dungeons | A shell like random maze game | Game Engine library
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kandi X-RAY | dungeons Summary
Dungeons is so evil.
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QUESTION
I'm trying to implement a method to copy dungeons in a game managment app.
Here is an example of a Dungeon to be copied:
...ANSWER
Answered 2021-May-03 at 20:39You can use the spread operator in JavaScript.
In your case, it can be done by
const newObject = {...oldObject};
For more information read this blog https://medium.com/@kevinlai76/the-spread-operator-deep-and-shallow-copies-d193ac9b58bf
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
I've been learning Python off and on over the last 8 months. I understand the syntax for lists, tuples, sets and dictionaries. For fun I'm trying to create a character generator sheet for Dungeons and Dragons. I've got the program to randomly roll for my strength, charisma etc. Now I want to be able to ask the user, "What type of weapon do you want to use?" Get_Weapon_Choice, then pull up a list of that weapon type. I've tried creating a list weapon_Choices = ['Bow', 'Sword', ]. Then I created 2 other lists, bow = ['short', 'long', 'crossbow'] and swords = ['short', 'long'] I know how to get input from the user, but I don't know how to take that input and print the list, I'm printing the variable name.
chooseWeapon = input('What type of weapon would you like? Bow or Sword?')
How do I use chooseWeapon to compare to weapon_Choices to make sure they didn't enter something like Spells, then use chooseWeapon to print either the bow[] list or the swords[] list?
Do I need to use MySQL along with Python? and create tables and then search the tables instead of lists?
TIA! Don
...ANSWER
Answered 2020-Dec-02 at 13:58You can create a dictionary:
QUESTION
I am making a mod for dungeons of dredmor. When I run the code through a syntax checker or a formatter I get this error:
Unable to parse any XML input. Error on line 6: The element type "skillDB" must be terminated by the matching end-tag "
".
Here is my XML:
...ANSWER
Answered 2020-Nov-09 at 17:48There are several syntactic issues with your XML, including:
The first
skill
element has an opening tag that is self-closing and an end tag. Delete the/
character:
QUESTION
I don't know how to properly enter a variable into a json key. I end up getting errors on the key directly afterward. The variable I want to enter is right after ["members"] where it says str(uuids[count]).
...ANSWER
Answered 2020-Nov-18 at 16:06Well, that's seems that the key dungeons
didn't exist in some of the json.(And the experience, too).You could try dict.get
and then to check whether it exists,
Also, you could use zip
to iterate both the uuids
and data["guild"]["members"]
without use a index to count them.Code below:
QUESTION
I'm building a small D&D side project, but having trouble navigating my way through JavaFX. I'm attempting to move through several scenes while remaining on the same stage. I'm using an MVC design and passing though the primaryStage whenever the controller is called. However, when I try to call from my UI class and get the stage from my controller, it throws a InvocationTargetException.
Main Class:
...ANSWER
Answered 2020-Oct-27 at 20:59You've got an initialization order issue. In your StartMenuCtrl
constructor, you're passing a reference to this
to the StartMenuUI
constructor. The StartMenuUi
constructor then calls initComponents
, which calls startMenuCtrl.getStage()
... but that method returns null
because the StartMenuCtrl constructor has not finished executing, and has not yet initialized its primaryStage
field.
Try reordering the lines in the StartMenuCtrl constructor so they're in this order:
QUESTION
I am trying to add the user's response into the URL. My code is
...ANSWER
Answered 2020-Oct-22 at 03:52Add name
and cutename
as arguments in dungeon
function.
QUESTION
I'm programming a simple application to help with tracking combat information for dnd using python and tkinter. I started with the input page and it worked fine, but when I started to use tabs to allow the user to access a help page, strangely it cut off about half of the original output, the only thing I changed is using ttk and my_frame 1 instead of root. I've tried changing .place to .grid and it worked to some degree, although instead it displayed the buttons in strange positions in front of the rest of the outputs. Then I tried adding blank lines on the help tag, this did work but it seems quite ineffective and time consuming. I can guess from this there's no space but the geometry was set to 500x500 which should be plenty. So I'm trying to figure out what's going wrong. Thanks for reading! (Also it isn't quite complete yet hence why the next page function does something random) This is the code:
...ANSWER
Answered 2020-Oct-17 at 03:02It is because you haven't made the notebook large enough, and haven't requested that it expand to fill the available space. You're relying on the default size of the notebook, and you're putting more things in than will fit. Plus, you're using place
instead of pack
inside the notebook, and place
won't cause the containing window to grow or shrink. This is one of the disadvantages to using place
as a general purpose layout mechanism.
The easy solution is to use the options that pack
supports, such as fill
and expand
, though without knowing what your full UI should look like it's hard to say if that's the correct solution or not.
QUESTION
I am in the process of modulating my code for a game that I wrote. When I modulated the player class, I add all the additional parameters/arguments so it can be separated. I kept the keybinding within the the main game module.
The keybinding code look like this
...ANSWER
Answered 2020-Oct-04 at 15:20The onkey function only allows a function with no arguments hence it is not possible to use functions with arguments hence why it doesn't work.
https://docs.python.org/2/library/turtle.html#turtle.onkey
But... If you use
turtle.onkey((lambda:player.go_left(walls)), "Left")
it will work because you are creating a function within a function which will express the output as if it had no arguments.
QUESTION
The point of this project is simple, but some pointers form anyone who feels they have something to add would be appreciated.
Purpose: The application's purpose is to enter an account on Myth-Weavers (https://www.myth-weavers.com/) and return the names of all Dungeons and Dragons sheets that have been created on the account. This
The app should also be able to take a direct link (https://www.myth-weavers.com/sheet.html#id=2311944). This is theoretically possible because you are able to access the link and associated sheet without being logged into Myth-Weavers.
PART ONE: I need to be able to have the application enter the site and use my log-in credentials to enter my account. When I log into the site the following form data is sent on the network:
...ANSWER
Answered 2020-Sep-30 at 21:15You should make the first request using requests.Session()
to get the cookies and send them back when you make the post /login.php. Also, you can use beautifulsoup to get all the input name/value in the login form, so you just add your username/password (so you don't hardcode anything other than username/password)
The password is md5 hashed, so you can use hashlib
to encode it
The following make the login call :
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