Frogger | An intuitive simple game of Frogger | Game Engine library

 by   TheCodingRocket JavaScript Version: Current License: Non-SPDX

kandi X-RAY | Frogger Summary

kandi X-RAY | Frogger Summary

Frogger is a JavaScript library typically used in Gaming, Game Engine applications. Frogger has no bugs, it has no vulnerabilities and it has low support. However Frogger has a Non-SPDX License. You can download it from GitHub.

An intuitive simple game of Frogger.
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              Frogger has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Frogger is current.

            kandi-Quality Quality

              Frogger has no bugs reported.

            kandi-Security Security

              Frogger has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Frogger has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Frogger releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            Frogger Key Features

            No Key Features are available at this moment for Frogger.

            Frogger Examples and Code Snippets

            No Code Snippets are available at this moment for Frogger.

            Community Discussions

            QUESTION

            Javascript not calling second function
            Asked 2021-Apr-07 at 19:28

            I'm trying to make a main menu for a game. The first frame contains buttons "Start game" and "Quit". The second frame contains buttons "Start", "Back" and a clickable icon for turning the in-game music on or off.

            In my onload function I'm adding event listeners to both the "start game" button and the clickable icon. However, it seems, that it only registers the first event listener as when I changed the order the "start game" button stopped working too. What am I doing wrong and am I missing something about handling input with DOM?

            ...

            ANSWER

            Answered 2021-Apr-07 at 19:28

            The issue was, that when I called

            document.getElementById("Link_sound").addEventListener("click", setSound);

            inside the .onload function it couldn't assign the event listener because at the time of loading the page the clickable image doesn't exit yet, as it is only created using DOM after clicking a button. I solved it by moving the code snipped above to the bottom of the showInstructionPage() function after creating the image element.

            Source https://stackoverflow.com/questions/66992649

            QUESTION

            The wikipedia api seems to almost always get the word in question wrong
            Asked 2021-Mar-15 at 00:00

            I'm using the wikipedia python library (https://pypi.org/project/wikipedia/), and in most cases, it seems to autocorrect the terms I'm using or something so that they're often wrong.

            For instance, "frog" gets changed to "food" and "crown" gets changed to "cross":

            ...

            ANSWER

            Answered 2021-Mar-15 at 00:00

            This is due to the default for auto_suggest on summary() being True.

            According to the docs, you can change this to False and it will correctly return the summary for frog.

            Source https://stackoverflow.com/questions/66630711

            QUESTION

            Highlight ping if the user is in the chatroom, Javascript
            Asked 2021-Feb-23 at 19:17

            I want it to highlight a ping (@test) only if the user is in the chatroom. If not, don't highlight. Right now I have:

            ...

            ANSWER

            Answered 2021-Feb-23 at 19:17

            What you can do, is keep a list of usernames on the clients and server (give to new clients connecting), and then check if that username is in that list, if so then highlight the ping.

            The code I got was:

            Source https://stackoverflow.com/questions/66338756

            QUESTION

            Issue with JavaScript frogger-based game
            Asked 2020-Jul-20 at 19:22

            I am developing a Frogger-based game in JavaScript, and have managed to randomly generate an enemy from a choice of 2 const names = ['gannon', 'robot'], which appears on a random div on my grid because I used Math.floor(Math.random() * 100. Now I am trying to adapt this so multiple random enemies will show on each of the following div’s on my grid only: 10, 20, 30, 40, 50, 60, 70 and 80.

            Do you know how I can adapt my JavaScript to do this?

            Here's a link to my current functionality: http://digilia.co.uk/

            ...

            ANSWER

            Answered 2020-Jul-20 at 19:22

            Get a random number between min and max value using below method:

            Source https://stackoverflow.com/questions/63002236

            QUESTION

            Running into problem displaying new items in pygame
            Asked 2020-Apr-14 at 16:53

            I have been working on coding a frogger like game in pygame. To do this I need to have logs/items the player can land on to traverse to the other side of the screen. I am attempting to make these logs spawn at a random width of either 75, 150, or 225 pixels. The left spawning mechanism has been working, but oddly the right is creating logs that are much bigger than what is supposed to spawn. Any help would be greatly appreciated as to how to ensure these logs spawn at the correct width.

