space-fighter | simple 2-d space fighter game | Game Engine library
kandi X-RAY | space-fighter Summary
kandi X-RAY | space-fighter Summary
A simple 2-d space fighter game created in vanilla JavaScript.
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Top functions reviewed by kandi - BETA
- Represents a game .
- Initialize a new game object .
- Initialize a new Start screen .
- Project constructor .
- Initialize a new Game screen .
- Initialize a new game .
- Initializes a entity hit .
- The background scroll position .
- Initialize a new background element .
space-fighter Key Features
space-fighter Examples and Code Snippets
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Trending Discussions on space-fighter
QUESTION
My objective here is to have a smoothed out "follow camera", for my space-fighter proof of concept game. The camera should match roll off the target object in all axis.
To that end I've "stolen" and modified this code from the unity Answers-site, and it works beautifully for X and Y (pitch and yaw), but it refuses to roll.
Code:
...ANSWER
Answered 2020-Jan-07 at 15:35I would be more certain about this answer if you explained what you were trying to do, but you should consider moving by Height
in the direction of currentRotation * Vector3.up
instead of transform.up
. Also, consider using currentRotation * Vector3.up
to set the local up direction when calling LookAt
:
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