Space-Shooter | space shooter game developed in collaboration with FCC | Game Engine library
kandi X-RAY | Space-Shooter Summary
kandi X-RAY | Space-Shooter Summary
A space shooter game developed in collaboration with FCC Rhino Cohort
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QUESTION
I'm getting this error TypeError: list indices must be integers or slices, not str in this piece of code (I'm creating a game and I'm assigning some string to images.
I'm trying to get the game to add some score when the right image is hit and for that I need to get this to work and I'm a bit lost right now.
I would appreciate it if you help me!
...ANSWER
Answered 2021-Mar-14 at 21:24You have a list, somewhere, which wants to eat an integer but instead you are feeding it a string.
Since your error is located around SUFFIX_MAP and since SUFFIX_MAP is used only in the enemy class... the issue is in enemy's __init__
:
QUESTION
I have been following this tutorial, https://learn.yorkcs.com/2019/02/07/build-a-space-shooter-with-phaser-3-3/ , to make games with Phaser 3 but since I want to deploy them online I'm converting the code to use with TypeScript as I am preparing it via an Ionic 5 app. In the tutorial, I'm supposed to set a player sprite's velocity. For clarity, there are two classes I must create, Entities.js
(which I created as entities.ts
) and Player.js
(which I made into player.ts
). The entities are supposed to be an extension of Phaser.GameObjects.Sprite
, and the player is supposed to be an entity, extending the entities class. So far, I get everything working except when reaching the part about setting the player's velocity.
This is my entities.ts
:
ANSWER
Answered 2020-Nov-16 at 23:12The error message indicates that your player body is one of these types 'Body | StaticBody | BodyType'
but StaticBody does not have a setVelocity
method. Typescript has the concept of typeguards to handle this situtation, where you work with union types that have different members.
The solution here, is to check if the this.body has a setVolicity function.
QUESTION
I type:
...ANSWER
Answered 2020-Aug-02 at 22:09QUESTION
ANSWER
Answered 2020-Jun-03 at 08:58You have a 404.
change you main.js
to:
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