conway | real-time , persistent , multiplayer version of Conway | Game Engine library

 by   drewblaisdell JavaScript Version: Current License: MIT

kandi X-RAY | conway Summary

kandi X-RAY | conway Summary

conway is a JavaScript library typically used in Gaming, Game Engine applications. conway has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Conway's Multiplayer Game of Life (Conway) is a real-time, persistent, multiplayer version of Conway's Game of Life. You can find a live version on lifecompetes.com.
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              conway has a low active ecosystem.
              It has 123 star(s) with 18 fork(s). There are 10 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 4 open issues and 5 have been closed. On average issues are closed in 3 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of conway is current.

            kandi-Quality Quality

              conway has 0 bugs and 0 code smells.

            kandi-Security Security

              conway has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              conway code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              conway is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              conway releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              conway saves you 226 person hours of effort in developing the same functionality from scratch.
              It has 553 lines of code, 0 functions and 25 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            conway Key Features

            No Key Features are available at this moment for conway.

            conway Examples and Code Snippets

            No Code Snippets are available at this moment for conway.

            Community Discussions

            QUESTION

            Python: How do I generate a random matrix of 1.0 and 0.0, but with floats?
            Asked 2021-Jun-10 at 14:13

            I am currently coding Conway's game of life and to add randomization to my world I have implemented a function to create a random matrix with 1 and 0 with n rows and n columns.

            The problem is that, for my code to work, I need a random matrix of 1 and 0 but they have to be floats, so 0.0 and 1.0 So I cannot use:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:13
            >>> np.random.randint(0, 2, (10, 10)).astype(float)
            array([[0., 0., 0., 1., 1., 0., 1., 1., 1., 1.],
                   [1., 1., 1., 1., 0., 1., 1., 0., 0., 1.],
                   [1., 0., 1., 0., 1., 1., 1., 1., 0., 0.],
                   [1., 1., 0., 1., 1., 1., 1., 1., 1., 1.],
                   [0., 0., 0., 1., 1., 1., 0., 1., 0., 1.],
                   [0., 1., 1., 1., 0., 0., 1., 0., 0., 0.],
                   [0., 1., 1., 0., 1., 0., 0., 1., 1., 0.],
                   [0., 0., 0., 1., 0., 0., 1., 0., 1., 0.],
                   [0., 1., 1., 1., 1., 1., 1., 0., 1., 1.],
                   [0., 1., 0., 1., 1., 1., 0., 0., 0., 0.]])
            

            Source https://stackoverflow.com/questions/67922888

            QUESTION

            Storing mousePosition more than once a frame/ Aproximating points between two given poins
            Asked 2021-Jun-10 at 05:58

            I'm trying to paint "pixels". I created Conway's game of life in Unity and i want to add a feature where you press mouse button and when it's pressed you "paint" - set cells alive. So my idea was:

            In Update() if mouse button is pressed Start Coroutine.

            In Coroutine you have loop that sets cell pointed by Input.mousePosition to Alive-state then waits for end of frame. Loop, and by that Coroutine ends when that mouse button is released.

            My problem is that if you move mouse rapidly created line will not be continuous, because inputs form mouse from two frames will be different (far apart).

            Since you can take Input.mousePosition only once per frame i tried approximating this by storing mousePosition from previous frame and calculating all points that lie on Edge between CurrentMousePosition and PreviousMousePosition

            However i was not happy with the result.

            My Question is: is there a better way to prevent this un-continuous line than letting it be and then fixing it? And if not is there a better way to approximate points that lie on Edge?

            ...

            ANSWER

            Answered 2021-Jun-09 at 23:54

            You could interpolate with a resolution variable. Interpolation finds a point between two points, based on t. t is between 0 and 1, and when closer to 0, the closer to the output is to the first vector, and when closer to one, the closer the output is to the second. We could use a for loop using a resolution value as the resolution of the interpolation (a resolution of 2 would have t as 0, 0.5, and 1).

            Here is a script (not yours) that uses interpolation with the mouse position:

            Source https://stackoverflow.com/questions/67912537

            QUESTION

            why is "if x:" significantly faster than "if x>0"? Conway's game of life
            Asked 2021-May-29 at 05:43

            So I'm making a Conway's Game of Life in Python 3 and I have this function called updateboard that gives birth and kills cells based on their neighbor count (from 0 to 8) stored in self.neighbors. The function looks like this:

            ...

