Boxes | Also known as Dots and Boxes | Game Engine library
kandi X-RAY | Boxes Summary
kandi X-RAY | Boxes Summary
Also known as dots and boxes, game of dots, dot to dot grid and pigs in a pen[Wikipedia].
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QUESTION
I am using Tailwind CSS for my Laravel application, and want to remove the focus border on the input boxes. According to the documentation, focus:outline-none
should achieve this, although it is not working for me and the border still appears on focus.
It looks like I am targeting the wrong thing, as if I do focus:outline-black
, I can see a black outline as well as the standard blue one on focus.
focus:border-none
also does not fix the problem.
Any ideas?
...ANSWER
Answered 2021-Nov-16 at 02:25Maybe you can try add focus:outline-none
direct in your class.
QUESTION
I'm trying to use Matter.Query.region
to see if the character in my game is grounded. But, when I try to run region
with a bounds object that I created (displayed with the dots shown in the game), it doesn't come up with any collisions even though it is clearly intersecting other bodies.
Code:
...ANSWER
Answered 2022-Mar-24 at 00:20The bounds object doesn't appear to be properly created. The purple p5 vertices you're rendering may be giving you a false sense of confidence, since those aren't necessarily related to what MJS sees.
It's actually a pretty simple fix, passing an array of vertices instead of individual arguments:
QUESTION
I have many rectangles in 2D (or have many boxes in 3D).
The rectangle can be described by coordinate (xD,yD,xB,yB
).
ANSWER
Answered 2022-Mar-13 at 19:381) If box sizes are not equal:
- Sort boxes on X-axis
- Generate 1D adjacency list for each box, by comparing only within range (since it is 1D and sorted, you only compare the boxes within range) like [(1,2),(1,3),(1,5),....] for first box and [(2,1),(2,6),..] for second box, etc. (instead of starting from index=0, start from index=current and go both directions until it is out of box range)
- Iterate over 1D adjacency list and remove duplicates or just don't do the last step on backwards (only compare to greater indexed boxes to evade duplication)
- Group the adjacencies per box index like [(1,a),(1,b),..(2,c),(2,d)...]
- Sort the adjacencies within each group, on Y-axis of the second box per pair
- Within each group, create 2D adjacency list like [(1,f),(1,g),..]
- Remove duplicates
- Group by first box index again
- Sort (Z) of second box per pair in each group
- create 3D adjacency list
- remove duplicates
- group by first index in pairs
- result=current adjacency list (its a sparse matrix so not a full O(N*N) memory consumption unless all the boxes touch all others)
So in total, there are:
- 1 full sort (O(N*logN))
- 2 partial sorts with length depending on number of collisions
- 3 lumping pairs together (O(N) each)
- removing duplicates (or just not comparing against smaller index): O(N)
this should be faster than O(N^2).
2) If rectangles are equal sized, then you can do this:
scatter: put box index values in virtual cells of a grid (i.e. divide the computational volume into imaginary static cells & put your boxes into a cell that contains the center of selected box. O(N)
gather: Only once per box, using the grid cells around the selected box, check collisions using the index lists inside the cells. O(N) x average neighbor boxes within collision range
3) If rectangles are not equal sized, then you can still "build" them by multiple smaller square boxes and apply the second (2) method. This increases total computation time complexity by multiplication of k=number of square boxes per original box. This only requires an extra "parent" box pointer in each smaller square box to update original box condition.
This method and the (2) method are easily parallizable to get even more performance but I guess first(1) method should use less and less memory after each axis-scanning so you can go 4-dimension 5-dimension easily while the 2-3 methods need more data to scan due to increased number of cell-collisions. Both algorithms can become too slow if all boxes touch all boxes.
4) If there is "teapot in stadium" problem (all boxes in single cell of grid and still not touching or just few cells close to each other)
- build octree from box centers (or any nested structure)
- compute collisions on octree traversal, visiting only closest nodes by going up/down on the tree
1-revisited) If boxes are moving slowly (so you need to rebuild the adjacency list again in each new frame), then the method (1) gets a bit more tricky. With too small buffer zone, it needs re-computing on each frame, heavy computation. With too big buffer zone, it needs to maintain bigger collision lists with extra filtering to get real collisions.
2-revisited) If environment is infinitely periodic (like simulating Neo trapped in train station in the Matrix), then you can use grid of cells again, but this time using the wrapped-around borders as extra checking for collisions.
For all of methods (except first) above, you can accelerate the collision checking by first doing a spherical collision check (broad-collision-checking) to evade unnecessary box-collision-checks. (Spherical collision doesn't need square root since both sides have same computation, just squared sum of differences enough). This should give only linear speedup.
For method (2) with capped number of boxes per cell, you can use vectorization (SIMD) to further accelerate the checking. Again, this should give a linear speedup.
For all methods again, you can use multiple threads to accelerate some of their steps, for another a linear speedup.
