cardboard | Card Board - a Cardstack application | Game Engine library
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kandi X-RAY | cardboard Summary
Card Board - a Cardstack application for building narrative experiences
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QUESTION
Hi i'm looking to develop my first mobile vr game and I've been following a few tutorials to get started with this in Unity.
https://developers.google.com/cardboard/develop/unity/quickstart
All of these explain how you need to install a specific package via the package manager: https://github.com/googlevr/cardboard-xr-plugin.git
When I add this via the package manager using the Git URL option I just get the error
[Package Manager Window] Error adding package: https://github.com/googlevr/cardboard-xr-plugin.git. UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (at /Users/bokken/buildslave/unity/build/Editor/Mono/EditorApplication.cs:327)
Is there something I'm missing? is there some kind of setting or something? All the tutorials literally just add the URl and it works but mine just wont seem to.
I'm using the latest version of unity and running it on a macbook pro if that has any relevance.
Thanks
...ANSWER
Answered 2021-May-25 at 16:52This was actually a brand new macbook so i had yet to do all the final set ups. Running git --version in my terminal to check what was installed showed it was a case of just accepting the terms and conditions of the newly installed xcode which i had yet to open....
With those accepted Unity now allows me to install git url's via the package manager.
QUESTION
I have a database of items, now I need to update the pictures in 10,000 records in the database, I make an API request, I receive an answer, but I just cannot process the answer correctly.
I received result:
...ANSWER
Answered 2021-Apr-15 at 16:20You forgot the result
. The items
key is in the result
.
QUESTION
Let's say for example I have a string like the one below
...ANSWER
Answered 2021-Apr-02 at 13:25I'm sure there are more elegant ways of doing this, but this seems to work...
QUESTION
I am developing a AR prototype in Unity that recognises targets and displays animated models on them. I want to use this prototype with google cardboard, therefore I need it to work in stereo camera.
I tried to change the Device Type in AR camera inspector > Vuforia Engine Configuration > Digital Eyewear, from ¨handheld¨ to ¨phone + viewer¨. (I am following what is done in this tutorial https://www.youtube.com/watch?v=qZzhXHqXM-g)
When I do this, everything stays the same (camera doesn´t change to stereo) and a black background called Backgroundplane shows up when I am in play mode, so I can´t see the real environment anymore.
Any ideas what may cause this or how could I do it differently?
Many thanks in advance!
Screenshots:
...ANSWER
Answered 2021-Feb-09 at 02:32Create 2 empty game objects and name them Cam1 and Cam2. Add a camera game object to both. Settings for cameras.
Camera 1 (foreground): Depth: 1 Clear flag: Depth only
Camera 2 (background): Depth: 0 Clear Flag: Solid Color
Now just point camera 1 at the stuff you want in the foreground and point camera 2 at the background or whatever configuration you want.
QUESTION
class CardBoard {
Short story = 200;
CardBoard go(CardBoard cb){
cb = null;
return cb;
}
public static void main(String[] args){
CardBoard c1 = new CardBoard();
CardBoard c2 = new CardBoard();
CardBoard c3 = c1.go(c2);
c1 = null;
// When this line is reached, what is eligible for the GC.
}
}
...ANSWER
Answered 2021-Feb-24 at 15:37Considering Java is pass-by-value, we know that Java isn't passing the object, it's passing a reference to the object.
Because of this, when you did CardBoard c3 = c1.go(c2);
, the method go(Cardboard cb)
just copied the reference value of c2 to cb and therefore c2 is unharmed by the cb = null;
. So, c2 is not eligible for GC.
c3 never gets to be constructed as an object, it is just a variable of type CardBoard initialized to null. Thus, it cannot be garbage collected because it is not even created on the heap.
QUESTION
I keep getting a NullPointerException when going to my other activity and the app/emulator just crashes.
The manifest file has both activities.
Here is the MainActivity:
...ANSWER
Answered 2021-Feb-11 at 21:30The ItemsDB
constructor used when the activity is started calls fillItemsDB()
which adds items to the ItemsDB
field. However, that field is not initialized in this constructor.
You need to either initialize it there, call the other constructor, or initialize where you declare the field.
QUESTION
I recently started learning HTML and JS and got stuck at this point. I am using "cataas" to update a new image but every time I reload the page, nothing changes.
...ANSWER
Answered 2021-Jan-25 at 05:06Your browser is probably just caching the image response from cataas.com
.
Per the answers to this SO question, you can just tack on some harmless GET
parameters to the request URL that will be ignored by the server but ultimately trick your browser into not caching the response:
QUESTION
I have a thesis project where I am moving different game objects with cardboard. The interaction with game objects is done with the cross-hair. Currently, I am grabbing the object and trying to calculate the distance that the object traveled. In other words, I am grabbing the object and move it with cross-hair. Currently, I am calculating the distance like this :
...ANSWER
Answered 2021-Jan-08 at 07:00Should I take into account the framerate dependency and multiply the distance to Time.deltaTime or this distance is framerate independent?
No because:
- you already know the original and new positions
- distance calculations doesn't involve time even during instantaneous calculations
Frame rate or more importantly time since last update impacts when you are calculating a new position based on velocity. In this case time since last update is used as a scalar.
By the way the line
QUESTION
I have a list as follows:
...ANSWER
Answered 2020-Dec-08 at 22:46Try the following. It will check only if there is a period near the end, and it will remove the extra quotation marks and comma that you remove in between your test and output case, but will not remove extra characters.
QUESTION
I'm trying to create a VR app for iOS using Unity and the Google Cardboard SDK.
Here is a short video about it: https://streamable.com/vql157
I've repeated the steps from https://developers.google.com/cardboard/develop/unity/quickstart?authuser=2 a hundred times, created several projects and just don't know where this error comes from.
When I create a new Unity project and only import the Google Cardboard Sample Scene, the error also occurs. (For the sphere game object)
Has anyone already experienced this or knows how to work around this problem?
...ANSWER
Answered 2020-Dec-03 at 13:42I haven't found a solution to work around the problem, so I decided to do without VR plugins completely, i.e. no XR management plugin and no G-Cardboard XR plugin.
My solution: I have created two independent cameras, which are combined by the father object and thus form the main camera. Then I assigned a script to the parent object of the main camera, which reads the gyroscope data from my iPhone and thus adjusts the rotation of the camera.
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cd cardboard
yarn install (we use Yarn workspaces, so use Yarn and not NPM)
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