            ANSWER

            Answered 2021-May-29 at 05:38

            Note that this behaviour might change depending on the Python interpreter or CPU architecture you are using.

            In general, x86 CPUs has a special bit that is checked whether a value is zero after arithmetic operation, called Zero-Flag. This is used when you want equality checks, e.g.:

            if x == 3

            In assembly, it would be:

            Source https://stackoverflow.com/questions/67747896

            QUESTION

            game of life "cells" not updating correctly
            Asked 2021-May-27 at 15:55

            So i am trying to code conway's game of life in javaScript but something isn't working. If i but three cells in a row they should just flip directions but instead it makes a 2 by 2 square. I looked around and found that you need to wait to update position until the whole "board" is scanned. But i atleast think I'm already doing that. So I genuinely have no clue what is wrong.

            I call the uppdateGridValues function to run a generation

            ...

            ANSWER

            Answered 2021-May-26 at 23:13
            My guess at the issue

            I'm reading through, and I've found something which may be causing the error: your calls of parseInt() in countNeighbors().

            From the MDN JavaScript Docs on parseInt():

            "The parseInt() function parses a string argument and returns an integer ... or NaN. (if the input is invalid in a few different ways)"

            Basically, parseInt() is expecting string input and youre giving it integer input. I'd reccomend removing the calls to parseInt() from countNeighbors() like this:

            Source https://stackoverflow.com/questions/67713488

            QUESTION

            how to display cities in one dropdown based on selected state in other dropdown using json data in angular ionic?
            Asked 2021-Apr-27 at 16:44

            following are my files for html, .ts and json . As json data was very extensive therefore i have just added a few states and their cities. my 1st dropdown is showing all states. Now I want to match my 1st dropdown's selected value of state with a key "state" in "cities" object in my json file so i can populate 2nd dropdown with cities relevant to that state. and I want to do this in function "getCitiesForSelectedState". please help me find solution for this.

            //.ts file

            ...

            ANSWER

            Answered 2021-Apr-27 at 16:44

            You can do it with the $event parameter. Make sure to compare your values safely.

            If your value is not in the right type or has spaces or unwanted chars, this c.state == val might not work.

            You can use the trim function to compare your value safely: c.state.trim() == val.trim()

            HTML

            Source https://stackoverflow.com/questions/67284495

            QUESTION

            Code stops execution without throwing error
            Asked 2021-Apr-11 at 16:52

            I am trying to implement Conway's game of life using checkboxes. In theory I should start with some checkbox checked randomly (and possibly some other manually checked by the user) and then go to the next generation by hitting a button. The code I made so far starts with just unchecked checkboxes (the random part is a detail I will care about later).

            Here's my code:

            ...

            ANSWER

            Answered 2021-Apr-11 at 16:48

            nextGen is called with an argument that is determined by the DOM API: the event object. This will be the first argument and set the parameter variable rows. This means the for condition on rows will be false and so you have no iterations of the outer for loop.

            To fix this particular problem, make sure that nextGen is called without any arguments:

            Source https://stackoverflow.com/questions/67047649

            QUESTION

            Reduce complexity of counting neighbours (Conway's Game of Life)
            Asked 2021-Apr-06 at 18:20

            I have to implement Conway's Game of Life. Everything works as it should and given tests are passing. My only problem is that this method gives complexity error while running PMD rules on my file. I understand that so many if sentences are the cause of that, but while trying to compact them into smaller groups I accidentally broke my code.

            Here's what it says:

            ...

            ANSWER

            Answered 2021-Apr-06 at 15:31

            Loop over the "delta x" and "delta y" from your current position:

            Source https://stackoverflow.com/questions/66971658

            QUESTION

            Is there any compatibility between HTML canvas and SVG or are they completely separate beasts?
            Asked 2021-Mar-27 at 23:44

            I should not be asking "what is better" but here is the problem:

            I have chemical structure (MOLFILE) drawing coded using HTML canvas. I have a Conway Game of Life coded using canvas. The canvas coding seems easy and standardized, and it comes with a great feature I used in the Game of Life case, which is the canvas media recording that is very easy (the Canvas Recorder code is just a few lines of code.)

