Pong.js | HTML5 configurable pong game | Game Engine library

 by   KanoComputing JavaScript Version: 0.0.7 License: GPL-2.0

kandi X-RAY | Pong.js Summary

kandi X-RAY | Pong.js Summary

Pong.js is a JavaScript library typically used in Gaming, Game Engine applications. Pong.js has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can install using 'npm i pong.js' or download it from GitHub, npm.

Configurable JavaScript Pong game in the browser. Uses Pixi.js for rendering. Available stand-alone or as npm module for Browserify.
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              Pong.js has a low active ecosystem.
              It has 39 star(s) with 6 fork(s). There are 27 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 4 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Pong.js is 0.0.7

            kandi-Quality Quality

              Pong.js has 0 bugs and 0 code smells.

            kandi-Security Security

              Pong.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Pong.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Pong.js is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              Pong.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.
              Pong.js saves you 250 person hours of effort in developing the same functionality from scratch.
              It has 609 lines of code, 0 functions and 26 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Pong.js
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            Pong.js Key Features

            No Key Features are available at this moment for Pong.js.

            Pong.js Examples and Code Snippets

            No Code Snippets are available at this moment for Pong.js.

            Community Discussions

            QUESTION

            Adding Javascript Game Into HTML Div
            Asked 2020-Jun-12 at 00:07

            I'm running into problems loading my JS game onto a div, which ultimately should show the game below the header, however it's showing below the footer instead. Anyone know how I can fix this? Thanks in advance. How It's Supposed to Look

            JS FILE

            ...

            ANSWER

            Answered 2020-Jun-12 at 00:07

            QUESTION

            How to obtain JS values using C#
            Asked 2020-Apr-01 at 23:08

            Basically, I need the data inside "window["_securedTouchToken"] = [data] ", but since the website is coded in javascript and my code is in C#, I have no clue what to do. I'm currently using RestSharp as well as NewtonsoftJson too.

            My Code:

            ...

            ANSWER

            Answered 2020-Apr-01 at 20:19

            JavaScript Code is not executed in a WebRequest. For that you need an Javascript interpreter, which is built into every browser. You can evaluate JavaScript in C# using libraries like Jint. But this is not recommended, because you would need to pass every JS source file from the Page into that.

            I think what you need is CEFSharp, which basically is a Browser that you can embed into your app. Good tutorial..

            If you want to make it using WebRequests though, you need to look at the JS yourself and reverse engineer the JS Code to implement it in C#.

            Source https://stackoverflow.com/questions/60976878

            QUESTION

            I keep getting the error "canvasContext.fillRect" in this following code
            Asked 2019-Dec-07 at 16:58

            Every time I run the app and open the console this error "pong.js:25 Uncaught TypeError: canvasContext.fillRect is not a function at drawEverything (pong.js:25)" keeps coming up every second, at first I thought it was because I didn't spell "fillRect" properly, but I cannot figure out why this is happening, any ideas? Thanks

            ...

            ANSWER

            Answered 2019-Dec-07 at 16:58

            your are overriding your fillRect function with string

            Source https://stackoverflow.com/questions/59228259

            QUESTION

            Putting socket.io behind a reverse proxy?
            Asked 2018-Oct-03 at 22:03

            I recently decided to learn socket.io, to make something real-time. I wrote something up, following the Get Started page on the site, and tested it locally until I got it working properly.

            I uploaded it to my server using the same process as anything else. I ran it on port 8002, and added it to my reverse proxy (using http-proxy-middleware) under /pong/*. I then proxied /socket.io/* to port 8002 before it worked. However after inspection with Firefox I noticed that socket.io was only using polling as a transport method and not websockets, and after some further thought I decided that sending /socket.io/* to 8002 is not going to be good when using socket.io on other projects in the future.

            So I ask, how do I get multiple socket.io programs running behind a reverse proxy, using websockets as a for transport?

            proxy.js ...

            ANSWER

            Answered 2018-Oct-03 at 22:03

            So I did some more research and came upon a solution. I opened the port 8002 on my EC2 so that I could poke around looking for socket.io.js.

            Essentially what I found is socket.io.js was located at /pong/pong/socket.io.js because I set path in pong.js to "pong", which, in hindsight make sense, the proxy adds one "pong", while socket.io itself is capturing "/pong".

            Knowing this I removed the path option in pong.js, so that socket.io.js can be found at /pong/socket.io/socket.io.js. I then made the client point to this by changing the script tag and path option in index.html.

            pong.js

            Source https://stackoverflow.com/questions/52618697

            QUESTION

            Collision between ball and paddle in pong game on canvas
            Asked 2017-May-07 at 03:18

            The ball seems to bounce off one side of the paddle, but when it comes from the side it glitches through the paddle. I just can't find a way behind it and it really bothers me. I am using some logic gates to define where the ball's direction is need to be invereted

            ...

            ANSWER

            Answered 2017-May-07 at 03:18

            Could not see directly what the problem was with your code so i just rewrote the code with the ball, bat (paddle) test function in the ball Object and called from the players object. ball.checkPad(player); tests if the ball has hit the players bat. To help picture what is happening I have slowed it all down and made the bats real phat. When the ball hits the bat it will turn yellow and the bat red for a second or so.

            There is plenty of comments in the parts you asked about,

            Hope it helps

            Demo copied from OP question.

            Source https://stackoverflow.com/questions/43824474

            QUESTION

            Canvas is displaying a single object instead of multiple
            Asked 2017-May-05 at 20:06

            I've created a script for a bouncing ball, and I wanted to try to add another ball to make it more interesting. But the code doesn't seem to work and add another ball as I'm trying to do. I want to use the same function to do that because its more compact and flexible.

            ...

            ANSWER

            Answered 2017-May-05 at 20:06

            Both CircComp objects call GameArea.clear() in updateGameComp. You should only clear the canvas once, before drawing anything, probably in updateGameArea.

            Source https://stackoverflow.com/questions/43812598

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Pong.js

            You can install using 'npm i pong.js' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            npm i pong.js

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            gh repo clone KanoComputing/Pong.js

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            git@github.com:KanoComputing/Pong.js.git

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