rock-paper-scissors | You can play a game of rock paper scissors | Game Engine library
kandi X-RAY | rock-paper-scissors Summary
kandi X-RAY | rock-paper-scissors Summary
You can play a game of rock paper scissors with the computer
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QUESTION
I'm making a rock, paper, scissors game, but it seems doesn't work well. I've tried looking for mistakes though I can't find any. When I click the image, it doesn't pop out as well as the text/message. The console said:
...ANSWER
Answered 2021-Jun-08 at 08:02You have misspelled the imageDatabase, it should be imagesDatabase
QUESTION
import tkinter as sg
from random import randint
import time
t = ["rock", "paper", "scissors"]
comput = t[randint(0, 2)]
def comput_score():
if comput == '1':
comput = 'rock'
if comput == '2':
comput = 'paper'
if comput == '3':
comput = 'scissors'
print(comput)
def score():
comput_score = 0
player_score = 0
def end():
pass
#rock = 0, paper = 1, scissors = 2
###### player = rock
def play():
global player_score
global comput_score
player = input("Choose rock-paper-scissors(or end to end the game): ").lower()
if player == "rock":
if comput == "rock":
print("Computer choose rock")
print("TIE!")
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if comput == "paper":
print("Computer choose paper")
print("HA! Paper beats rock")
comput_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if comput == "scissors":
print("Computer choose scissors")
print("Awesome, You Won! rock beats scissors")
player_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
##### player = paper
if player == "paper":
if comput == "rock":
print("Computer choose rock")
print("Awesome, You Won! paper beats rock")
player_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if comput == "paper":
print("Computer choose paper")
print("TIE!")
if comput == "scissors":
print("Computer choose scissors")
print("HA! Scissors beats paper")
comput_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
##### player = paper
if player == "scissors":
if comput == "rock":
print("Computer choose rock")
print("HA! Rock beats scissors")
comput_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if comput == "paper":
print("Computer choose paper")
print("Awesome, You Won! scissors beats paper")
player_score = +1
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if comput == "scissors":
print("Computer choose scissors")
print("TIE!")
print("you score: " + str(player_score))
print("copmuter score: " + str(comput_score))
if player == "end":
end()
play()
end()
print("hiiii")
...ANSWER
Answered 2021-Jun-07 at 05:37You have defined 'player_score' in the 'score' function, but do not call this function. And in the 'score' function you need to define the 'player_score' as global
QUESTION
EDIT: While this question has been answered and very well, I wanted to share another answer I found that I think explains the issue more in depth just for the sake of learning: Javascript - Are DOM redraw methods synchronous?
Rock Paper Scissors Github Project
The issue: I am writing a program Rock Paper Scissors for The Odin Project. This calls a function updateElements() to change the textContent of on page variables to display the round statistics. This functions works properly until the win condition is met in the function roundCounter(); however, roundCounter() should not be called before the function updateElements() completes.
updateElements() -> roundCounter() -> globalReset()
A win or loss condition is met when any of the round counting variables reaches 3. This can result in a win, draw, or loss. In any condition being met a prompt occurs which asks the player to either begin a new game or not. This is my error, it seems that the win condition is somehow met prior to updateElements() being able to finish updating the DOM.
Console logs left from when it was console only, show that the variables are on the correct iteration. One possible solution that my mentor and I worked on was causing a timeOut to occur prior to roundCounter() being called. This does work if set to anything greater than 20ms. Yes this is a solution. I am here asking for more understanding on what and why this issue is happening. Why does the DOM not draw the new values before the next function? Why does the prompt stop the DOM from updating? Any help would be much appreciated!
...ANSWER
Answered 2021-Mar-11 at 02:19There are 2 things to know here:
When you use
prompt
(or its siblingsalert
andconfirm
), everything on the page stops until the box is dismissed. (other JS doesn't run, and the browser can't repaint.)The browser waits to repaint the screen until the main thread's JavaScript execution is finished.
