billiards | A browser-based billiards game written in JavaScript | Game Engine library

 by   HarrisonMc555 JavaScript Version: Current License: No License

kandi X-RAY | billiards Summary

kandi X-RAY | billiards Summary

billiards is a JavaScript library typically used in Gaming, Game Engine, Nodejs applications. billiards has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A browser-based billiards game written in JavaScript
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            kandi-support Support

              billiards has a low active ecosystem.
              It has 2 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              billiards has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of billiards is current.

            kandi-Quality Quality

              billiards has 0 bugs and 0 code smells.

            kandi-Security Security

              billiards has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              billiards code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              billiards does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              billiards releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 19 lines of code, 0 functions and 42 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed billiards and discovered the below as its top functions. This is intended to give you an instant insight into billiards implemented functionality, and help decide if they suit your requirements.
            • Draw an arrow .
            • Draws a cueStick slide .
            • Draw number
            • paint team .
            • Draw a shadow .
            • load context from canvas
            • Draws a stripe triangle .
            • Draws a scissors ball .
            • Rounds number to nearest multiple places
            • paint cueer .
            Get all kandi verified functions for this library.

            billiards Key Features

            No Key Features are available at this moment for billiards.

            billiards Examples and Code Snippets

            No Code Snippets are available at this moment for billiards.

            Community Discussions

            QUESTION

            Filter a data frame according to a list for "AT LEAST ONE" cooccurrence
            Asked 2022-Mar-24 at 19:28

            I am starting with a data frame and list like those that follow.

            ...

            ANSWER

            Answered 2022-Mar-24 at 19:28

            You can do it with the subset command:

            Source https://stackoverflow.com/questions/71592266

            QUESTION

            Location of Rotated Point
            Asked 2022-Feb-14 at 06:14

            Question: How do I get the location of a point after rotation?

            Goal: I want to create a triangle given two angles. The user can manipulate two angles (a0,b0) and the program will determine the third vertex based on the intersection of the two sides.

            Explanation: To find the point of intersection of the two sides, I need four points: the endpoints for l1 and l2. To keep track of the points, I created vertices=[]. But the array doesn't update the location of the points after the user rotates the sides and changes (a0,b0).

            Thus, when I retrieve my points, two of them are in their initialized position, and have not been updated after the user rotates the sides. I've searched for this problem online, but to no avail. Any help is appreciated.

            MWE:

            ...

            ANSWER

            Answered 2022-Feb-14 at 06:14

            In a word: trigonometry. Instead of using the rotate() function to rotate the drawing frame of reference, use trig to calculate the various vertex positions. Here's code with comments which hopefully explain how this is done:

            Source https://stackoverflow.com/questions/71103887

            QUESTION

            How to calculate position of a moving object on a line
            Asked 2021-Dec-10 at 20:13

            So basically I'm making a pool game (sort of) on c++. I'm still thinking about the theory and how exactly to make it before I start coding and I'm a bit stuck. So the ball starting coordinates are given and also an input is given on how much power is going into the shot and the direction of the shot with coordinates.

            Example:

            ...

            ANSWER

            Answered 2021-Dec-10 at 20:13

            You probably want to work in terms of orthogonal components, basically thinking of the displacement of the ball in terms of deltaX and deltaY instead of finding a line it will travel. Conveniently, you are already in rectangular coordinates and can compute your changes in x and y followed by scaling them by your power factor. For example, here, deltaX = 2*(280-230) or -100, so the destination will be 280 + -100, which equals 180.

            To account for the edges, you bound the movement in any direction to be within the 4 edges. You'll have some extra displacement if it strikes the edge. You might think of a bounce as reversing some of the remainder and then recursively call your moveBall function with power 1 when given the location on the edge the ball strikes plus the excess deltaX and deltaY changed in sign appropriately. If moveBall took std::pair startingPosition, std::pair displacement, int power, if it hits the wall, you'll return moveBall(locationOnEdge, predictedLocationBasedOnExcess, 1). This setup will recursively call itself as many times as is needed until the ball finally finds its ending position (a ball can bounce off edges multiple times).

            For example, if you had an edge at x = 200 and y = 100 (meaning your asserted desired output was different), you'd have a remaining deltaX of -20 and deltaY of 50. Since the ball was traveling up and to the left, it will bounce down and to the left. You'd call moveBall with starting location (200, 100), displacement (-20, -50), and power 1.

            I'm doing some guesswork here since you didn't define the expected behavior when the ball bounces off an edge.

            Source https://stackoverflow.com/questions/70308752

            QUESTION

            unable to figure out the test case for wrong output
            Asked 2021-Apr-22 at 18:14

            This is the problem statement

            https://www.codechef.com/status/TLG I have written this code, but it is failing some test case.... and I cant figure out which one,It is working fine on the test cases I tried but when I submitted it on codechef it didnt pass a test case it seems,can someone please help.... Thank you !

