scrabble | A simple scrabble clone in html and javascript | Game Engine library

 by   edlerd JavaScript Version: Current License: Apache-2.0

kandi X-RAY | scrabble Summary

kandi X-RAY | scrabble Summary

scrabble is a JavaScript library typically used in Gaming, Game Engine applications. scrabble has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A scrabble clone in pure html and javascript with a fancy ai. Try it live on Also with multiplayer option to play with other humans. Multiplayer live on
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              scrabble has a low active ecosystem.
              It has 12 star(s) with 5 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of scrabble is current.

            kandi-Quality Quality

              scrabble has no bugs reported.

            kandi-Security Security

              scrabble has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              scrabble is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              scrabble releases are not available. You will need to build from source code and install.

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            scrabble Key Features

            No Key Features are available at this moment for scrabble.

            scrabble Examples and Code Snippets

            No Code Snippets are available at this moment for scrabble.

            Community Discussions

            QUESTION

            How to create a function that compares a string to an array of strings in a dictionary and assigns points based on key?
            Asked 2021-Jun-09 at 15:31

            Here is the problem: Given a word, compute the scrabble score for that word.

            I've created a dictionary to track the characters and their correlated Scrabble points. I made a function that iterates over each character in the dictionary array and if it contains the iterated character it adds a point. Unfortunately, the function doesn't tally up characters that are repeated and I can't seem to understand why...

            ...

            ANSWER

            Answered 2021-Jun-09 at 14:38

            QUESTION

            Understanding difference between int? and int (or num? and num)
            Asked 2021-May-12 at 13:49

            After defining a map (with letters as keys and scrabble tile scores as values)

            ...

            ANSWER

            Answered 2021-May-12 at 13:49

            Take this for example:

            Source https://stackoverflow.com/questions/67492411

            QUESTION

            How to listen for events even when the object has been replaced in JavaScript
            Asked 2021-May-04 at 12:42

            I am creating a scrabble game with JavaScript and I have an issue. I have this function that creates scrabble tiles inside a tile rack div. I also have an event listener that listens for when the tile divs are clicked. When a section on the board is clicked, and then the tile div is clicked it places the tile on the board and then it would be removed from the the parent div(tile rack). How this works is this: I create an array which has those tile divs inside and then when I remove the div from inside the array, I would override the parent div(tile rack) with the new array. all this happens very well but the issue now is that when the old tiles overrides the new tiles in the parent div, the event listener does not work again.

            here is my code and a link to my entire code explaining this:

            ...

            ANSWER

            Answered 2021-May-04 at 12:42

            I think you should approach this question a little bit differently. Instead of adding an even listener on every single tile, you should add one on the container of the tiles. When you click an inner tile the event will "bubble" upwards. When it reaches the container div, you can catch it and get the originally clicked tile with the event.target attribute of the event parameter.

            HTML:

            Source https://stackoverflow.com/questions/67384759

            QUESTION

            Am I correctly nesting arrays?
            Asked 2021-Apr-09 at 16:13

            I'm currently working on an exercise to programme a Scrabble score calculator, I'm trying to build it one step at a time, but I'm stumped by what's going wrong:

            ...

            ANSWER

            Answered 2021-Jan-30 at 22:46

            The first character of word is word[0], as the arrays in C are 0-based.

            Source https://stackoverflow.com/questions/65973865

            QUESTION

            How to read in multiple text-based scrabble boards, and place them into a 2D array?
            Asked 2021-Mar-24 at 03:42

            I'm currently attempting to make a scrabble solver, and I'm having a bit of an issue with the reading of the text files which represent the board. For example, I have a file like this:

            ...

            ANSWER

            Answered 2021-Mar-24 at 03:42

            Yor are most of the way there, you just need to wrap it all inside another loop that finds the board size and creates each board one at a time.

            We start by creating an ArrayList of boards that we can store each of the boards in ArrayList boards = new ArrayList<>();.

            Assuming the file will always be laid out correctly then next we need to create a loop that finds the boards one at a time and based on their size currentBoardSize = Integer.parseInt(line); we can create them one at a time currentBoard = new String[currentBoardSize][currentBoardSize]; then we process the next number of lines to match the currentBoardSize and store each line into a 2D array we just created using your line split code ArrayList input = new ArrayList<>(Arrays.asList(scan.nextLine().split(" ")));;

            Finally, we store the complete board into the boards list boards.add(currentBoard);, and then we let the while loop start over again and find the next board size and create a new 2D array until there are no more boards left in the file.

            A complete example might look like this:

            Source https://stackoverflow.com/questions/66773907

            QUESTION

            C program char pointer not displaying character after passing through functions
            Asked 2021-Feb-20 at 13:09

            I would love your help in solving this as I have not found a solution in the many examples and videos I found. I am to create a scrabble game using C programming but for some reason when I pass the character pointer through my functions, the last one to display the scrabble board does not print the letter from my previous function. Instead of printing the randomly generated character, it prints an empty string. I have copied the parts of the code that is involved.

            ...