If you change the DOM, then immediately call prompt
, the DOM update will not be seen until after the prompt
finishes and the thread ends.
Here's a simpler example of this problem in action:
QUESTION
I pushed my rock-paper-scissor game on github just now and the images on the media folder is not loading.
Here is the link to the repository: https://github.com/jove0610/Rock-Paper-Scissors
I tried going to the images manually and it loads fine..
https://jove0610.github.io/Rock-Paper-Scissors/media/rock.jpg
https://jove0610.github.io/Rock-Paper-Scissors/media/paper.jpg
https://jove0610.github.io/Rock-Paper-Scissors/media/scissors.jpg
Here is the code:
...ANSWER
Answered 2021-Feb-27 at 13:33nevermind I got it done now... it looks like I have to write "media/rock.jpg" in the source instead of "/media/rock.jpg"
QUESTION
So, basically, the main idea for this project is that I wanted to change the background color by using the jcombobox
method. and the background will change with the option chosen when the button(proceed) is clicked. The background color chosen will then be implemented to the next page when the button is clicked. The background that im talking about is the background for all the JPanel(including the other page's JPanel). If (getsource() == f2.btenter2) , it will go to f2(2nd file) btenter2(button)'s when clicked.
ANSWER
Answered 2021-Feb-24 at 19:05The background assigned by the renderer is overriden by the selection background color of the JList that is used in the popup for the combo box.
QUESTION
guy. I'm novice programmer.
I have question for nuxt use vuex get data for api.
so data call in vue value null but in dev tool vue has data.
How to use getters in nuxt.
In getters and state chachange: menuList has array data but in component not data.
Component MenuList> computed> menuList: undefined.
This my menu_list.vue code.
...ANSWER
Answered 2021-Feb-25 at 07:11I will advice you to use mapActions and mapGetters that are imported from vuex.
import { mapGetters, mapActions } from 'vuex'
QUESTION
Hello im looking for someone to help me solve this problem. the table doesn't want to exceed. is there any way that can help this problem
...ANSWER
Answered 2021-Feb-10 at 22:47in short, do not use the null layout manager (p1.setLayout(null);
)
otherwise, since you are not using any layout manager, you must set the position and size of every component - this is not being done for the scroll pane. Add something like:
QUESTION
I was building this Rock-Paper-Scissors game against the computer and I need to figure out how to let the user know what the choices of the computer were. I used numbers to determine the winner but now I need to use a String to actually make the decision of the computer clear enough.
Here is my code:
...ANSWER
Answered 2020-Dec-23 at 11:48You can use String.valueOf(int)
QUESTION
The computer always gives the same input.
For example :example or example2
As in the example, I always choose the rock and the computer always chooses the paper. What should I do to make the computer give a different result?
Probably there is something wrong with the last function but I couldn't find it. Can someone help me please?
...ANSWER
Answered 2020-Dec-19 at 21:42The TL;DR answer is this:
- You are comparing
input
andcomputerInput
with=
, when you should be using==
- You made a function called
getRandomMove()
, which I suspect you mean to use to setcomputerInput
, but you haven't actually called it anywhere, socomputerInput
starts off uninitialised and is then assigned to accidentally because of the mistake above.
But since I'm bored, lets walk through why it behaves like it does:
QUESTION
My Problem(s): The problem now is that whenever I enter a number of times to play, it just ignores it and plays forever. It is also not updating the score even though I have global variables and I am adding to them every time there is a win or loss.
Also, I do not want to ask the player(s) for their names every time they play (only when using the "out of a certain number of points function of the game). Any suggestions/help would be greatly appreciated!
My code is below for reference:
...ANSWER
Answered 2020-Nov-26 at 03:27Okay so the mistake is:
while PlayWith != "computer" or "friend" or "exit":
try this thing:
while PlayWith != "computer" or PlayWith != "friend" or PlayWith != "exit":
And sorry if this does not work
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