space-shooter | Space Shooter Game made with PhaserJS | Game Engine library

 by   abruzy JavaScript Version: Current License: MIT

kandi X-RAY | space-shooter Summary

kandi X-RAY | space-shooter Summary

space-shooter is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Gaming, Game Engine applications. space-shooter has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is the basic start of a Space Shooter Game built with Phaser 3.The project had a deadline of five days total. Two of those days were allocated to designing, preparing and learning, while the final three days were allocated to building the project.
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            kandi-support Support

              space-shooter has a low active ecosystem.
              It has 8 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 0 have been closed. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of space-shooter is current.

            kandi-Quality Quality

              space-shooter has 0 bugs and 0 code smells.

            kandi-Security Security

              space-shooter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              space-shooter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              space-shooter is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              space-shooter releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 11 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            space-shooter Key Features

            No Key Features are available at this moment for space-shooter.

            space-shooter Examples and Code Snippets

            No Code Snippets are available at this moment for space-shooter.

            Community Discussions

            QUESTION

            list indices convert from strings into indices python
            Asked 2021-Mar-14 at 21:24

            I'm getting this error TypeError: list indices must be integers or slices, not str in this piece of code (I'm creating a game and I'm assigning some string to images.

            I'm trying to get the game to add some score when the right image is hit and for that I need to get this to work and I'm a bit lost right now.

            I would appreciate it if you help me!

            ...

            ANSWER

            Answered 2021-Mar-14 at 21:24

            You have a list, somewhere, which wants to eat an integer but instead you are feeding it a string.

            Since your error is located around SUFFIX_MAP and since SUFFIX_MAP is used only in the enemy class... the issue is in enemy's __init__:

            Source https://stackoverflow.com/questions/66625385

            QUESTION

            Property does not exist on union type on Phaser with TypeScript
            Asked 2020-Nov-18 at 13:42

            I have been following this tutorial, https://learn.yorkcs.com/2019/02/07/build-a-space-shooter-with-phaser-3-3/ , to make games with Phaser 3 but since I want to deploy them online I'm converting the code to use with TypeScript as I am preparing it via an Ionic 5 app. In the tutorial, I'm supposed to set a player sprite's velocity. For clarity, there are two classes I must create, Entities.js (which I created as entities.ts) and Player.js (which I made into player.ts). The entities are supposed to be an extension of Phaser.GameObjects.Sprite, and the player is supposed to be an entity, extending the entities class. So far, I get everything working except when reaching the part about setting the player's velocity.

            This is my entities.ts:

            ...

            ANSWER

            Answered 2020-Nov-16 at 23:12

            The error message indicates that your player body is one of these types 'Body | StaticBody | BodyType' but StaticBody does not have a setVelocity method. Typescript has the concept of typeguards to handle this situtation, where you work with union types that have different members.

            The solution here, is to check if the this.body has a setVolicity function.

            Source https://stackoverflow.com/questions/64825479

            QUESTION

            Jest import statement: 'TypeError: Cannot set property 'fillStyle' of null'
            Asked 2020-Sep-20 at 02:34

            I type:

            ...

            ANSWER

            Answered 2020-Aug-02 at 22:09

            I solved it by following this instructions.

            Thanks CherryDt.

            Source https://stackoverflow.com/questions/63219552

            QUESTION

            Loading images results in 404 (Not Found) - webpack
            Asked 2020-Jun-03 at 09:15

            This is the text of the error

            I'm trying to load a few images in my game in Phaser 3.23.0 The images are loaded in the function preload() in the file below

            main.js

            ...

            ANSWER

            Answered 2020-Jun-03 at 08:58

            You have a 404.

            change you main.js to:

            Source https://stackoverflow.com/questions/62144661

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install space-shooter

            To get a local copy up and running follow these simple example steps.
            Clone the repo

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            https://github.com/abruzy/space-shooter.git

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            gh repo clone abruzy/space-shooter

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            git@github.com:abruzy/space-shooter.git

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