Physijs | Physics plugin for Three.js | Animation library
kandi X-RAY | Physijs Summary
kandi X-RAY | Physijs Summary
physijs brings a very easy to use interface to the three.js framework. one of the reasons three.js is so popular is because it is so incredibly easy for graphics newbies to get into 3d programming. physijs takes that philosophy to heart and makes physics simulations just as easy to run. in fact, there are just [five easy steps] that must be taken to make a 3d scene come alive. physijs is built on top of [ammo.js] (although there is also a [cannon.js branch] and runs the physics simulation in a separate thread (via web worker) to avoid impacting in your application’s performance and taking up your 3d rendering time. a lot of effort has been made to keep the style
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QUESTION
I'm trying to implement PhysiJS to my ThreeJS project.
To simplify I have downloaded this project from the web: https://rawgit.com/mmmovania/Physijs_Tutorials/master/MultipleBoxes.html
My project setup is available here: https://drive.google.com/drive/folders/1lO-8YQtWkOPDhsEpk1LzuPajoPjsBnyo?usp=sharing
Problem When I have downloaded all the files (html, js) I tried to run it. When it's run from my computer I receive an error.
I'm still very new to JavaScript I kind of understand what the problem is but not sure how to solve it. What am I missing? It's the exact same project on my PC as it is on the web.
Here's the error:
...ANSWER
Answered 2021-Nov-17 at 04:45Change init()
to window.onload = init();
to give the script files a chance to load completely before you init().
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