rock-paper-scissors | hand game usually played between two people | Game Engine library

 by   cobidev JavaScript Version: Current License: No License

kandi X-RAY | rock-paper-scissors Summary

kandi X-RAY | rock-paper-scissors Summary

rock-paper-scissors is a JavaScript library typically used in Gaming, Game Engine, Pytorch, React, Three.js, JavaFX applications. rock-paper-scissors has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

A hand game usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              rock-paper-scissors has a low active ecosystem.
              It has 4 star(s) with 5 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              rock-paper-scissors has no issues reported. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rock-paper-scissors is current.

            kandi-Quality Quality

              rock-paper-scissors has no bugs reported.

            kandi-Security Security

              rock-paper-scissors has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              rock-paper-scissors does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              rock-paper-scissors releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of rock-paper-scissors
            Get all kandi verified functions for this library.

            rock-paper-scissors Key Features

            No Key Features are available at this moment for rock-paper-scissors.

            rock-paper-scissors Examples and Code Snippets

            No Code Snippets are available at this moment for rock-paper-scissors.

            Community Discussions

            QUESTION

            Problems in Making RPS Game Using HTML, CSS, Javascript
            Asked 2021-Jun-08 at 08:02

            I'm making a rock, paper, scissors game, but it seems doesn't work well. I've tried looking for mistakes though I can't find any. When I click the image, it doesn't pop out as well as the text/message. The console said:

            ...

            ANSWER

            Answered 2021-Jun-08 at 08:02

            You have misspelled the imageDatabase, it should be imagesDatabase

            Source https://stackoverflow.com/questions/67883539

            QUESTION

            NameError: name 'player_score' is not defined - i'm not compleatly new but need assistance
            Asked 2021-Jun-07 at 05:42
            import tkinter as sg
            from random import randint
            import time
            t = ["rock", "paper", "scissors"]
            comput = t[randint(0, 2)]
            def comput_score():
                if comput == '1':
                    comput = 'rock'
                if comput == '2':
                    comput = 'paper'
                if comput == '3':
                    comput = 'scissors'
            print(comput)
            def score():
                comput_score = 0
                player_score = 0
            def end():
                pass
            #rock = 0, paper = 1, scissors = 2
            ###### player = rock
            def play():
                global player_score
                global comput_score
                player = input("Choose rock-paper-scissors(or end to end the game): ").lower()
                if player == "rock":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("TIE!")
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("HA! Paper beats rock")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("Awesome, You Won! rock beats scissors")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                ##### player = paper
                if player == "paper":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("Awesome, You Won! paper beats rock")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("TIE!")
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("HA! Scissors beats paper")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                ##### player = paper
                if player == "scissors":
                    if comput == "rock":
                        print("Computer choose rock")
                        print("HA! Rock beats scissors")
                        comput_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "paper":
                        print("Computer choose paper")
                        print("Awesome, You Won! scissors beats paper")
                        player_score = +1
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                    if comput == "scissors":
                        print("Computer choose scissors")
                        print("TIE!")
                        print("you score: " + str(player_score))
                        print("copmuter score: " + str(comput_score))
                if player == "end":
                    end()
            play()
            end()
            print("hiiii")
            
            ...

            ANSWER

            Answered 2021-Jun-07 at 05:37

            You have defined 'player_score' in the 'score' function, but do not call this function. And in the 'score' function you need to define the 'player_score' as global

            Source https://stackoverflow.com/questions/67866305

            QUESTION

            JavaScript not finishing DOM update and moving to next function
            Asked 2021-Mar-11 at 03:02

            EDIT: While this question has been answered and very well, I wanted to share another answer I found that I think explains the issue more in depth just for the sake of learning: Javascript - Are DOM redraw methods synchronous?

            Rock Paper Scissors Github Project

            The issue: I am writing a program Rock Paper Scissors for The Odin Project. This calls a function updateElements() to change the textContent of on page variables to display the round statistics. This functions works properly until the win condition is met in the function roundCounter(); however, roundCounter() should not be called before the function updateElements() completes.

            updateElements() -> roundCounter() -> globalReset()

            A win or loss condition is met when any of the round counting variables reaches 3. This can result in a win, draw, or loss. In any condition being met a prompt occurs which asks the player to either begin a new game or not. This is my error, it seems that the win condition is somehow met prior to updateElements() being able to finish updating the DOM.

            Console logs left from when it was console only, show that the variables are on the correct iteration. One possible solution that my mentor and I worked on was causing a timeOut to occur prior to roundCounter() being called. This does work if set to anything greater than 20ms. Yes this is a solution. I am here asking for more understanding on what and why this issue is happening. Why does the DOM not draw the new values before the next function? Why does the prompt stop the DOM from updating? Any help would be much appreciated!

            ...

            ANSWER

            Answered 2021-Mar-11 at 02:19

            There are 2 things to know here:

            • When you use prompt (or its siblings alert and confirm), everything on the page stops until the box is dismissed. (other JS doesn't run, and the browser can't repaint.)

            • The browser waits to repaint the screen until the main thread's JavaScript execution is finished.

            If you change the DOM, then immediately call prompt, the DOM update will not be seen until after the prompt finishes and the thread ends.

            Here's a simpler example of this problem in action:

            Source https://stackoverflow.com/questions/66574622

            QUESTION

            Images not loading in Github Page
            Asked 2021-Feb-27 at 13:33

            I pushed my rock-paper-scissor game on github just now and the images on the media folder is not loading.