            The game of billiards involves two players knocking 3 balls around on a green baize table. Well, there is more to it, but for our purposes this is sufficient.

            The game consists of several rounds and in each round both players obtain a score, based on how well they played. Once all the rounds have been played, the total score of each player is determined by adding up the scores in all the rounds and the player with the higher total score is declared the winner.

            The Siruseri Sports Club organises an annual billiards game where the top two players of Siruseri play against each other. The Manager of Siruseri Sports Club decided to add his own twist to the game by changing the rules for determining the winner. In his version, at the end of each round, the cumulative score for each player is calculated, and the leader and her current lead are found. Once all the rounds are over the player who had the maximum lead at the end of any round in the game is declared the winner.

            ...

            ANSWER

            Answered 2021-Apr-22 at 18:14

            Unless I'm missing something, you don't need to store the scores for each round in an array at all.

            You only need a two element array, indexed by player number, to hold the total/accumulated scores

            Just remember the "best" round (largest lead) and the player that had it as you read in the data.

            Here's what I came up with [it passes the submission for all data]:

            Source https://stackoverflow.com/questions/67216589

            QUESTION

            Stuck with html table
            Asked 2021-Mar-25 at 17:33

            I am trying to create following table.sample of table

            My Code

            ...

            ANSWER

            Answered 2021-Mar-25 at 17:30

            It is just cell spacing

            Source https://stackoverflow.com/questions/66804632

            QUESTION

            Calling findViewById() from an object
            Asked 2021-Mar-07 at 18:21

            I'm practising an android app development and writing score board of billiards.

            ...

            ANSWER

            Answered 2021-Feb-02 at 11:41

            QUESTION

            Javascript unexpected outcome
            Asked 2020-Sep-01 at 10:34

            I am doing an excercise that challenges me a bit, and I just thought that might be a good idea to ask for some help here. I know it might be very easy question for the majority of you, but as I am new to coding hope this won't botter you too much.

            Below is my code associated with the excercise. The code shouldn't run in my opinion as the var weapon is not specified. The problem is that the code runs and the console visualises some outcome.

            I would assume there is something wrong with my conditional statements, but might be wrong..

            ...

            ANSWER

            Answered 2020-Sep-01 at 10:24

            Your code result does not depend on weapon. Have a look at what you have defined

            Source https://stackoverflow.com/questions/63685750

            QUESTION

            Placing multiple lists inside another list and displaying in a listbox in tkinter? Tried but got curly brackets in some text
            Asked 2020-Jun-16 at 15:03

            I am trying to make this calculator for my work involving fees for items with different categories but the listbox is where I am stuck. I am trying to display all the items in the list box using the list_all variable while still applying different fee variables for the items selected for each individual list. The list comes out like this. But I am trying to put each item on a single line as well as remove the brackets placed around some of the items, I tried to find a solution but I could not find anything.

            ...

            ANSWER

            Answered 2020-Jun-16 at 15:03

            QUESTION

            How to prevent any player Input if the object is moving
            Asked 2020-May-19 at 14:16

            I am creating a clone of Billiards and I cannot work out how to stop the player from interacting with and launching the ball while it is still moving; below is my attempt. I have placed an if statement that checks whether the ball is moving on both the mouseDrag and mouseUp functions. I have also tried using isSleeping() but this caused the ball to not move at all.

            If possible I would like to apply this method to all of the balls and not just the cue ball; so that all balls have to have stopped before any actions may happen. This is currently in my "player" script, if I should move it a GameManager script please let me know.

            ...

            ANSWER

            Answered 2020-May-19 at 14:16

            if your test speed == 0 is not functional, you could record the last position of the ball, and set a boolean isMoving = true, if actual position of ball is different thant the last, then record the lastposition and so on

            Source https://stackoverflow.com/questions/61891798

            QUESTION

            No' Overload for method 'Normalize' takes 1 arguments error code: CS1501
            Asked 2020-May-17 at 16:33

            I'm currently working on creating a clone of Billiards in 2D; I'm fairly new to coding in general but I have used the Normalize method a few times and never had this issue. I have removed "using System.Numerics" since it was causing an issue with 'Vector2'.

            The variable "shootDistance" is a float with no value assigned.

            ...

            ANSWER

            Answered 2020-May-17 at 16:33

            Normalize takes Vector3 or Vector2 but returns a Vector3, so you cast to Vector2 the return value, you have to write: (positionB and positionA are Vector3 or Vector2)

            Source https://stackoverflow.com/questions/61854778

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install billiards

            Open the index.html file using your preferred web browser. For example:.
            Clone this repository. git clone github:HarrisonMc555/billiards.git
            Install npm modules. npm install
            Build the package. npm run build
            Open the index.html file using your preferred web browser. For example: xdg-open index.html

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/HarrisonMc555/billiards.git

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            gh repo clone HarrisonMc555/billiards

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