            ANSWER

            Answered 2021-Feb-20 at 13:09

            QUESTION

            C# string array element not updating
            Asked 2021-Jan-11 at 16:34

            I'm learning Blazor to create a web app in C#. One of the pages in the app is the game of Scrabble. Details of my implementation are as following:

            • A Board class storing its size (15 by default) and its premium squares (Double Word, Double Letter, etc...). A Scrabble class implementing UI creation, manipulation, data binding, etc...
            • A new Board instance initializes all square kinds (premium and not)
            • The Scrabble class has an Init method which looks at its Board member for each square's kind then store corresponding color code in a string 2D array (same size as board for easy access). This array later is the problem I'm talking about
            • The UI displays the board using an HTML table with 15 rows, each row with 15 cells whose style attribute is bound with the corresponding color code of the said above string array using Blazor's special syntax @. Each cell also implements an onclick callback, for simplicity I'm only changing the first cell's color (row 0 col 0) to the color of the cell being clicked

            The problem:

            • The HTML cell at (0, 0) does not change its color whatsoever. I thought at first that that was due to a binding problem (maybe I used the wrong syntax). So I tried to bind specifically this cell to a seperate string member and it works well. Conclusion: Not a binding problem
            • I add this time some console printings before and after updating the element in the string array to see if the change takes effect, and I found out the problem. The printing shows that the element indeed IS UPDATED CORRECTLY, but as soon as the callback method finishes, the change is reverted and the HTML cell's color stays the same. This is confirmed by clicking again (on any cell because it calls the same callback method), the printing shows that the color code before updating isn't the same as the after of the previous printing, but rather the same as the before. To be specific, the printings are: Click #1: (before) red (after) blue. Click #2: (before) red (after) blue click #2 's before should be blue

            The work-around:

            • Tried changing the string array from 2D to 1D, same problem
            • Tried using a List, it works. So I'm sticking to a List for now, but still I prefer array since the 2D index access syntax is neater than using list[15 * row + col] or list[row][col] (nested list)

            The question: WHY? Why doens't the array work as intended? Clearly it updated before exiting the method but is reverted afterward

            The code:

            Board.cs

            ...

            ANSWER

            Answered 2021-Jan-11 at 16:34

            Remove @Init() and initialize by overriding OnInitialized()

            Source https://stackoverflow.com/questions/65668889

            QUESTION

            Random image javascript
            Asked 2021-Jan-10 at 19:57

            I am struggling a bit with this random image javascript even though I sense the answer is quite simple. My code generates four letters (images) at a time. How do I get the code to regenerate new letters instead of adding four additional letters (images)?

            Here is a Jsfiddle also.

            ...

            ANSWER

            Answered 2021-Jan-10 at 19:32

            You can add document.getElementById('result').innerHTML = "" before your for loop to clear the result div before adding 4 new items.

            You can also reduce your code a lot by using a for loop to generate the image URLs.

            Source https://stackoverflow.com/questions/65657576

            QUESTION

            UIButton Label Needs to be Updated – How can I Reference It?
            Asked 2021-Jan-05 at 13:01

            In a game project, a grid of buttons in the the storyboard needs to have their labels updated to reflect game state. Effectively, a button with an image background represents a scrabble tile; at different times the buttons display different tiles (or no value).

            I can't treat an IBButton as an outlet. And I can't create a reference to the button unless it's connected to something in the ViewController. I don't see any way to achieve my goal: when a tile changes, change the letter displayed on the button.

            This is trivial in any number of programming environments, presentation technologies. If I could at least loop through all the UI elements on the screen, looking for an identifier, I could probably do that. But even that seems to be impossible, at least in the references I have found.

            ...

            ANSWER

            Answered 2021-Jan-05 at 13:01

            First create a connection from the storyboard

            Source https://stackoverflow.com/questions/65579084

            QUESTION

            Creating a Scrabble like game in C. How to check if a string contains certain chars, then refer the char to an array and score it accordingly
            Asked 2020-Dec-24 at 21:17

            I am doing CS50 and I have an assignment of creating a "Scrabble" like game. Here are the implementation details.

            The goal is for two players to enter their words and the higher scoring player wins. Points are scored in an array called POINTS[]. Link to an image with the extra details.

            There are some few lines of code already implemented that were not written by me but were provided instead.

            What I tried: I realized that I first must convert a string to a character. I did that by doing like so:

            ...

            ANSWER

            Answered 2020-Oct-08 at 22:41

            I would prefer if no code was written as an answer but rather pseudo solution, otherwise I will not learn by using someone else's code.

            You are on the right path! Characters are just integers and you can do math on them. You can convert them to a number starting at 0 by subtracting 'a'. 'a' - 'a' is 0. 'b' - 'a' is 1, 'z' - 'a' is 25.

            Be sure to lower case the character first, and check that the result does not walk off the array bounds.

            [Note: ASCII characters can be treated this way because they are a single byte. Variable-width encodings such as UTF-8 are more complicated.]

            Source https://stackoverflow.com/questions/64271367

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

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            You can download it from GitHub.

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