Snake-Game | classic Snake Game using HTML and Vanilla JS | Game Engine library
kandi X-RAY | Snake-Game Summary
kandi X-RAY | Snake-Game Summary
A remake of the classic Snake Game.
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Trending Discussions on Snake-Game
QUESTION
I'm native Korean, so I'm sorry for my poor English.
I made p5.js snake-game, but 'Food' object is not working. I debugged my code, so I wrote only the part where the problem occurred in the code.
...ANSWER
Answered 2021-May-06 at 07:35You need to use for...of
instead of for...in
. The difference is that for...in
iterates over the keys (indices) of the list, and for...of
iterates over the values.
For example, consider the following code:
QUESTION
I'm at my wits end for why this heroku push won't work.
I'm trying to push a single python script which is a Snake Game developed with the pygame library.
using the git push heroku master
command
I'm receiving this response
...ANSWER
Answered 2021-May-05 at 01:00The python version (python-3.7.2
) doesn't go in requirements.txt
, it goes in runtime.txt
(docs). requirements.txt
is for dependencies from PyPI.
QUESTION
I was trying to make a simple Snake-Game with REACT. Everything was good till I needed to use useEffect to move "snake" when keydown fire. When I try to put moveSnake() into useEffect it's giving me some error. When I move it and call it outside effect it's making an infinity loop. I'm using functional components. App.js is messed around because I was stressed out because it's not working and tried every single option. Hope you will get everything.
https://github.com/Pijano97/snake-game code is here, thanks. Also if someone can not access that, here is the code. The snake component just renders snakeDots with a map. Food component just creating random food on the map.
...ANSWER
Answered 2020-Dec-13 at 02:27The reason you're getting that error which says React limits the amount of re-renders to provent infinate re-renders is because you call moveSnake() inside your App() component, and moveSnake() calls setSnakeDots() which updates the state of snakeDots. When the state of snakeDots gets updated, your App component rerenders, which triggers the calling of moveSnake(), which calls setSnakeDots() which updates the state of your snakeDots which re-renders your App component. Your stuck in an inifinate loop here.
Something that might fix it(although I tested it and the game doesn't proceed past one step) would be setting your moveSnake() function in a timer like
QUESTION
So I made the typical beginner Python snake game, but I want to modify it so that Jpeg images pop up inside the snake game whenever the player reaches a certain milestone in points. For example, if the player reaches 5 points, picture 1 pops up and then picture 2 appears when the player scores 10 points.
Tutorial I followed to make the game is linked below: https://www.edureka.co/blog/snake-game-with-pygame/
...ANSWER
Answered 2020-Aug-26 at 20:24You should have a variable that stores the score. use an if statement to check if the score has been reached. Try adding this to the main loop:
QUESTION
I have tried to implement the snake game tutorial from the link but the screen closes instantly after running the .py file. I have looked up for the screen instantly closing error and tried fixing it by adding a run block but now the screen just becomes black whenever I try to draw a rectangle.
...ANSWER
Answered 2020-Jul-17 at 01:07You need to place your pygame.quit() command under the check events 'for' loop. Because what its currently doing is running through your program and once it completes the main loop once it quits:
QUESTION
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
namespace Snake
{
public partial class GameWindow : Form
{
private int glcontrolFieldWidth = 20, glcontrolFieldHeight = 20; //Playing Field
public int speedincr = 0; //Speed, Increase by 5% Check out GenerateFood()
public int GamePoints = -10; //Score
private int shaderProgram, color_attribute; //Shader Program
private int view, model, projection;//Shader Program
private Matrix4 ViewMatrix, ModelMatrix, ProjectionMatrix; // Matrix4
private List snake = new List() { new Point(1, 1) }; //Where the Snake Start off
private Point snakeDirection = new Point(1, 0);//Snake Direction
private Point mouse = new Point(); //Food
private Random random = new Random(); //Random Genereator
public bool bGameOver;
private static readonly Timer timer = new Timer();
public GameWindow()
{
//Form1.Designer
InitializeComponent();
// Centers the form on the current screen
CenterToScreen();
// Create a timer
//var timer = new Timer();
timer.Tick += new EventHandler(GameLoop);
timer.Interval = 150; // This is the snake inital speed
timer.Start();
// Generate an initial random position for the food
GenerateFood();
}
public void GameOver(bool bGameOver)
{
//Snake Collision with its own body
//for (int i = 0; i < snake.Count; i++)
//{
// //if Snake equal itself then snake hasn't touch any other parts of its body
// if (snake[0].X == snake[i].X || snake[0].Y == snake[i].Y)
// {
// this.bGameOver = false;
