conways-game-of-life | The most interesting implementation Conway 's Game | Game Engine library

 by   Tebs-Lab JavaScript Version: Current License: Unlicense

kandi X-RAY | conways-game-of-life Summary

kandi X-RAY | conways-game-of-life Summary

conways-game-of-life is a JavaScript library typically used in Gaming, Game Engine, Unity applications. conways-game-of-life has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

I've written a lot about the Game of Life on Medium, so for more background on the game's history, head there. I was inspired to play around with the game, and have created this browser based implementation of the game, along with some fun modifications. You can get right down to business, and play around with all the modifications here.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              conways-game-of-life has a low active ecosystem.
              It has 30 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of conways-game-of-life is current.

            kandi-Quality Quality

              conways-game-of-life has 0 bugs and 0 code smells.

            kandi-Security Security

              conways-game-of-life has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              conways-game-of-life code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              conways-game-of-life is licensed under the Unlicense License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              conways-game-of-life releases are not available. You will need to build from source code and install.
              conways-game-of-life saves you 223 person hours of effort in developing the same functionality from scratch.
              It has 546 lines of code, 0 functions and 43 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of conways-game-of-life
            Get all kandi verified functions for this library.

            conways-game-of-life Key Features

            No Key Features are available at this moment for conways-game-of-life.

            conways-game-of-life Examples and Code Snippets

            No Code Snippets are available at this moment for conways-game-of-life.

            Community Discussions

            QUESTION

            Adding type annotations to classes in racket
            Asked 2021-Jan-22 at 21:12

            Trying to finish up an implementation of Conway's Game of Life in Racket and I'm adding types to everything. I'm having trouble figuring out what exactly I need to do to get the classes from the gui lib typed correctly.

            ...

            ANSWER

            Answered 2021-Jan-22 at 21:12

            In the definition of new-timer, you're trying to get the grd field of cv.

            And although cv is an instance of the class new-canvas%, its type does not include that field. You need to create a new Class type for new-canvas%. By convention, it should be a capitalized version like New-Canvas%.

            Source https://stackoverflow.com/questions/65838410

            QUESTION

            Threading Conway's Game of Life gives "variable used in lambda expression should be final or effectively final"
            Asked 2019-Dec-12 at 14:33

            I'm trying to update a bit of my Java since I work a lot with legacy code and we don't even have Java 8 there (meaning lambda expressions are not a part of it). So I got a project to do some threading and now I'm exhausted and can't understand anymore my errors quite well. At the moment, I have some expected errors, but I'm pretty sure they are happening because my {} are misplaced somewhere. So I'm here to humbly ask some help to figure out what the heck I'm doing wrong right now. Please and thank you.

            ...

            ANSWER

            Answered 2019-Dec-12 at 03:30

            The indentation is certainly all over the place. Many editors will fix that for you.

            A couple of your for statements don't have associated braces, which look as if should be present. I strongly suggest always using braces with for, if, while, etc.

            The Runnable lambda supplied to the Thread constructor is using l from the outer scope. Presumably you want the value of l at the time the Thread was constructed, rather the last value set at execution time. The easiest fix is just to copy to a local value immediately within the for loop.

            Source https://stackoverflow.com/questions/59297250

            QUESTION

            Should Conway's Game of Life have an infinite map or should it be limited?
            Asked 2018-Apr-24 at 14:49

            I'm developing a Conway's implementation in Rust to further use it with WebAssembly, and I'm thinking about how I'm supposed to treat the map boundaries. At the moment, I'm considering a cell at the limits as a cell that has less neighbors, although I've seen some implementations that treat the map as infinite.

            Treating the map with limited bounds generates some weird behaviour, like a Glider becoming a Block:

            ...

            ANSWER

            Answered 2018-Apr-24 at 14:49

            The rules for the Game of Life state (emphasis mine):

            The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square "cells", each of which is in one of two possible states, alive or dead, (or "populated" and "unpopulated" respectively).

            If you don't make your grid infinite, you haven't implemented the Game of Life, but rather you've implemented some variant.

            Source https://stackoverflow.com/questions/50004105

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install conways-game-of-life

            You can download it from GitHub.

            Support

            There are currently a number of simulations/applications, each with different rules and behaviors. In all modes you can click on the grid to add life, and in most of the modes (esp. modes with one grid) you can pause the simulation by pressing z.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/Tebs-Lab/conways-game-of-life.git

          • CLI

            gh repo clone Tebs-Lab/conways-game-of-life

          • sshUrl

            git@github.com:Tebs-Lab/conways-game-of-life.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by Tebs-Lab

            intro-to-deep-learning

            by Tebs-LabJupyter Notebook

            check-suming

            by Tebs-LabJavaScript

            intro-to-programming

            by Tebs-LabPython

            perfect-pangram-finder

            by Tebs-LabJavaScript

            learn-graph-theory

            by Tebs-LabPython