            Here is my code so far:

            ...

            ANSWER

            Answered 2020-Apr-14 at 16:53

            You create far to much logs. You create one log for each speed in log_speeds

            Source https://stackoverflow.com/questions/61212496

            QUESTION

            How to set an objects rect to a shapes rect while they're touching in pygame without permanently setting this as the objects coordinates?
            Asked 2020-Apr-14 at 02:37

            I have been writing a frogger like game and am attempting to set the coordinates of the player avatar to that of the item they land on. I'm trying to figure out how to set the avatar's centerx to be the centerx of the item moving across the screen in which they attempt to land on. How would I do this? Any help would be greatly appreciated.

            Here is my code so far:

            ...

            ANSWER

            Answered 2020-Apr-14 at 02:37

            In the log class, self.log = pygame.draw.rect(screen, (153, 102, 0),(self.x, self.y, log_width, log_height)) This is used for drawing, you want the rect of it. So chnage it to self.log = pygame.Rect(x, y, log_width, log_height). This means you dont need a self.x and self.y. you can use the rect.

            Source https://stackoverflow.com/questions/61199328

            QUESTION

            How to display a rect shape created in a class?
            Asked 2020-Apr-13 at 16:39

            I am working on a frogger game and am trying to create logs for the player to land on. To do this I decided to write a class that can do this for all logs created. I am having difficulty figuring out how to display these shapes as I cannot use the blit method. Any help would be greatly appreciated.

            This is my code so far:

            ...

            ANSWER

            Answered 2020-Apr-13 at 16:39

            pygame.draw.rect() does not construct some kind of drawable object (like a Surface), it draws a rectangle on a surface. You have to use pygame.draw.rect() instead of pygame.Surface.blit(), rather than instead of pygame.image.load().
            The return value of pygame.draw.rect() is a pygame.Rect object. A pygame.Rect just contains the location and size of a rectangle.
            Instead of drawing a rectangle in the constructor of Log, you have to add a draw method to the class Log, which draws a rectangle on the screen:

            Source https://stackoverflow.com/questions/61191620

            QUESTION

            JavaFXML change scene
            Asked 2019-Dec-19 at 04:48

            I've tried my hardest to get a button to change scenes but I can't get it to work.

            I'm getting a nullpointerexception when I click on the button. It's something to do with the button2action method in the controller class. I know it's linked up correctly with the FXML because of the debug message I'm printing when it's clicked on.

            I've spent many hours in vain trying to get this to work as you might be able to see from all the crap I've commented out in the main class (some of this might have worked with tweaks so I've left it in just in case someone can spot something I can't in that mess).

            Here is my controller:

            ...

            ANSWER

            Answered 2019-Dec-19 at 04:48

            Your log says you get a NullPointerException at line number 12:

            Source https://stackoverflow.com/questions/59403320

            QUESTION

            Instantiation and Load exception when trying to use an extended version of AnchorPane
            Asked 2019-Dec-19 at 01:24

            For a project i was given code and had to refactor it into FXML, I'm trying to use a piece of code i was given which is an extension of AnchorPane but when i switch it from AnchorPane to World in my FXML i get an error in the Scene Builder and when i run it. I've tried a lot of stuff and just kind of stumped and don't know what to try now. I commented out the original constructor for World but can post it if it might be relevant

            World:

            ...

            ANSWER

            Answered 2019-Dec-19 at 01:24

            World is abstract, you can't construct an instance of an abstract class.

            When you declare an element:

            Source https://stackoverflow.com/questions/59402011

            QUESTION

            ClassNotFoundException when running mvn exec:java on Windows
            Asked 2019-Dec-17 at 21:21

            I am trying to run my program via the command line using Maven. The location of the class which starts everything off is projectFolder -> src -> frogger -> game -> MainMenu.java

            I've tried running mvn evec:java and I am getting the following error:

            ...

            ANSWER

            Answered 2019-Dec-17 at 21:21

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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