SPACESHIPS | And shooty fun gun | Game Engine library
kandi X-RAY | SPACESHIPS Summary
kandi X-RAY | SPACESHIPS Summary
Shooty death fun! Splosions! Colory spaceships!.
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QUESTION
I'm trying to learn the design pattern norme (like refacturing guru), and i have some problem to understand how i could merge the idea of bad design with public getter/setter and factory/Builder that need "out of constructor" variable setter.
for example with the answer of this article to article to Design pattern
As you can understand, each object will need a lot of informations, and adding part should set the needed informations, but to be able to do it, it need accessor to my variable outside the constructor.
Help me figure out what i'm missing.
--- Edit To be more precise, Let's say i have 2 class : CombatObject <---- Spaceships And i have a factory that will create different type of spaceships (principally because i don't want to create more than 10 class just to change the stats of the objects)
in this case, getter/setter are not a bad design (or are they?)
...ANSWER
Answered 2021-May-14 at 17:49Ok i think the comments are right, the way i see the solution is the following :
No Setter, the only way to interact with the object will be with function with a purpose. For exemple, modify HP, add a DoDamage function that will return false if the ship is destoyed and will internally modify the hp (and maybe the damage too, etc..)
Getter can be public, but of course, only "const &"
Clone method is a good idea for future development (prototype pattern)
QUESTION
I am making a spaceship game where you control a spaceship and fire bullets to destroy enemy spaceships. When you click the try again button when you lose, you should be able to both replay and close the game. However, even though I was able to play multiply times, I wasn't able to close the window. I think this has something to do with the if statement that checks if the try again button is clicked. Or maybe it has something to do with something else. How can I fix it so I can close the window at all times?
This is my current code:
...ANSWER
Answered 2021-Apr-13 at 15:51You can't do it like that. Never run the main application loop recursively. The issue is
QUESTION
I am making a spaceship game where you fire bullets at enemy spaceships and collect coins. When you click the start button, the game is supposed to start. However, when I try clicking the start button, the game doesn't start! Is something wrong with my if statement to identify if the start button is clicked?
This is my current code:
...ANSWER
Answered 2021-Apr-12 at 17:39Use a pygame.Rect
object and the method collidepoint
:
QUESTION
As I'm using this technique to get dummy data from SWAPI.
ANSWER
Answered 2021-Feb-10 at 19:28Update 1
I edit my answer to use Typescript.
I think that what you want to do is just filter your response by title, so you can just do that:
QUESTION
I have a Missile
class that gets the Player
's position when the spacebar is pressed. .fire()
uses this position to shoot a missile. It only shoots one at a time, how would I shoot multiple? I heard using a list would help.
ANSWER
Answered 2020-Nov-26 at 15:36You have to create a Group for the missiles. When SPACE is pressed create a new instance of Missile
and add it to the list:
QUESTION
Well I made a game. It basically works like this. Every half second it enters my if condition makes necessary calculations after then it prints everything to the console. This is my Game loop.
...ANSWER
Answered 2020-Sep-10 at 13:20The problem is likely with the fact that you're using std::cout
. The way the standard output stream interacts with your terminal is as a continuous sequence of lines, which naturally scroll upwards as new lines are added. You need to get to a lower level of interaction with your terminal, at which you are able to better control its behavior.
One such option is using the ncurses library for Unix systems (or PDCurses for Windows command-line)
This will allow you to use the "fixed" terminal window, and set the values of characters on that fixed window.
QUESTION
I am making a program that has 2 spaceships battle. It is working so far but when we call the attack function we get this error:
...ANSWER
Answered 2020-Sep-07 at 19:31Try to rename the method "attack" then try again. Seems like an attribute and a method are called with the same name.
QUESTION
I am trying to create an "alien invaders" game by myself. In order to create enemies and player, I created a class called "entity" and made subclasses of it. Like Player, shootingEnemy, IdleEnemy. When coding I realised gathering them in a vector
would make my collision detection function much easier.
After searching on the internet I learned this is called "object slicing" and makes copies of of ony le base part of objects.
So the final version became this.
...ANSWER
Answered 2020-Sep-05 at 21:22The compiler tells you the truth. You have a pointer to an Entity
, which obviously does not have Shoot
method in its interface, so how could you possibly call it without any cast?
The idea behind dynamic polymorphism which you are trying to implement here is about having a common interface (your base class, Entity
), with specific implementation in each sub-class. So, publicly available methods signatures are going to be common for all subclasses, but not the implementations.
From the design perspective, cleanest approach would be to rename Entity
to ShootableEntity
and declare a pure virtual Shoot
method in there. Then all sub-classes shall provide some implementation.
If not all of them implement Shoot
, yet you are trying to use them generically in such manner, maybe you should reconsider the approach, eg. create two containers - for shootable entities and for non-shootable entities. Then, when iterating over shootable-entities (instances of classes which actually subclass ShootableEntity
, which contain Shoot
declaration), you could call Shoot
on base class' pointer without any problems.
Your Entity
does not represent any common interface, however. So, if you are trying to make use of polymorphism (so, you have a pointer to the base class, yet behind that pointer there's some concrete instance), such class won't do you any good.
In fact, the doc itself has a great explanation: http://www.cplusplus.com/doc/tutorial/polymorphism/
QUESTION
My deployed CRA website on Github Pages seems to be not working as it is working on localhost on my machine when i was using VS Code. Basically the site fetching some data from SWAPI and does some manipulations in various React components. It seems to be working just fine on my localhost. When I click on the very first button it brings up dropdowns for selecting spaceships for comparison, however when it is hosted on Github Pages, nothing happens when the button is clicked.
How it looks on localhost (second window loads on default and changes accordingly to settings in the first window):
And here is a deployed version:
Deployed site link: deployed site Github master branch: github
...ANSWER
Answered 2020-Sep-04 at 15:55QUESTION
My XML file stores paragraphs of text and has an attribute which defines what kind of paragraph it is.
For example :
...ANSWER
Answered 2020-Jul-23 at 10:19Some suggestions that may get you started.
► Use a class object to hold all the properties that your XML descriptors may require
► Pre-build a list of these objects that are known when the application is first built, with the option of editing their properties at both Design-Time and Run-Time, for customization purposes.
► Provide means to add more of these descriptors:
- dynamically - reading the XML Attributes of a Type when the XML file is laoded
- interactively - using the PropertyGrid to add elements to the collection of paragraph descriptors
- programmatically - allowing to add elements with a custom interface when requested at Run-Time.
You could also have code that saves new descriptor objects (serialized to disc, added to User Settings etc.)
In the example, a Custom Control - derived from RichTextBox - contains all the logic required to load XML data from a known schema, assigns a Paragraph Type descriptor (using a class object, XmlDescriptor
, for each Paragraph read).
Using this information, sends text to the RichTextBox container, formatting the new Selection with the parameters specified.
Note that the collection of XmlDescriptor
objects is exposed through the ParagraphsDescriptors
property. This collection can be edited using the PropertyGrid: you can modify existing descriptors or add new ones.
If you change the collection of descriptors, reload the XML to see the changes applied.
Use the custom RichTextBox LoadXml()
method (passing an XML string or overload the method to also pass the path of a file) to load the XML and apply the styles.
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