Even without any methods above, the two for loops in the question could be modified to do tiled-computing, to stay in L1 cache for extra linear performance, then a second tiling but in registers (SSE/AVX) to have peak computing performance during the brute force time complexity. For low number of boxes, this can run faster than those acceleration structures and its simple:
QUESTION
My understanding of iostream has always been that when an input conversion fails, the data remains in the stream to be read after clearing the error. But I have an example that does not always work that way, and I would like to know if the behavior is correct. If so, could someone point me at some good documentation of the actual rules?
This small program represents the idea of using an i/o failure to read an optional repeat count and a string.
...ANSWER
Answered 2022-Feb-08 at 07:42Plus and minus are valid parts of an integer and so are read, when the next character is read the stream fails and that character is left in the stream but the leading sign character is not put back into the stream.
See https://en.cppreference.com/w/cpp/locale/num_get/get for the full rules
QUESTION
I want to implement some kind of notification system in my application but I have trouble with the calculation of the actual position of my notification. All notifications should appear in a separate stage and each notification should be aligned among themselves and each notification is a simple VBox with two labels (title and message).
I created a little standalone application with the issue I have.
As soon as you press the button on the main stage, a VBox will be created and added to a second notification stage. As soon as a seconds notification needs to be added, this second notification should be below the first notification and so on. Therefore I need to find the height of the first notification in order to position the second notification underneath.
I know I could use a VBox instead, but in my application the notification should make a smooth animation and push the other notifications further down. I removed the whole animation and removing part of notifications so the example stays as small as possible.
The problem is that all notification boxes have the same height - but they don't (if you modify the text and make it longer / smaller).
...ANSWER
Answered 2022-Jan-29 at 09:43The short answer is use applyCss()
:
QUESTION
I have a Python code that is creating HTML Tables and then turning it into a PDF file. This is the output that I am currently getting
This image is taken from PDF File that is being generated as result (and it is zoomed out at 55%)
I want to make this look better. Something similar to this, if I may
This image has 13 columns, I don't want that. I want to keep 5 columns but my major concern is the size of the td
in my HTML files. It is too small in width
and that is why, the text is also very stacked up in each td
. But if you look at the other image, text is much more visible and boxes are much more bigger width wise. Moreover, it doesn't suffer from height problems either (the height of the box is in such a way that it covers the whole of the PDF Page and all the tds
don't look like stretched down
)
I have tried to play around the height and width of my td
in the HTML File, but unfortunately, nothing really seemed to work for me.
Edit: Using the code provided by onkar ruikar
, I was able to achieve very good results. However, it created the same problem that I was facing previously. The question was asked here: Horizontally merge and divide cells in an HTML Table for Timetable based on the Data in Python File
I changed up the template.html
file of mine and then ran the same code. But I got this result,
As you can see, that there were more than one lectures in the First Slot of Monday, and due to that, it overlapped both the courses. It is not reading the
The modified template.html
file has this code,
ANSWER
Answered 2022-Jan-25 at 00:43What I've done here is remove the borders from the table and collapsed the space for them.
I've then used more semantic elements for both table headings and your actual content with semantic class names. This included adding a new element for the elements you want at the bottom of the cell. Finally, the teacher and codes are floated left and right respectively.
QUESTION
ANSWER
Answered 2022-Jan-13 at 15:34You can do like this
QUESTION
I'm using a multi input component for capturing MFA codes. Think six identical boxes and as you type - it moves to the next one with an auto submit on completion.
We handle paste logic uniquely by filling in the code one at a time from the beginning which works really well and lets the user paste into any input field.
The issue is that when using a google keyboard (GBoard - native to Pixl phones) - the clipboard feature seems to not trigger an actual paste but instead tries to fire some sort of onChange event or series of onChange events.
So for instance if you have 123456 in your clipboard and you press the clipboard button, the change handler fires with "1" rather than an onPaste of "123456".
I was wondering if anyone had run into similar issues and how you navigated it. I've looked into the navigator.clipboard route - but this requires the user being prompted for permissions, and I would still need to uniquely identify the user keyboard since this would trigger for normal copy pastes (which work correctly)
...ANSWER
Answered 2022-Jan-12 at 16:36My coworker found out a solution to have specific handleChange behavior equal to the handlePaste behavior when e.target.value.length
is equal to the codeLength (indicating a paste from gBoard in this instance). Hope this helps anyone else who may run into this issue.
QUESTION
Dears, Am trying to build a drag and drop functionality, where I shall move HTML fields like (Text field, check box, textarea, etc.)
the code is working fine with all type of input fields except for Check boxes and Radio buttons! it moves those two fields to wrong positions!
can you help plz?
...ANSWER
Answered 2022-Jan-06 at 08:50I replace those two fields with images and its working fine now, I treat them like moving an image not field.
Thanks for your time.
QUESTION
HelloWorld.vue
...ANSWER
Answered 2021-Dec-30 at 07:19Your usage of computed
property is wrong.
You have to bind the computed property status
, to each objects inside paints
array.
The best option for this one will be creating a seperate component to display the status.
I have refered to this answer for your solution implementation.
Logic
Create a component StatusComponent
inside HelloWorld
component and pass box
, paint
and matchingdata
as props to it.
So your HelloWorld.vue component will be as below.
template
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