            But I also use some D3 for forced based layout of natural structures where I have no absolute positioning like I have with Conway Life and with the MOLFILE drawing. And I need to combine the MOLFILE drawing with the D3 force based layout. Also, yesterday I checked if I can use the Canvas Recorder to record the animated SVG I get from D3 force based layout. And the only code I found seemed to copy the SVG drawings into a canvas to then use the canvas media recording feature. Very strange.

            My question is: shouldn't SVG and canvas be somehow compatible? Don't browsers ultimately use the same underlying 2D graphics engine for both SVG and canvas? How can the two be mixed? Does D3 have a canvas version or is it only for SVG? Is there a canvas based alternative to D3, especially for force directed layout?

            This will help me decide what I should retain as fixed and what I should move. I could port the MOLFILE drawing to SVG. Or I could port the force based layout stuff to canvas. Something's gotta give. Ideally there would be some compatibility layer so I don't need to port anything and could use them together. But speed, efficiency is an issue as my drawings have thousands of nodes and arcs.

            ...

            ANSWER

            Answered 2021-Mar-18 at 01:17

            shouldn't SVG and canvas be somehow compatible?

            Yes and no...
            An SVG image is in between an HTML page (as a language, it's based on XML), and an image (at the end, its graphic rendering is what matters).
            As a graphic engine, it does share a few concepts with the canvas API, and work is done at least on the canvas API side to indeed come up with more unified APIs. For instance the Path2D interface does accept an SVGPath declaration string as input, there are also discussions to expose a new CanvasFilter interface based on SVGFilters etc.

            All that can be done on an SVG can also be done on a canvas, but for most of it, you'll have to write the rendering code yourself instead of letting the browser handle it.

            Don't browsers ultimately use the same underlying 2D graphics engine for both SVG and canvas?

            Yes both at the end fall in the same Skia / Cairo / WebRender / Direct2D painters, but so does HTML+CSS. So this doesn't mean much. The APIs are still very different.

            How can the two be mixed? Does D3 have a canvas version or is it only for SVG?

            Although D3 was written with SVG in mind, and some of its methods (like transitions) works best with DOM nodes, a lot of its tools don't really depend on anything else than JavaScript.
            You pass some data to it, it helps transform it, generate coordinates / color / whatever.
            So no, there is not a canvas version of D3, but you can use D3 to help you draw on a canvas, there are many articles on the web explaining how to do various things with D3 on a canvas, because yes, all isn't straightforward.
            For a force-directed-graph, it shouldn't be too hard though.

            Regarding why you can't use a MediaRecorder to record an SVG like you can do with a canvas, among other things, SVG does expose far more sensitive information than a canvas.

            For instance you could have an svg like:

            Source https://stackoverflow.com/questions/66663899

            QUESTION

            Authentication on a smtp server fails using libcurl
            Asked 2021-Mar-16 at 09:41

            I try to send an email using the following code :

            ...

            ANSWER

            Answered 2021-Mar-16 at 09:41

            The problem was that there is a difference between the host, that looks like and the user, that looks like myemail@mycompany.com. This is what was causing authentication failure.

            Source https://stackoverflow.com/questions/66598881

            QUESTION

            Is there a reason that my table cells won't toggle onclick?
            Asked 2021-Feb-24 at 16:59

            I'm trying to make Conway's game of life in codepen with pure JavaScript and DOM. I need to toggle the style and value attr of the each cell onclick. I can't quite get this to work so here I am.

            js/dom:

            ...

            ANSWER

            Answered 2021-Feb-24 at 16:59

            If you try console.log(typeof (this.getAttribute("value")) ) in the function, it will show string rather than boolean.

            I have replace your code

            if (!this.getAttribute("value"))

            with this:

            if (this.getAttribute("value") == "false")

            and I think it works like what you want..

            Source https://stackoverflow.com/questions/66354958

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install conway

            Run grunt development or just grunt to set up the development environment. This will move the shared core files to the client/server directories and start an Express server. Run grunt production to set up the production environment. This will minify/concatenate the Javascript/CSS. If your NODE_ENV environment variable is set to production, Conway will run in production. I'm using NginX to serve static assets, so Express does not serve the public folder in production.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/drewblaisdell/conway.git

          • CLI

            gh repo clone drewblaisdell/conway

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            git@github.com:drewblaisdell/conway.git

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