            Here is the link to the repository: https://github.com/jove0610/Rock-Paper-Scissors

            I tried going to the images manually and it loads fine..

            https://jove0610.github.io/Rock-Paper-Scissors/media/rock.jpg

            https://jove0610.github.io/Rock-Paper-Scissors/media/paper.jpg

            https://jove0610.github.io/Rock-Paper-Scissors/media/scissors.jpg

            Here is the code:

            ...

            ANSWER

            Answered 2021-Feb-27 at 13:33

            nevermind I got it done now... it looks like I have to write "media/rock.jpg" in the source instead of "/media/rock.jpg"

            Source https://stackoverflow.com/questions/66396942

            QUESTION

            How to change background color using JComboBox
            Asked 2021-Feb-25 at 17:18

            So, basically, the main idea for this project is that I wanted to change the background color by using the jcombobox method. and the background will change with the option chosen when the button(proceed) is clicked. The background color chosen will then be implemented to the next page when the button is clicked. The background that im talking about is the background for all the JPanel(including the other page's JPanel). If (getsource() == f2.btenter2) , it will go to f2(2nd file) btenter2(button)'s when clicked.

            ...

            ANSWER

            Answered 2021-Feb-24 at 19:05

            The background assigned by the renderer is overriden by the selection background color of the JList that is used in the popup for the combo box.

            Source https://stackoverflow.com/questions/66356982

            QUESTION

            Nuxt vuex state menuList:undefined in component
            Asked 2021-Feb-25 at 08:50

            guy. I'm novice programmer.

            I have question for nuxt use vuex get data for api.

            so data call in vue value null but in dev tool vue has data.

            How to use getters in nuxt.

            This image from dev tool.

            In getters and state chachange: menuList has array data but in component not data.

            This image from component

            Component MenuList> computed> menuList: undefined.

            This my menu_list.vue code.

            ...

            ANSWER

            Answered 2021-Feb-25 at 07:11

            I will advice you to use mapActions and mapGetters that are imported from vuex.

            import { mapGetters, mapActions } from 'vuex'

            Source https://stackoverflow.com/questions/66363486

            QUESTION

            There is no output for the table JAVA GUI
            Asked 2021-Feb-24 at 16:38

            Hello im looking for someone to help me solve this problem. the table doesn't want to exceed. is there any way that can help this problem

            ...

            ANSWER

            Answered 2021-Feb-10 at 22:47

            in short, do not use the null layout manager (p1.setLayout(null);)

            otherwise, since you are not using any layout manager, you must set the position and size of every component - this is not being done for the scroll pane. Add something like:

            Source https://stackoverflow.com/questions/66143526

            QUESTION

            Java - how to convert an int value to a string
            Asked 2020-Dec-23 at 11:48

            I was building this Rock-Paper-Scissors game against the computer and I need to figure out how to let the user know what the choices of the computer were. I used numbers to determine the winner but now I need to use a String to actually make the decision of the computer clear enough.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Dec-23 at 11:48

            You can use String.valueOf(int)

            Source https://stackoverflow.com/questions/65423750

            QUESTION

            rock paper scissors game in c. Can someone tell where my fault is?
            Asked 2020-Dec-20 at 14:34

            The computer always gives the same input.

            For example :example or example2

            As in the example, I always choose the rock and the computer always chooses the paper. What should I do to make the computer give a different result?

            Probably there is something wrong with the last function but I couldn't find it. Can someone help me please?

            ...

            ANSWER

            Answered 2020-Dec-19 at 21:42

            The TL;DR answer is this:

            • You are comparing input and computerInput with =, when you should be using ==
            • You made a function called getRandomMove(), which I suspect you mean to use to set computerInput, but you haven't actually called it anywhere, so computerInput starts off uninitialised and is then assigned to accidentally because of the mistake above.

            But since I'm bored, lets walk through why it behaves like it does:

            Source https://stackoverflow.com/questions/65373989

            QUESTION

            New to python and having problems with whiles and ifs
            Asked 2020-Nov-26 at 13:09

            My Problem(s): The problem now is that whenever I enter a number of times to play, it just ignores it and plays forever. It is also not updating the score even though I have global variables and I am adding to them every time there is a win or loss.

            Also, I do not want to ask the player(s) for their names every time they play (only when using the "out of a certain number of points function of the game). Any suggestions/help would be greatly appreciated!

            My code is below for reference:

            ...

            ANSWER

            Answered 2020-Nov-26 at 03:27

            Okay so the mistake is: while PlayWith != "computer" or "friend" or "exit":

            try this thing: while PlayWith != "computer" or PlayWith != "friend" or PlayWith != "exit":

            And sorry if this does not work

            Source https://stackoverflow.com/questions/65015625

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rock-paper-scissors

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/cobidev/rock-paper-scissors.git

          • CLI

            gh repo clone cobidev/rock-paper-scissors

          • sshUrl

            git@github.com:cobidev/rock-paper-scissors.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Game Engine Libraries

            godot

            by godotengine

            phaser

            by photonstorm

            libgdx

            by libgdx

            aseprite

            by aseprite

            Babylon.js

            by BabylonJS

            Try Top Libraries by cobidev

            gatsby-simplefolio

            by cobidevJavaScript

            my-settings

            by cobidevShell

            face-recognition

            by cobidevJavaScript

            twitter-clone-express

            by cobidevJavaScript

            Javascript-30

            by cobidevHTML