Pong.js | HTML5 configurable pong game | Game Engine library
kandi X-RAY | Pong.js Summary
kandi X-RAY | Pong.js Summary
Configurable JavaScript Pong game in the browser. Uses Pixi.js for rendering. Available stand-alone or as npm module for Browserify.
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Trending Discussions on Pong.js
QUESTION
I'm running into problems loading my JS game onto a div, which ultimately should show the game below the header, however it's showing below the footer instead. Anyone know how I can fix this? Thanks in advance. How It's Supposed to Look
JS FILE
...ANSWER
Answered 2020-Jun-12 at 00:07Instead of
QUESTION
Basically, I need the data inside "window["_securedTouchToken"] = [data] ", but since the website is coded in javascript and my code is in C#, I have no clue what to do. I'm currently using RestSharp as well as NewtonsoftJson too.
My Code:
...ANSWER
Answered 2020-Apr-01 at 20:19JavaScript Code is not executed in a WebRequest. For that you need an Javascript interpreter, which is built into every browser. You can evaluate JavaScript in C# using libraries like Jint. But this is not recommended, because you would need to pass every JS source file from the Page into that.
I think what you need is CEFSharp, which basically is a Browser that you can embed into your app. Good tutorial..
If you want to make it using WebRequests though, you need to look at the JS yourself and reverse engineer the JS Code to implement it in C#.
QUESTION
Every time I run the app and open the console this error "pong.js:25 Uncaught TypeError: canvasContext.fillRect is not a function at drawEverything (pong.js:25)" keeps coming up every second, at first I thought it was because I didn't spell "fillRect" properly, but I cannot figure out why this is happening, any ideas? Thanks
...ANSWER
Answered 2019-Dec-07 at 16:58your are overriding your fillRect function with string
QUESTION
I recently decided to learn socket.io, to make something real-time. I wrote something up, following the Get Started page on the site, and tested it locally until I got it working properly.
I uploaded it to my server using the same process as anything else. I ran it on port 8002, and added it to my reverse proxy (using http-proxy-middleware) under /pong/*
. I then proxied /socket.io/*
to port 8002 before it worked. However after inspection with Firefox I noticed that socket.io was only using polling as a transport method and not websockets, and after some further thought I decided that sending /socket.io/*
to 8002 is not going to be good when using socket.io on other projects in the future.
So I ask, how do I get multiple socket.io programs running behind a reverse proxy, using websockets as a for transport?
proxy.js ...ANSWER
Answered 2018-Oct-03 at 22:03So I did some more research and came upon a solution. I opened the port 8002 on my EC2 so that I could poke around looking for socket.io.js
.
Essentially what I found is socket.io.js
was located at /pong/pong/socket.io.js
because I set path in pong.js to "pong", which, in hindsight make sense, the proxy adds one "pong", while socket.io itself is capturing "/pong".
Knowing this I removed the path option in pong.js, so that socket.io.js can be found at /pong/socket.io/socket.io.js
. I then made the client point to this by changing the script tag and path option in index.html.
QUESTION
The ball seems to bounce off one side of the paddle, but when it comes from the side it glitches through the paddle. I just can't find a way behind it and it really bothers me. I am using some logic gates to define where the ball's direction is need to be invereted
...ANSWER
Answered 2017-May-07 at 03:18Could not see directly what the problem was with your code so i just rewrote the code with the ball, bat (paddle) test function in the ball Object and called from the players object. ball.checkPad(player); tests if the ball has hit the players bat. To help picture what is happening I have slowed it all down and made the bats real phat. When the ball hits the bat it will turn yellow and the bat red for a second or so.
There is plenty of comments in the parts you asked about,
Hope it helps
Demo copied from OP question.
QUESTION
I've created a script for a bouncing ball, and I wanted to try to add another ball to make it more interesting. But the code doesn't seem to work and add another ball as I'm trying to do. I want to use the same function to do that because its more compact and flexible.
...ANSWER
Answered 2017-May-05 at 20:06Both CircComp
objects call GameArea.clear()
in updateGameComp
. You should only clear the canvas once, before drawing anything, probably in updateGameArea
.
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