Snake3D | Programming Snake as 3D Version with P5js | Game Engine library
kandi X-RAY | Snake3D Summary
kandi X-RAY | Snake3D Summary
Inspired by The-Coding-Train Snake-Redux Video, I decide to programm my version of Snake in 3D with the same look. Just JavaScript and p5js make it possible :blush:. Move the mouse up and down for changing the angle of view and use the arrow keys for moving the snake. Reach the red block to feed the snake that it grows. Play it here:
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Top functions reviewed by kandi - BETA
- Disconnects node to remote AudioNode .
- create media element
- Counts the intervals in the average
- Draw the game .
- Initialize Hammer .
- 12 . 2 Primary Expression
- Function used to select files
- Groups intervals by tempo .
- Gets the next token of expression .
- returns the peaks at the given tempo
Snake3D Key Features
Snake3D Examples and Code Snippets
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QUESTION
I have created a stacked barchart in Bokeh and now would like to add pictures to the hoverTool as I have seen it has been done here: https://docs.bokeh.org/en/latest/docs/user_guide/tools.html
...ANSWER
Answered 2020-May-13 at 11:58Since each renderer has to have its own image, you cannot incorporate the image data within the data source. But since you're already using a separate hover tool for each renderer, you can just directly embed image URL within the tooltip HTML template.
The code below demonstrates it by using the HTML that Bokeh generates for tooltips when you pass a list of tuples to HoverTool
. But it can be adapted to your needs.
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