tiny | Arduboy Sprite and Scene editor | Game Engine library

 by   ampatspell JavaScript Version: Current License: No License

kandi X-RAY | tiny Summary

kandi X-RAY | tiny Summary

tiny is a JavaScript library typically used in Gaming, Game Engine applications. tiny has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i tiny-export' or download it from GitHub, npm.

Work in progress. Haven't built any games with it yet.
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            kandi-support Support

              tiny has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 17 have been closed. On average issues are closed in 8 days. There are 15 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of tiny is current.

            kandi-Quality Quality

              tiny has no bugs reported.

            kandi-Security Security

              tiny has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              tiny does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              tiny releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.

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            tiny Key Features

            No Key Features are available at this moment for tiny.

            tiny Examples and Code Snippets

            No Code Snippets are available at this moment for tiny.

            Community Discussions

            QUESTION

            Mobile is displaying "miniature" of desktop content layout instead to adjust accordingly to its width
            Asked 2021-Jun-15 at 13:30

            This issue is related to the same project that I posted another issue a few minutes ago and maybe it's simpler to resolve.

            When I click the mobile icon in Chrome console, instead to use the actual size of the mobile it's emulating (in this case an iPhone 10 with a width of 375px) it shows a tiny contents as if I was looking at a desktop layout into a small mobile screen.

            Here a couple images from my screen to make it more clear. Notice that the mobile view is just a miniature of the desktop view while I would like that it adapt the layout to the smaller width.

            HOWEVER if instead clicking onto the mobile icon I just drag the console window to the left and squeeze the viewport manually it will work as expected and will redistribute the content correctly. See:

            Here is my HTML and CSS code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 13:30

            Yan!

            I think your code is missing some things, here is an example that uses Flexbox to make what u're looking for.

            HTML:

            Source https://stackoverflow.com/questions/67986736

            QUESTION

            Assignment in a map function?
            Asked 2021-Jun-15 at 07:58

            I have something like this:

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:30

            You could spread the object and add another name for all object.

            This method does not mutate the given data.

            Source https://stackoverflow.com/questions/67976030

            QUESTION

            wxPython, key events not showing up on MacOS and Linux
            Asked 2021-Jun-15 at 03:35

            In my project, I've hand-rolled a tiny dialog box that can be used to pick a key and/or mouse combination, "S" or "CTRL-SHIFT-C" or something. I had it working fine in Linux and Windows, but when I went to check it on the Mac, the dialog box would only respond to mouse events.

            I boiled it down to a ~30-line minimal example, which actually made it be broken in the same way, mouse events but no keyboard, on Linux. On Windows my minimal code works as expected.

            I've looked at the demo code, and I feel like I'm doing pretty precisely the things they're doing, so I'm stumped, most especially by the simple code being broken on Linux. Is there some magic or secret to making key events work reliably and cross-platform?

            ...

            ANSWER

            Answered 2021-Jun-15 at 03:35

            I just ran this on OSX 11.4. Works fine with mouse and key events. The imporant part on OSX (and I suspect Linux as it is more similar to OSX than Windows) is that the parent panel is getting the focus and the events. Also, StaticText can't get focus.

            Here's the working code:

            Source https://stackoverflow.com/questions/67979319

            QUESTION

            Is there a way to force the early rendering of the image in PDF::API2?
            Asked 2021-Jun-13 at 22:59

            This test program

            ...

            ANSWER

            Answered 2021-Jun-13 at 22:59

            It seems like you can use update() instead of finishobjects() :

            Source https://stackoverflow.com/questions/67944983

            QUESTION

            XAML Having a Labeltext from AppResources inside a ListView
            Asked 2021-Jun-13 at 19:13

            I try to populate a Labeltext inside a Listview in XAML. But i want the Labeltext coming from the AppResources. I am shure i forgot somewhere a tiny lil detail like a using or namespace.

            Anway, here's the XAML:

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:13

            QUESTION

            Setting height of an element
            Asked 2021-Jun-11 at 14:00

            I need to set height of an element to adjust to the height of display. I have tried several things however nothing seems to work

            Please. see the css at the end, I have tried to adjust it per answer but still no help. I still have very tiny height. tried safarich, chrome

            ...

