open-world | Multiplayer world generated from Open data | Game Engine library

 by   Glavin001 JavaScript Version: Current License: No License

kandi X-RAY | open-world Summary

kandi X-RAY | open-world Summary

open-world is a JavaScript library typically used in Gaming, Game Engine applications. open-world has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

![Halifax Sideview] "Halifax sideview"). The original idea behind "[Open-GTA] by [Tim Speed] was that open data would be used to create a map for an old-style, 2D, GTA clone. I felt that 3D is much cooler and also I wanted to focus more on the environment/scenery and the interactiveness with the player, than the feel of GTA. I forked the original project in hopes to solidate my goal: to create an open-ended "game" where players could do whatever they wanted in a world that resembled their own. Test out our current build at Please [create an Issue] if the server is down and you would like to see a demo.
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              open-world has a low active ecosystem.
              It has 27 star(s) with 7 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 17 open issues and 11 have been closed. On average issues are closed in 7 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of open-world is current.

            kandi-Quality Quality

              open-world has no bugs reported.

            kandi-Security Security

              open-world has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              open-world does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              open-world releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of open-world
            Get all kandi verified functions for this library.

            open-world Key Features

            No Key Features are available at this moment for open-world.

            open-world Examples and Code Snippets

            No Code Snippets are available at this moment for open-world.

            Community Discussions

            QUESTION

            How to increase the size of categories that found in type of items
            Asked 2022-Jan-20 at 05:18

            Suppose I have a category NOTE THIS IS FOR FUNCTIONAL COMPONENT ONLY NOT CLASS COMPONENT

            ...

            ANSWER

            Answered 2022-Jan-20 at 05:18

            Here's one possible solution:

            Source https://stackoverflow.com/questions/70779535

            QUESTION

            Using constraints in Typed Template Haskell
            Asked 2020-Dec-22 at 09:39

            I would like to use typeclass constraints in my Typed Template Haskell snippets, but just can't get them to work: the instances seem to be missing inside the splice.

            Here is a standalone, minimized version of my code to demonstrate the issue. The first module defines a Typed Template Haskell macro memoryMap which doesn't impose any constraints on tag, and ram0, which constrains tag by C:

            ...

            ANSWER

            Answered 2020-Dec-22 at 09:39

            This unfortunately is a fundamental flaw of the current implementation of Typed Template Haskell, with no easy workaround available.

            Constraints are simply not handled correctly.

            We've been running into the same problem when looking at how to implement a staged version of generics-sop. You might want to have a look at Section 5 of the Staged Sums of Products paper. We also have a solution for the handling of constraints in Template Haskell, but this solution needs implementation in GHC, and that at the moment is only available in an experimental branch (see the staged-sop repo for some instructions on how to try it). At the moment, the branch is in limbo, because is needs significant rebasing due to all the linear types changes. Hopefully, we get around to doing that at some point soon, because I would really like to have proper constraint handling in Typed Template Haskell.

            Source https://stackoverflow.com/questions/65402944

            QUESTION

            plotting a 3d graph of a regressor made with sklearn
            Asked 2020-Dec-10 at 10:15

            I have been using this tutorial to learn decision tree learning, and am now trying to understand how it works with higher dimensional datasets.

            Currently my regressor predicts a Z value for an (x,y) pair that you pass to it.

            ...

            ANSWER

            Answered 2020-Dec-04 at 00:05

            Try this, I do not have all the packages installed, so I tested this on google colab. Let me know if this is what you expected.

            Source https://stackoverflow.com/questions/65130595

            QUESTION

            Convert regression tree output to pandas table
            Asked 2020-Sep-15 at 16:38

            This code fits a regression tree in python. I want to convert this text based output to a table format.

            Have looked into this ( Convert a decision tree to a table ) however the given solution doesn't work.

            ...

            ANSWER

            Answered 2020-Sep-15 at 16:38

            Modifying the the code from the linked answer:

            Source https://stackoverflow.com/questions/63746507

            QUESTION

            How can I remove sprites when they are outside viewport, but then add them again if I return to their location to save memory
            Asked 2020-Jun-19 at 03:44

            I'm creating an open-world RPG like Neverwinter nights. But I'm worried about memory and am afraid if I just populate a huge world with physics-based sprite nodes, I won't have any memory for anything else.

            To combat this, I want to remove the sprites when they go far outside of the viewport and then re-add those sprites when I get close to their location.

            How could I accomplish this?

            To any and all who take time to help me with this, thank you!

            ...

            ANSWER

            Answered 2020-Jun-19 at 03:44

            You can store all data on a database like CoreData with exact parameters you need like states and positions whatever do you need.

            Then you can create a method to get all objects on a specific position with radius and use this method when the player moves or when you need to check things like a quest on another site, take those objects and compare with current objects, place again on the correct site the new ones and remove the old ones (they are not on radius probably or disappears for another reason)

            This is a complex approach but it could work.

            Source https://stackoverflow.com/questions/62365649

            QUESTION

            I am trying to move my camera in minecraft with python
            Asked 2020-Mar-03 at 02:10

            I have successfully found out how to move, drag, and click in Minecraft with python code. The only thing is that I have gotten the cursor to work in the inventory/crafting menu. One line I used to go up was

            ...

            ANSWER

            Answered 2020-Mar-03 at 01:18

            Pyautogui does not work on video games on Windows or any other common OS. I suggest trying https://pypi.org/project/mouse/, as the keyboard function worked for other people.

            Source https://stackoverflow.com/questions/60498664

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install open-world

            Run the following Terminal commands. # 1a) SSH.
            Change directory into our Leaflet source location: Then.
            The 3D GL version is the file ```game.html``` in the client directory.
            Install Node.js
            npm install socket.io
            The 3D GL version is the file ```game.html``` in the client directory.

            Support

            See [issue #24](https://github.com/Glavin001/open-world/issues/24). We would love more developers contributing to this ambitious project.
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          • HTTPS

            https://github.com/Glavin001/open-world.git

          • CLI

            gh repo clone Glavin001/open-world

          • sshUrl

            git@github.com:Glavin001/open-world.git

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