fps0 | physics experiment , with first person controls | Game Engine library
kandi X-RAY | fps0 Summary
kandi X-RAY | fps0 Summary
A ThreeJS/physics experiment, with first person controls and minimal collision detection. The goal of this project was to explore the options for a simple game with first person controls that runs completely in a browser. To achieve this I wanted to be able to. Luckily, all of the ground work was already done by someone else. :-). Basically this demo merges the [Blender scene loader] of [mrdoobs] [ThreeJS library] and the [CannonJS] [FPS example] by [schteppe] I added the idea that the imported Blender geometry gets turned into a static model in the physics engine by finding the cubes and adding invisible physical collision boxes to their position. This worked surprisingly well and gives some sort of minimal FP(S) - completely running in the browser. The imported Blender model is turned into a static model by adding the boxes as static physic objects. This way this you can walk on the objects of the Blender model (the grey objects in the screenshot). Important: to try it locally you still must run it from a web server (for example python -m SimpleHTTPServer) due to cross-origin security issues.
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QUESTION
I am trying to upload this simple assembly program:
...ANSWER
Answered 2018-Feb-06 at 18:19You are trying to run arm instructions (0xExxxxxxxx is a big giveaway, not to mention the exception table being a lot of 0xEAxxxxxx instructions) on a cortex-m4. The cortex-m boots differently (vector table rather than executable instructions) and is thumb only (the thumb2 extensions in armv7-m are also...just thumb, dont be confused by that, what thumb2 extensions do matter but the early/original thumb is portable across all of them). So whether or not you need an additional checksum somewhere like older ARM7TDMI based NXP chips in order for the bootloader to allow the user/application code to run, you first need something that will run on the cortex-m4.
start with this, yes I know you have a cortex-m4 use cortex-m0 for now.
so.s
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