rockets | London Hackathon | Game Engine library
kandi X-RAY | rockets Summary
kandi X-RAY | rockets Summary
Rockets is a multiplayer online game, where players control space rockets with their mobile phones. The main objective is to catch as many white circles as possible. During the game circles become smaller and smaller, which makes game more challenging and fun.
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Trending Discussions on rockets
QUESTION
I'm trying to add a .scn
file to my sprite view but am getting this error: -[SCNScene removeFromParent]: unrecognized selector sent to instance 0x600000628d80
. How can I add a .scn
file to my spriteview
?
ANSWER
Answered 2021-Jun-10 at 13:26.scn
files are SceneKit Scenes files, you can't load directly on SKNode
.
You could load the scene file on a SCNScene with:
QUESTION
I am trying to print a "particular" element from a list using below code.
While printing the class instance variable self.Engine
, the output ['Merlin']
prints along with the quotes and brackets. How can I print simply the string, without quotes and brackets?
Here is the code:
...ANSWER
Answered 2021-Jun-03 at 18:44You can use str.join
. For example:
QUESTION
I have a dataframe with text and the datetime of its creation.
However, there is a problem with the datetime column:
ANSWER
Answered 2021-May-02 at 05:35Based on how they're currently displayed, it looks like those are literal strings instead of actual datetime
objects. If so, convert them with some string manipulation:
QUESTION
The sprite is just stuck in the top left corner. It moves sligthly when pressing "wasd". I am trying to make a simple clone of Mayhem/xPilot. A 2 player game where there are 2 rockets that can shoot eachother down.
I am fairly new to coding and python, I would be gratefull if you could ELI5. Has anyone else had this problem?
...ANSWER
Answered 2021-Apr-22 at 17:09The problem is in the update
method. The method has to change the coordinates of the rect
attribute. However, your method continuously sets self.rect.x = 0
and self.rect.y = 0
.
Change update
:
QUESTION
I have setup my redux store in Typescript like below. However when i try to fetch the rockets using useSelector in the Home component IDE throws up error at
...ANSWER
Answered 2021-Apr-13 at 04:18You have an excessive nesting of objects in the definition for the action type:
QUESTION
I`m trying to write my typeDefs for Queries.
...ANSWER
Answered 2021-Apr-02 at 06:16You need to give different names for MassInt.kg
and MassFloat.kg
fields, otherwise, it will throw a conflict error.
See union types official document.
The correct typeDefs
and GET_ROCKET
GraphQL query should be like this:
QUESTION
What I am trying to do doesn't seem so complex but not so easy, but what I've read by now seems to make it look like I am launching rockets.
Basically let's say I have
...ANSWER
Answered 2021-Mar-24 at 16:43A Job in Jenkins has its definition in its properties and that already includes Jenkinsfile, so you cannot trigger a "Jenkinsfile" without defining a Job that uses that Jenkinsfile first.
If you have two branches, you need a Multibranch Pipeline job.
Let's say you created a new Multibranch Pipeline job — say MyJob
is its name — that is configured to use your repo (my-deploys-repo.git
) and your path to Jenkinsfile (Jenkinsfile-deploy.groovy
). You can then trigger that job by:
QUESTION
I´m creating simple game where I play as aeroplane and i´m dodging rockets (rockets appear from right side), I did something like barrier which block enemies and kill them, but it´s too OP, so I want to nerf it, so I´m going to spawn enemies from both, right side, and top side.
But I really don´t know how to spawn them from top.
I would really appreciate any help, thanks.
P.S. class named Enemy should spawn enemies from right (this is working correctly) class AnotherEnemy should spawn enemies from top (this is not working correctly) My code:
...ANSWER
Answered 2021-Mar-19 at 15:42You just have to adjust your position and speed logic to have the movement and variable part of the position be in the y
component. Because the top of the screen is 0
, you have to start at a negative y
value and move in positive steps instead of negative. You change the kill check to kill the enemy when it goes off the bottom of the screen (> screen height). Here's an enemy definition that comes from the top of the screen and moves down:
QUESTION
I´m creating simple game where I play as aeroplane and I´m dodging rockets.
I want to do "barrier" which I could activate with keyboard.
when rocket ram into the barrier, this particular rocket should be killed.
I tried to kill()
, but doesn't work, I also tried removing from sprite groups and so on.
I would really appreciate your help, because I´m stuck, bye
here´s my code:
...ANSWER
Answered 2021-Mar-18 at 17:12You are killing the wrong enemy. The enemy
variable contains a random enemy, but not the enemy that is colliding. pygame.sprite.spritecollideany()
returns the enemy Sprite which collides:
QUESTION
I am having some trouble with moving a function into a separate file when using the rocket library.
I am able to compile and run the getting-started-example from rockets web page, like this:
...ANSWER
Answered 2021-Feb-22 at 14:40As @Jmb commented, the problem was that the file index
and the function index
got mixed up.
So the solution was to specify the function as index::index
.
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