pixi | 2D game using PIXI js | Game Engine library

 by   Coder2012 JavaScript Version: Current License: No License

kandi X-RAY | pixi Summary

kandi X-RAY | pixi Summary

pixi is a JavaScript library typically used in Gaming, Game Engine applications. pixi has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

2D game using PIXI js
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            kandi-support Support

              pixi has a low active ecosystem.
              It has 13 star(s) with 8 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              pixi has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of pixi is current.

            kandi-Quality Quality

              pixi has 0 bugs and 0 code smells.

            kandi-Security Security

              pixi has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              pixi code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              pixi does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              pixi releases are not available. You will need to build from source code and install.
              It has 55 lines of code, 0 functions and 59 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            pixi Key Features

            No Key Features are available at this moment for pixi.

            pixi Examples and Code Snippets

            No Code Snippets are available at this moment for pixi.

            Community Discussions

            QUESTION

            How to use Pixi.js with Haxe
            Asked 2022-Mar-28 at 13:13

            I am new to Haxe and I want to use Pixi.js with haxe. But, the code found on github is able to load the image. CORS policy error is getting each time?

            ...

            ANSWER

            Answered 2022-Mar-28 at 13:13

            QUESTION

            Pixi.js how to mask one image with other image
            Asked 2022-Mar-27 at 17:25

            sorry for the amatuer question, I'm really new to Pixi.js

            Well, I'm trying to make a scratch card.

            There will be two image, one for background("A"), and one for hidden background( "B" , I think this is mask, but I'm not sure about this terminology , so to avoid confusion I'll describe as hidden background)

            So, image 'A' will cover up image 'B'.

            Then, I'will use bristle image for the brush.

            When I execute dragging event on Image "A" , I want to show up image 'B" along path mouse moved.

            Sorry , for my terrible description. Think I'm cloning this website ( https://art4globalgoals.com/en )

            I followed this example( https://pixijs.io/examples/#/demos-advanced/scratchcard.js ), and succeed to make a brush effect, with only 1 image. But couldn't implement it with two image.

            Precisely speaking , when I run my app, there is black screen rendered , and if I scratch screen, the hidden Image appears. but the problem is that, I want to set other Image instead of black screen.

            below image is my current status , which will happen when running below code

            ...

            ANSWER

            Answered 2022-Mar-27 at 17:25

            I guess the problem is that you haven't added background to the stage, because you commented it.

            Source https://stackoverflow.com/questions/71630039

            QUESTION

            ImageResource.ts:182 Uncaught (in promise), with PIXI and Typescript no texture loads using pixi and texturepacker
            Asked 2022-Mar-15 at 14:11

            I am trying to do something very simple with PIXI and Typescript. I decided to switch to using texture packer from loading individual png files and ran into this issue. The issue is when trying to access the texture that is loaded through the spritesheet json file I get a promise error. The code is very simple and I have tried various ways of doing this with no luck. This example is the simplest and uses the example from CodeAndWeb (Texture packer devs site) but in an attempt to translate it to typescript and separated the functionality a bit. Any advice is highly appreciated. Thanks.

            Code Sandbox here: https://codesandbox.io/s/empty-hooks-9g8j6?file=/src/index.ts

            ...

            ANSWER

            Answered 2022-Mar-15 at 14:11

            For anyone who comes across this question, I've had the exact same error. It was hard for me to find solutions on StackOverflow, but in the end, I figured it out.

            First, if you want to use a public server, it'll have to have CORs enabled. Then, it should work fine.

            If you want to use an image hosted on a local server (e.g. using the http-server package to run a local file repository), for the image source, you'll have to use the full link – e.g. http://127.0.0.1:8001 instead of something like localhost:8001, which won't work. You'll also have to enable the CORs option (for instance, for http-server, that would mean adding the --cors flag)

            Source https://stackoverflow.com/questions/68884747

            QUESTION

            render a canvas in mithril
            Asked 2022-Mar-11 at 08:23

            how can i render a canvas inside mithril ?

            here is my typescript code :

            ...

            ANSWER

            Answered 2022-Mar-11 at 08:23

            You have to create a container to attach the pixi canvas to

            Source https://stackoverflow.com/questions/71434554

            QUESTION

            Pixi.js crashes on rendering a 700 by 700 grid
            Asked 2022-Mar-07 at 15:10

            I want to display a 700 by 700 grid. Pixi.js crashes on rendering it. The same code works for 100 by 100 grid.

            ...

            ANSWER

            Answered 2022-Mar-07 at 15:10

            I was able to improve performance by using GraphicsGeometry object to create the Graphics object. The relevant code is shown below.

            Source https://stackoverflow.com/questions/71348634

            QUESTION

            react-pixi Stage options.backgroundColor don't change with state
            Asked 2022-Feb-22 at 18:24

            State changes affect other React-Pixi Stage props, such as height or width. But, when I attempt to change the Stack options.backgroundColor, the backgroundColor does not change on state change.

            Here's my code:

            ...

            ANSWER

            Answered 2022-Feb-22 at 18:24

            I got an answer in the github issues: github.com/inlet/react-pixi/issues/325#issuecomment-1047944615

            Source https://stackoverflow.com/questions/71223213

            QUESTION

            ReferenceError: self is not defined using React-Pixi and Next-urql
            Asked 2022-Feb-17 at 01:48

            I keep getting this error when using the Next-Urql and React-Pixi. I understand that this is because React-Pixi requires WEB APIs.

            Server Error

            ReferenceError: self is not defined This error happened while generating the page. Any console logs will be displayed in the terminal window.

            This is my code:

            ...

            ANSWER

            Answered 2022-Feb-17 at 01:36

            I guess you're using Next.js by saying that self it not available on server side globalThis MDN

            You could found a related issue on react pixi repo. Supposedly, you can try import no SSR Next.js.

            Source https://stackoverflow.com/questions/71151005

            QUESTION

            FastAPI not loading static files
            Asked 2022-Feb-14 at 12:03

            So, I'm swapping my project from node.js to python FastAPI (for my convinience, I'm more acknowledged with python). Everything has been working fine with node, but here it says that my static files are not present, so here's basic code:

            ...

            ANSWER

            Answered 2022-Jan-08 at 13:29

            QUESTION

            Pixi.js in SvelteKit gives a 'self is not defined' error only while building
            Asked 2022-Feb-10 at 20:50

            As the title states, when using Pixi.js in SvelteKit, ONLY and ONLY while building the application, it will spit out a "self is not defined" error, and it traces back to the @pixi/settings module. I have tried every possible way that I know to fix this. First I used a shim to give it some dummy information, but that didn't work:

            ...

            ANSWER

            Answered 2022-Feb-03 at 10:18

            Not sure if this is related but I added Pixi to my Svelte project (based on the official Svelte starter template using rollup) and I started to get this error:

            Source https://stackoverflow.com/questions/70349328

            QUESTION

            How i can change animation speed in PIXI.js
            Asked 2022-Jan-01 at 21:50

            Im using PIXI.js for create snow animation, but cant understand how to change speed of particular, or all animation speed?

            codepen.io/venegrad/pen/RwLQmWR

            I need to reduce speed on 3 or 4

            ...

            ANSWER

            Answered 2022-Jan-01 at 21:50

            This answer is based on the codepen.io link that you provided. The code uses the first 2 variables for the speed of the snow animation:

            Source https://stackoverflow.com/questions/70539228

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install pixi

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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