// //Console.WriteLine("Snake " + snake2[i].X + "," + snake2[i].Y);
// //Console.WriteLine("Snake2 " + snake[i].X + "," + snake[i].Y);
// }
// else
// {
// this.bGameOver = true;
// //Console.WriteLine(snake[i].X+","+snake[i].Y);
// }
//}
////---Display GameOver Message If Where Dead-- - //
//if (bGameOver == true)
//{
// Console.WriteLine("Game Over! Push Enter to Continue");
// if (bGameOver == false)
// {
// //Game Start Over
// }
//}
return;
} //GameOver Reset Game
public void GameLoop(object sender, System.EventArgs e)
{
// Update coordinates of game entities and check collisions
Update();
// UpdateWall check collisions with snake to bounce off wall
UpdateWall();
GameOver(bGameOver);
glControl.Invalidate();
} //Basic of the Game Loop
private void UpdateWall()
{
// Snake collison with Walls
if (snake[0].X < 1)
{
//snake[0].X = (glcontrolFieldWidth - 2) / 10; //Warp to right
//snakeDirection.X = (snake[0].X + glcontrolFieldWidth-2)/10;
//snakeDirection.X = (glcontrolFieldWidth-2)/10;
snakeDirection.X = (int)(glcontrolFieldWidth-0.5) / 10;
snakeDirection.Y = (int)(glcontrolFieldWidth-0.5) / 10;
Console.WriteLine("Snake hit left wall");
}
else if (snake[0].X > glcontrolFieldWidth - 2)
{
//snakeDirection.X = 0; //Warp to left
snakeDirection.X = (int)(glcontrolFieldWidth - 0.5) / -10;
snakeDirection.Y = (int)(glcontrolFieldWidth - 0.5) / -10;
Console.WriteLine("Snake hit right wall");
}
if (snake[0].Y < 1)
{
//snake.getFirst().y = windowHeight / 10; //Warp to bottom
//snakeDirection.Y = (snake[0].Y + glcontrolFieldWidth - 2)/10;
snakeDirection.X = (int)(glcontrolFieldHeight - 0.5)/10;
snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5)/10;
Console.WriteLine("Snake hit Top wall");
}
else if (snake[0].Y > glcontrolFieldHeight - 2)
{
//snake.getFirst().y = 0; //Warp to top
snakeDirection.X = (int)(glcontrolFieldHeight - 0.5) / -10;
snakeDirection.Y = (int)(glcontrolFieldHeight - 0.5) / -10;
Console.WriteLine("Snake hit Bottom wall");
}
} //Wall Collision
private new void Update()
{
// Calculate a new position of the head of the snake
Point newHeadPosition = new Point(snake[0].X + snakeDirection.X, snake[0].Y + snakeDirection.Y);
// Insert new position in the beginning of the snake list
snake.Insert(0, newHeadPosition);
snake.RemoveAt(snake.Count - 1);
// Check snake collision with the food
if (snake[0].X != mouse.X || snake[0].Y != mouse.Y)
{
return;
}
else
{
//Snake Grow
snake.Add(new Point(mouse.X, mouse.Y));
}
Console.WriteLine();
//foreach (Point aPart in snake)
//{
// Console.WriteLine(aPart);
//}
// Generate a new food(mouse) position
GenerateFood();
}//...more code.
...ANSWER
Answered 2020-Feb-19 at 08:48It is sufficient to evaluate if the head of the snake hits its body. Test if snake[0]
hits any element from 1 to snake.Count-1
.
You have to verify if the x component and (&&
) the y component is equal:
QUESTION
I am making a snake game in console, but whenever I write system("cls") in draw function it writes "Process exited with return value 3221226356" on Output screen. I think there is some memory leak but I couldn't find the exact reason why this is happening.
You can also see this code at: https://github.com/Lakshay-Dhingra/Snake-Game
Here's my code: //Compiled in Dev-C++(Windows) with mingw std-c++11 compiler
...ANSWER
Answered 2020-Jan-30 at 09:53unistd.h
is a UNIX header (Linux, MacOS, etc...), you shouldn't include it in a Windows project. That can be the reason.
The call is system("clear");
in a Linux SO.
You then have to replace functions like usleep()
that belongs to unistd.h
and is not usable in a Windows project.
I believe windows.h
has some similar functions.
QUESTION
I'm trying to wrap a console application game into a docker container and it's necessary to catch the arrow key pressed on keyboard.
The code is:
...ANSWER
Answered 2019-Oct-04 at 22:03You need to pass the -t
flag in addition to -i
to docker run
:
QUESTION
I'm trying to build my first android app. I installed Kivy, buildozer and coded "hello world" as here. Then, I input "buildozer android debug" and it threw an error, "bla bla bla sdk directory is not specified" in this command:
...ANSWER
Answered 2019-Aug-26 at 12:47You need to install the libffi headers. These come from the libffi-dev
package on Ubuntu, and usually something similar in other distros.
After that, clean the build by deleting the .buildozer
directory in your app dir and building again.
QUESTION
SUMMARY
There is an out of place rectangular red box at the bottom of my screen.
BACKGROUND
Using Chrome’s Developer Tools on my local dev workspace, I’ve pin-pointed the source of the issue to a relatively newly introduced canvas element, which I don’t fully understand. I’ve explored w3school’s doc along with Chris Coyier’s main blog post on HTML canvas and I don’t really understand how to use the canvas element properly in this situation.
MY CODE
Here is my reduced test case on CodePen.
Here is the HTML:
...ANSWER
Answered 2019-Aug-02 at 14:32Crimson is red change background: crimson; to whatever background color you wish.
Added:
Change this portion of .title
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