particle.js | a particle system designer using HTML5 Canvas | Game Engine library

 by   city41 JavaScript Version: Current License: No License

kandi X-RAY | particle.js Summary

kandi X-RAY | particle.js Summary

particle.js is a JavaScript library typically used in Gaming, Game Engine applications. particle.js has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

datGUI is a Google library from the Chrome Experiments team (they are also behind stats.js and three.js). It is the UI library responsible for the user controls in particle.js. datGUI's main source code home is here. Since it is licensed under Apache-2.0, I decided to bring my fork of datGUI over here to github (hey datGUI members, if you don't like that, let me know). It is in the dat-gui directory.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              particle.js has a low active ecosystem.
              It has 101 star(s) with 18 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              particle.js has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of particle.js is current.

            kandi-Quality Quality

              particle.js has 0 bugs and 0 code smells.

            kandi-Security Security

              particle.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              particle.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              particle.js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              particle.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              particle.js saves you 964 person hours of effort in developing the same functionality from scratch.
              It has 2196 lines of code, 0 functions and 70 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed particle.js and discovered the below as its top functions. This is intended to give you an instant insight into particle.js implemented functionality, and help decide if they suit your requirements.
            • The number slider .
            • Create a link
            Get all kandi verified functions for this library.

            particle.js Key Features

            No Key Features are available at this moment for particle.js.

            particle.js Examples and Code Snippets

            No Code Snippets are available at this moment for particle.js.

            Community Discussions

            QUESTION

            How to put content over/on top of particle.js
            Asked 2020-Sep-02 at 11:32

            So I am trying to create a navigation and footer in the body of the website but the particle.js keeps coming over those elements. I have tried z-index and it doesn't bring it up. The particle.js is not allowing me to touch my navigation bar or footer. Would appreciate some help. HTML:

            ...

            ANSWER

            Answered 2020-Sep-02 at 11:25

            use position: fixed instead of absolute

            and use z-index of interactive div to something higher than one

            and lastly don't keep anything inside the div that shows the particles..

            I know Its not much understandable as you are not using React.js but the problem you are incurring would be solved with this.

            so my component contains the particles.js file and all my other

            and other content starts from to

            if you can see i have used a class particles for my particles component. Here is its styling

            Source https://stackoverflow.com/questions/63694269

            QUESTION

            How to set particles.js as a background
            Asked 2020-Aug-18 at 22:34

            I have a small HTML file where I want the particle.js as a background but it just shows up on a certain portion of the screen please recommend some solution to it

            ...

            ANSWER

            Answered 2020-Jul-28 at 06:17

            Add these styles to your particle ID, The point is using z-index.

            Source https://stackoverflow.com/questions/63128006

            QUESTION

            Modifying in memory canvases before drawing to screen drastically reduces Javascript performance
            Asked 2020-Aug-13 at 20:38

            I've noticed if I have a large number of canvases in memory, modifying each canvas before drawing them to the screen drastically reduces performance on my machine. This occurs even when the canvases are small and the modifications are minor.

            Here is the most contrived example I could come up with:

            ...

            ANSWER

            Answered 2020-Aug-09 at 18:47

            I expect browsers are optimized to display 1, or at most a few canvases at a time. I'm betting each canvas is uploaded to the GPU individually, which would have way more overhead than a single canvas. The GPU has a limited number of resources, and using a lot of canvases could cause a lot of churn if textures and buffers are repeatedly cleared for each canvas. This answer WebGL VS Canvas 2D hardware acceleration also claims that Chrome didn't hardware accelerate canvases under 256px.

            Since you're trying to do a particle effect with sprites, you'd be better off using a webgl library that's built for this kind of thing. I've had a good experience with https://www.pixijs.com/. If you're doing 3d, https://threejs.org/ is also popular. It is possible to build your own webgl engine, but it's very complicated and a lot of work. You have to worry about things like vector math, vertex buffers, supporting mobile GPU's, batching draw calls, etc. You'd be better off using an existing library unless you really have a strong need for something unique.

            Source https://stackoverflow.com/questions/63327734

            QUESTION

            How to make this red button clickable
            Asked 2020-Jul-30 at 14:32

            I'm using bootstrap, CSS, particle.js as my dependencies. And the custom CSS file has been linked here. When you apply bootstrap and particle.js my red colour generate password button becomes unclickable as I have seen from chrome dev tool particle.js is running over the button and that's why I cannot click the button please suggest how can I fix this problem.