            ANSWER

            Answered 2021-Jun-10 at 10:58

            You can add the following in your CSS file:

            Source https://stackoverflow.com/questions/67919405

            QUESTION

            Managing changes from develop branch into feature prior to push (git)
            Asked 2021-Jun-11 at 01:57

            Most of the teams I've worked on in the past have followed the same workflow when using Git (with some tiny variations):

            1. Pull the develop branch (git checkout develop)
            2. Create a new feature branch off of it (git checkout -b feature/XYZ-123)
            3. Do your work
            4. When you are ready to create a PR, add and commit your changes (git add . && git commit -m "some commit message"), then check develop back out, pull it (git checkout develop && git pull)
            5. Switch back over to your feature branch and merge develop into it (git checkout feature/XYZ-123 && git merge develop)
            6. Finally push (git push -u origin feature/XYZ-123) and create a PR

            We'll call this the "Merge Method". The benefits are that any changes to develop since you created the branch are now merged into your branch. And so by the time you create a PR, there are no merge conflicts with develop and the code reviewers can see a clean, conflict-free diff between your branch and develop.

            I am now working on a team that has a similar flow up until the merge step, but then instead of merging develop into my feature branch, they ask for a rebase from origin/develop. So the actual steps are:

            1. git checkout develop
            2. git checkout -b feature/XYZ-123
            3. Do your work
            4. git add . && git commit -m "some commit message"
            5. git checkout develop && git pull
            6. git checkout feature/XYZ-123
            7. Rebase from origin/dev
            8. git push -u origin feature/XYZ-123

            We'll call this the "Rebase Method". It too produces merge conflict-free PRs, but obviously it must have different pros/cons from the Merge Method explained up above.

            I'm wondering what those pros/cons are. What does the Merge Method lend itself to that the Rebase Method lacks, and vice versa? When should one method be used as opposed to the other?

            ...

            ANSWER

            Answered 2021-Jun-11 at 01:57

            but obviously it must have different pros/cons from the Merge Method explained up above

            Not really. Between reverse merging (as I call it) and rebasing, it's exactly the same effect in the end, namely to try to pick up all the most recent changes from develop so that (1) the feature branch can be tested accurately and (2) the chances of a merge conflict when merging into develop are reduced.

            The main visible difference between reverse merging and rebasing is the lack of the extra merge commit on the feature branch. That makes rebasing appealing. So:

            • Rebasing looks a lot cleaner in the history, because you appear to have started the branch from a much more recent state of develop.

            But here are some counterclaims:

            • If there's an incoming conflict, rebasing makes it harder to resolve those conflicts.

            • You can't rebase after pushing to form the pull request, because that rewrites shared history; whereas you can reverse merge at any time.

            Personally I use both! I rebase just before the initial push to form the pull request; if the pull request lives a long time, I reverse merge periodically, and especially just before the actual approval and merge.

            Source https://stackoverflow.com/questions/67930342

            QUESTION

            D3.js svg does not draw Map
            Asked 2021-Jun-10 at 14:33

            I am trying to draw maps using D3.js. The GeoJson file is converted from shapefile and stored in the project folder.

            The GeoJson data format:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:33

            @AndrewReid was correct. It was a winding problem and fortunately there is a simple way to fix it using turf.js

            Source https://stackoverflow.com/questions/67439488

            QUESTION

            Tflite detext error: cv2.error: OpenCV(4.5.2) :-1: error: (-5:Bad argument) in function 'rectangle'
            Asked 2021-Jun-10 at 13:39

            As I detect my tflite file, the problem happened.

            The command I wrote.

            ...

            ANSWER

            Answered 2021-Jun-10 at 12:41

            The problem is that you are passing tuples with floats into the function's parameters as the points. Here is the error reproduced:

            Source https://stackoverflow.com/questions/67921192

            QUESTION

            React Native redux state array update causes undefined error
            Asked 2021-Jun-10 at 03:11

            I'm building a RN app and I just recently learned REDUX and applied it into my app. I have a shopping cart feature in my mobile app. On one screen the user can add items to the cart. Then when they are done they can click the cart icon to view the full cart (new screen).

            Shown below is the code for my cart screen.

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:11

            the problem come from your reducers

            Source https://stackoverflow.com/questions/67912806

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install tiny

            You can install using 'npm i tiny-export' or download it from GitHub, npm.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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