MazeGame | aframe implementation for a maze game | Game Engine library
kandi X-RAY | MazeGame Summary
kandi X-RAY | MazeGame Summary
Maze Game has been built with the purpose to explore the intermingling of WebVR API and Threejs. In order to explore this I decided to use Aframe for this project since Aframe. Since Aframe can be developed from a plain HTML file without having to install anything. A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js. Due to my early days back exploration into Virtual Reality were using Aframe itself so I found this framework really interesting and powerful. The following features of Aframe have been used in the development of this application.
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Top functions reviewed by kandi - BETA
- Parse a JSON model .
- Updates the shaders associated with the given program
- Create joint .
- intersects two points
- cline holes in outer circle
- Set vertex attributes
- paint a maze
- Initializes texture buffers
- Initialize the shader
- Upload a texture to the specified texture
MazeGame Key Features
MazeGame Examples and Code Snippets
Community Discussions
Trending Discussions on MazeGame
QUESTION
I have create a class called gameInfo that takes in a time (time takes to finish the game) and a count (game1, game2, game3 etc). In my asveUserInformation() method I take these two bits of information in, and set them to the databasereference. Instead of creating a new unique reference, the reference is overwritten.
...ANSWER
Answered 2019-Aug-02 at 17:53You have to explicity create this new id:
QUESTION
I am trying to create 2 scenes in my maze game and this is the error message that I get. There is no sprite in any of my SKS files with these coordinates, so I am very confused as to what physics body it cannot load...
...ANSWER
Answered 2018-Sep-14 at 13:33In your game scene file, you are creating and presenting a GameScene2
object:
QUESTION
I'm working on an assignment where I make a maze from a text file reader. I have made a method which lets me select a text file and convert it to a maze but I'm having trouble extracting the maze from the method. I'm getting a NullPointerException
on line 28 which is this: X = Maze[0].length;
I'm stuck on why the method isn't returning my array and also how I can have the method return the StartX and StartY position.
...ANSWER
Answered 2018-Apr-05 at 13:01The method FileReader
(whose name should start with a lower case letter), returns Maze
.
However, this is the property on class level since the local variable with the same name, declared within the try-catch, is out of scope.
This class-level property has not been assigned yet and is therefore equal to null
.
QUESTION
I am trying to build a maze program that allows you to pick a starting point (should be a zero within the maze) and it tells you if there is a route to the exit (denoted by E in the maze from the maze.txt file). It can only reach the exit by following a path of zeros horizontally or vertically. If you try starting on a '1', it returns you can not start here. If you start on a '0' that has no route to the 'E' or exit, it returns "help I am trapped". If it finds a path to the E from following '0' horizontally or vertically, it should convert that "path" into plus signs to display the path. The starting point inputed from the user is denoted as 'S' in the maze.
(Maze.txt file)
...ANSWER
Answered 2018-Mar-01 at 23:41I beg you will laugh,
hard code to read, but easy to solve problem
in your public boolean out
you check b>0 instead of b<0
with this, everything is working :)
In Addition:
class names should start with capitol letter
i did some code formatting stuff, too. if you want to take a look...
MazeGame
QUESTION
I have a class (A) that uses (1) another class (B) by factory method (2):
...ANSWER
Answered 2018-Feb-26 at 11:18The differences I see:
- A tiny difference in the moment of initializing
room
: With (A), it's initialized after finishing the super constructorObject()
call, inside theMazeGame()
constructor. With (A2) the initializing takes place after finishing the super constructorObject()
call and before the first line of anyMazeGame(...)
constructor. In your case, it doesn't make a difference. - The initialization from (A2) applies to all constructors that
MazeGame
will ever have, while the (A) approach only initializesroom
in this singleMazeGame()
constructor, not affecting any constructors you might add in the future. - Moving the initialization to the
room
field "allowed" you to remove the constructor from your source code and to rely on the default constructor that the compiler generates in case there is no constructor. I don't see that as a benefit, but as a maintenance risk, because if in the future you want to add some e.g.MazeGame(Room room)
constructor, this not only adds the new constructor (the expected result), but also removes the default one - might be quite unexpected.
QUESTION
From wiki,
The Factory Method design pattern solves problems like:
How can an object be created so that subclasses can redefine which class to instantiate?
