game | ⚔️ An online JavaScript 2D Medieval RPG | Game Engine library

 by   delaford JavaScript Version: Current License: MIT

kandi X-RAY | game Summary

kandi X-RAY | game Summary

game is a JavaScript library typically used in Gaming, Game Engine applications. game has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

⚔️ An online JavaScript 2D Medieval RPG.
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            kandi-support Support

              game has a medium active ecosystem.
              It has 916 star(s) with 581 fork(s). There are 62 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 13 open issues and 78 have been closed. On average issues are closed in 65 days. There are 14 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of game is current.

            kandi-Quality Quality

              game has 0 bugs and 0 code smells.

            kandi-Security Security

              game has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              game code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              game is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              game releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of game
            Get all kandi verified functions for this library.

            game Key Features

            No Key Features are available at this moment for game.

            game Examples and Code Snippets

            Initialize the game .
            pythondot img1Lines of Code : 85dot img1License : Permissive (MIT License)
            copy iconCopy
            def __init__(self, data: bytes) -> None:
                    self.data = data
            
                    # Initialize hash values
                    self.hashes = [
                        0x6A09E667,
                        0xBB67AE85,
                        0x3C6EF372,
                        0xA54FF53A,
                        0x510E527F,
                 
            Calculates the probability of the winner of the game .
            pythondot img2Lines of Code : 31dot img2License : Permissive (MIT License)
            copy iconCopy
            def solution() -> float:
                """
                Returns probability that Pyramidal Peter beats Cubic Colin
                rounded to seven decimal places in the form 0.abcdefg
            
                >>> solution()
                0.5731441
                """
            
                peter_totals_frequencies = total_freq  
            Start the game loop .
            javadot img3Lines of Code : 28dot img3License : Non-SPDX
            copy iconCopy
            public static void main(String[] args) {
            
                try {
                  LOGGER.info("Start frame-based game loop:");
                  var frameBasedGameLoop = new FrameBasedGameLoop();
                  frameBasedGameLoop.run();
                  Thread.sleep(GAME_LOOP_DURATION_TIME);
                  frameBa  

            Community Discussions

            QUESTION

            Segmented far pointer allocation in 16bit x86 MS-DOS real mode
            Asked 2022-Apr-03 at 08:07

            I'm trying to get my head around programming real mode MS-DOS in C. Using some old books on game programming as a starting point. The source code in the book is written for Microsoft C, but I'm trying to get it to compile under OpenWatcom v2. I've run into a problem early on, when trying to access a pointer to the start of VGA video memory.

            ...

            ANSWER

            Answered 2022-Apr-03 at 07:23

            It appears your OpenWatcom C compiler is defaulting to using C89. In C89 variable declarations must be at the beginning of a block scope. In your case all your code and data is at function scope, so the variable has to be declared at the beginning of main before the code.

            Moving the variable declaration this way should be C89 compatible:

            Source https://stackoverflow.com/questions/71721368

            QUESTION

            UIButton with custom image still shows titleLabel even though I set it to blank - Swift iOS
            Asked 2022-Mar-18 at 16:53

            I'm pretty new to Swift, currently writing an AR game. Seems like my issue is very basic, but I can't figure it out.

            I added a button to an AR Scene through the storyboard and linked it to an IBAction function (which works correctly when the button is clicked). I gave the button an image and deleted the Title. See how the button shows up in the storyboard: button in Xcode storyboard without Title

            But when I run the app, the button image shows up with a default label (saying "Button") as shown in this image: button in iPhone screenshot WITH label next to the button image

            I can't figure out why this label is there and how to remove it. Should I add the button programmatically instead of adding it through the storyboard? Should the button be treated differently because it's an AR app?

            I was able to remove the label by adding the same UIButton as an IBOutlet and adding the following line in viewWillAppear:

            ...

            ANSWER

            Answered 2021-Nov-23 at 21:07

            When Interface Builder isn't playing nice, I often open the Storyboard file in a text editor (I use Sublime Text) and edit it manually.

            I had a similar issue - I had a button with an image, I had deleted the default "Button" title text in IB, which looked fine in Xcode, but when I ran it, the word "Button" was still there. So I found this line using Sublime Text and deleted it there:

            Source https://stackoverflow.com/questions/69980698

            QUESTION

            Regex for Wordle
            Asked 2022-Mar-17 at 13:54

            using the online word game Wordle (https://www.powerlanguage.co.uk/wordle/) to sharpen my Regex.

            I could use a little help with something that I imagine Regex should solve easily.

            • given a 5 letter english word
            • given that I know the word begins with pr
            • given that I know that the letters outyase are not found in the word
            • given that I know that the letter i IS found in the word

            what is the correct - most simplified regex?

            my limited regex gives is this ^pr.[^outyase][^outyase]$ which is

            • a. redundant and
            • b. does not include the request to match i

            any of you Regex Ninjas want to lend a hand, I would be much obliged.

            by the way, the correct regex should return two nouns in the english language prick and primi, you can validate here https://www.visca.com/regexdict/

            ...