            ...

            ANSWER

            Answered 2020-Jul-30 at 13:14

            Please set height of div with id particles-js.

            Source https://stackoverflow.com/questions/63173754

            QUESTION

            particles.js not showing up in reactjs project
            Asked 2020-Apr-07 at 23:46

            I recently got to know about Particle.js and wanted to use it on my Reactjs application.

            I installed it using the command mentioned just below:-

            ...

            ANSWER

            Answered 2020-Apr-07 at 23:46

            My guess is your page is white, and the particle system is also white by default. I tested this in a codesandbox and sure enough they weren't visible until I changed the background color of the container they were in. You can pass configuration props to the component. Here's a simple demo with the particles and links colored black instead.

            Source https://stackoverflow.com/questions/61054565

            QUESTION

            Using object trails and pixel data together , not getting what I hoped for?
            Asked 2020-Apr-02 at 14:58

            I'm a very new coder, honestly confused most of the time, Any advice would be great. I was doing an exercise from Dan Shiffman vids. I’m trying to paint a line or a stroke with pixel data from a live webcam. Two canvas, one live webcam tiny and a large canvas that has a lot of ellipse that are colored in pixel rgb from pixel array This is an image of my final product

            I made a separate file for the particle and then used a constructor function and a loop to display and update in draw(), while in the particle file I tried to use a line instead of an ellipse by using an array of past positions of the object. However, it won’t work? The canvas just appears grey. In the particle.js file, when I used the line() function, and when I use the ellipse() I don't get a painterly brushstroke effect, Not sure if my logic is correct. Here is the code -> I’m sorry there's a lot. The first bit is the particle.js file and the second is the main sketch file.

            ...

            ANSWER

            Answered 2020-Apr-02 at 14:58

            There are 2 simple issues.

            You got an error in show, because the index i+1 is out of bounds in this.history[i + 1].x. Run the for loop from 0 to history.length-1, to solve the issue:

            for (let i = 0; i < this.history.length; i++)

            Source https://stackoverflow.com/questions/60992871

            QUESTION

            How to change particle colour with react-particle-js
            Asked 2019-Nov-27 at 03:49

            I'm using react-particle-js and I can't seem to change the colour of the particles or the link lines, I'm using regular particle.js syntax because a lot of it is similar, can't find a solution in the docs either. Here's what I've got so far for the particle config:

            ...

            ANSWER

            Answered 2018-Nov-28 at 16:40

            On the website with an example of the particles you can download the current config.

            It says the color should be in particles not number as you have it.

            particlesconfig.json

            Source https://stackoverflow.com/questions/53523730

            QUESTION

            Blur background of form in Bootstrap
            Asked 2019-Nov-15 at 06:55
            My code so far

            I know my CSS code is not really good if you have suggestions to make it better tell me please.

            ...

            ANSWER

            Answered 2019-Nov-15 at 03:50

            QUESTION

            Unable to Centre a div inside a JS rendered div
            Asked 2019-Jul-01 at 07:00

            I have been trying to use particle effect in the background and have some text centred in that div and have the particle effect in the background. The javascript files refer to the particleJS files which you can find here.Github ParticleJS. But Im just not able to centre it in the middle, is it because JS is rendering it simultaneously is there a way I can do it. Link to codepen

            ...

            ANSWER

            Answered 2019-Jun-27 at 14:27

            QUESTION

            How to implement an js animation into Wordpress homepage
            Asked 2019-May-14 at 11:49

            I would like to implement this code https://codepen.io/giulianomlodi/pen/GaNOQp into my wordpress websiste. Right now I can't even let it appear when I create separate css and js files on the same folder and link them to an html page to display it.

            ...

            ANSWER

            Answered 2019-May-14 at 10:05

            you need to add the div tag for the particle.js to know where to render elements.

            Source https://stackoverflow.com/questions/56127614

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install particle.js

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/city41/particle.js.git

          • CLI

            gh repo clone city41/particle.js

          • sshUrl

            git@github.com:city41/particle.js.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by city41

            breakouts

            by city41JavaScript

            yokul

            by city41JavaScript

            node-sql-fixtures

            by city41JavaScript

            mate-i3-applet

            by city41Python

            smaghetti

            by city41TypeScript