Jeu vidéo - does not react )
The tabs are completely functional ( they react normally when clicking on them ) but I cannot get the ink tab to be display without a click.
What can I do to get the tabs to have their ink tab displayed correctly without having a user input ?
The code is as follow ( there is no javascript currently but I can add some ) :
...ANSWER
Answered 2020-Jul-05 at 02:56You need to encapsulate the mat tab groups with an
QUESTION
I'm using https://www.raywenderlich.com/269-how-to-create-a-tower-defense-game-in-unity-part-1 for some help with programming and in the article the site mentions a prefab that is a game object with mutiple sprites and shooting animations as their childern, but I've not been able to figure out how to do that.
...ANSWER
Answered 2020-Jun-18 at 00:50A given GameObject
can only have one SpriteRenderer
component. However, you can have multiple GameObjects
each with their own SpriteRenderer
, each the child of a parent GameObject
. You can affect the sprites' render order by changing the OrderInLayer
field, or by using layers more generally,
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