            ANSWER

            Answered 2022-Jan-21 at 18:14

            Trivially, you can use:

            Source https://stackoverflow.com/questions/70805802

            QUESTION

            The specified device is not open or is not recognized by MCI
            Asked 2022-Mar-05 at 02:08

            I was programming a game using Python and a sound effect needed to be played, so I used the playsound module:

            ...

            ANSWER

            Answered 2021-Sep-05 at 07:20

            I don't think PlaySound supports .wav files. Try converting Typing.wav into an mp3 file. Then change

            Source https://stackoverflow.com/questions/68826091

            QUESTION

            Error [ERR_REQUIRE_ESM]: require() of ES Module not supported
            Asked 2022-Feb-03 at 22:08

            I'm trying to make a Discord bot that just says if someone is online on the game.

            However I keep getting this message:

            [ERR_REQUIRE_ESM]: require() of ES Module from not supported. Instead change the require of index.js in... to a dynamic import() which is available in all CommonJS modules.

            This is my code:

            ...

            ANSWER

            Answered 2021-Sep-07 at 06:38

            node-fetch v3 recently stopped support for the require way of importing it in favor of ES Modules. You'll need to use ESM imports now, like:

            Source https://stackoverflow.com/questions/69081410

            QUESTION

            How to check if a bot can DM a user
            Asked 2022-Jan-22 at 22:03

            If a user has the privacy setting "Allow direct messages from server members" turned off and a discord bot calls

            ...

            ANSWER

            Answered 2022-Jan-22 at 22:03
            Explanation

            You can generate a Bad Request to the dm_channel. This can be accomplished by setting content to None, for example.

            If it returns with 400 Bad Request, you can DM them. If it returns with 403 Forbidden, you can't.

            Code

            Source https://stackoverflow.com/questions/70660854

            QUESTION

            Problem with memory allocation in Julia code
            Asked 2022-Jan-19 at 09:34

            I used a function in Python/Numpy to solve a problem in combinatorial game theory.

            ...

            ANSWER

            Answered 2022-Jan-19 at 09:34

            The original code can be re-written in the following way:

            Source https://stackoverflow.com/questions/70766215

            QUESTION

            Error in importing environment OpenAI Gym
            Asked 2022-Jan-10 at 09:43

            I am trying to run an OpenAI Gym environment however I get the following error:

            ...

            ANSWER

            Answered 2021-Oct-05 at 01:37

            Code works for me with gym 0.18.0 and 0.19.0 but not with 0.20.0

            You may downgrade it with

            Source https://stackoverflow.com/questions/69442971

            QUESTION

            Fastest way to draw filled quad/triangle with the SDL2 renderer?
            Asked 2021-Dec-13 at 21:20

            I have a game written using SDL2, and the SDL2 renderer (hardware accelerated) for drawing. Is there a trick to draw filled quads or triangles?

            At the moment I'm filling them by just drawing lots of lines (SDL_Drawlines), but the performance stinks.

            I don't want to go into OpenGL.

            ...

            ANSWER

            Answered 2021-Oct-05 at 09:52

            Not possible. SDL2 does not include a full-fledged rendering engine.

            Some options:

            • You could adopt Skia (the graphics library used in Chrome, among ohters) and then either stick with a software renderer, or instantiate an OpenGL context and use the hardware backend.

            • You could use another 2D drawing library such as Raylib

            • Or just bite the bullet and draw your triangles using OpenGL.

            Source https://stackoverflow.com/questions/69447778

            QUESTION

            Why is my parallel code even slower than without parallelism?
            Asked 2021-Nov-18 at 15:40

            I followed Simon Marlow's book on parallel Haskell (Chapter 1) using rpar/rseq .

            Below is the code (Solving the Squid Game bridge simulation):

            ...

            ANSWER

            Answered 2021-Oct-29 at 23:24

            You aren't actually using any parallelism. You write

            Source https://stackoverflow.com/questions/69774968

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install game

            First, fork the repository. Then, go into your favorite terminal. npm run serve will start the development server and watch for changes on the client-side code inside the src folder and otherwise elsewhere applicable. Now, while still inside the game folder, open another terminal session in that same location. Type and run npm run dev:node. This will start the Node.js game server. If you want to debug, type npm run ndb. ndb is Google Chrome's Node Debugging tool which allows Node.js programs to be easily debugged and see all its context and variables. Highly recommended for a much easier time.

            Support

            Please check out our CONTRIBUTING.md guide on how you can actively participate in the development of this medieval game. It's pretty easy and fun!.
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            CLONE
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            https://github.com/delaford/game.git

          • CLI

            gh repo clone delaford/game

          • sshUrl

            git@github.com:delaford/game.git

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