How can a class defer instantiation to subclasses?
For example, MazeGame
provides the instantiation capability to subclass like MagicMazeGame
.
where,
...ANSWER
Answered 2017-Dec-22 at 08:48The advantage of using the factory method pattern is that you decouple the business logic of creation of a class from the actual logic of the class, because if you don't have that factory method, every class that you add on your system needs to have a factory method inside, and when you have to change something about the creation you may have to deal with all of that set of classes ( bad for the open-closed principle )
QUESTION
I have an assignment, where I should make a mazegame. In that game I have to include polymorphism.
I want to run the method in my childclass Snake, but when I try to access it from my Game class it runs the method in the parentclass Monsters instead of the one in the childclass Snake
Since my whole code is really confusing, I will only post the code necessary, if needed for the context I can post more.
My parentclass:
...ANSWER
Answered 2017-Oct-14 at 17:54Method overloading works only if the overloaded and overloading methods have the same signature, meaning the same parameter types and same return type.
The method in Snake
has two arguments, while the method in Monsters
has no parameters at all, so it is not overloaded.
When you call Snake.fight()
, such a method is searched for but not found (no method is called fight()
and accepts zero arguments), so the parent method is called.
Bonus:
The Monsters
class looks like a simple parent class for all the monster types such as snake, skeleton, goblin or whatever, which should never be instantiated. In such case it's probably better to make it abstract
, with no method implementations at all, so you won't invoke it's methods by mistake.
QUESTION
I want to check if all "zero's" in my array have been selected/clicked on. I've created two separate arrays:
the original array where you can't see the elements (need to be clicked on first) this is an int[][] array.
The clicked on array that shows the board with the elements that have been clicked on. This is a boolean[][] array.
I have tried various methods, the one shown below is the closest I've gotten. But Java shows this as an error: "operator <= is undefined for argument type int, boolean". Gives error if I use == too.
...ANSWER
Answered 2017-May-03 at 06:11This code will iterate through the elements in your board.
If the element is a 0
, it will check if the element at the same position in the clicked board is true
(it has been clicked), if it is not, the loop will be interrupted and false
will be returned.
If all zeroes are true in the corresponding clicked board, the loops will run through completely and the method will return true
.
Code:
QUESTION
I am reading DesignPatterns ('GoF patterns') and implementing the Example MazeGame
. While reading about Prototypes, I ran into a thing writing the clone method (cloneIt()
).
First of all my structure:
Interface: MapSite
AbstractClass: AbstractMapSite
Concrete Impl: Room
, Door
, Wall
My plan is to define cloneIt
in MapSite
and give a default implementation (simply calling Object.clone()
), which can be overidden in the concrete classes. Now the cloneIt()
method always returns the interface type MapSite
.
Is there a way to 'force' Java to return the concrete class type (Room, Door, Wall
) eventhough the method from the abstract class is used? This may avoid castings.
I know about the pros of Interfaces and why they are used :)
Solution
As @philipp-wendler and @davidxxx suggested, I ended up using generics. In case the shallow copy of Object.clone()
is a problem, I override cloneIt()
in the concrete class.
ANSWER
Answered 2017-May-01 at 10:48My plan is to define cloneIt in MapSite and give a default implementation (simply calling Object.clone()), which can be overidden in the concrete classes.
Be aware : the default implementation of Object.clone()
makes a shallow copy of the cloned object and you should also implement the Cloneable
interface if you don't want to see a CloneNotSupportedException
be thrown.
So you should override both clone()
and cloneIt()
. It is confusing because a single method is enough. Just keep cloneIt()
and forget the clumsy clone()
method.
Is there a way to 'force' Java to return the concrete class type (Room, Door, Wall) eventhough the method from the abstract class is used? This may avoid castings.
With Generics yes you can do it.
For example :
QUESTION
I have a main menu program on python3, with the code below. I want the code to work so that if either 1,2,3,4 it just runs the potential function. However, at the moment this only works for option 4 as it obviously doesn't loop. If I choose any other option, it runs the selected function but then also opts me to select from the main menu again.
...ANSWER
Answered 2017-Apr-29 at 10:32Place a break
command just after executing the desired function in choices 1, 2 and 3. In other words,
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