mahjong | Three-player Mahjong AI and Simulator | Game Engine library

 by   gleitz JavaScript Version: Current License: MIT

kandi X-RAY | mahjong Summary

kandi X-RAY | mahjong Summary

mahjong is a JavaScript library typically used in Gaming, Game Engine, Unity, Three.js applications. mahjong has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Three-player Mahjong AI and Simulator
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            kandi-support Support

              mahjong has a low active ecosystem.
              It has 82 star(s) with 30 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              mahjong has no issues reported. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mahjong is current.

            kandi-Quality Quality

              mahjong has 0 bugs and 0 code smells.

            kandi-Security Security

              mahjong has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              mahjong code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              mahjong is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mahjong releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              mahjong saves you 673 person hours of effort in developing the same functionality from scratch.
              It has 1560 lines of code, 0 functions and 27 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mahjong and discovered the below as its top functions. This is intended to give you an instant insight into mahjong implemented functionality, and help decide if they suit your requirements.
            • Render the tiles .
            • Handle next turn .
            • Mark a player .
            • Switches the window title of the page
            • Parse variable .
            • Check if the previous move is in seconds .
            • Notify turn .
            • Ajax request .
            • Initialize and setup .
            • Renders the board
            Get all kandi verified functions for this library.

            mahjong Key Features

            No Key Features are available at this moment for mahjong.

            mahjong Examples and Code Snippets

            No Code Snippets are available at this moment for mahjong.

            Community Discussions

            QUESTION

            Regex ensure that there's only one blank line(2 newlines) after each section ends and another section begins in any Text-INI file
            Asked 2022-Jan-31 at 09:57

            As I have mentioned in Question title, I have following INI file, which contains umpteen number of sections and each section containing umpteen lines:

            ...

            ANSWER

            Answered 2022-Jan-30 at 16:35

            In Notepad++ and Sublime Text, you can use

            Find What: (\R){2,}(?!\R*\[[^][]*]$)
            Replace With: $1

            See the regex demo. Details:

            • (\R){2,} - two or more line break sequences (the last one captured is saved in Group 1 memory buffer)
            • (?!\R*\[[^][]*]$) - a negative lookahead that fails the match if there are
              • \R* - zero or more line break sequences
              • \[ - a [ char
              • [^][]* - zero or more chars other than [ and ]
              • ] - a ] char
              • $ - end of a line.

            In Visual Studio Code, this regex needs tweaking a bit:

            Source https://stackoverflow.com/questions/70916565

            QUESTION

            How do I decode MP3 with js-mp3 and play in AudioContext?
            Asked 2021-Oct-20 at 09:46

            Because of a bug in Safari 15 that sometimes causes AudioContext.decodeAudioData to fail (see Safari 15 fails to decode audio data that previous versions decoded without problems) for normal MP3 files I'm trying to do a workaround. The workaround is decoding the files with the library https://github.com/soundbus-technologies/js-mp3 , then creating an AudioBuffer from that data and playing that.

            The problem is that js-mp3 returns one ArrayBuffer with PCM data, and creating an AudioBuffer requires two seperate arrays, one for each channel, and the sampleRate and sample frame length. What I've got so far is:

            ...

            ANSWER

            Answered 2021-Oct-20 at 00:33

            The example that fdcpp linked above shows that the ArrayBuffer returned by decoder.decode() can be used to write it to a WAV file without any further modification. This means the data must be interleaved PCM data.

            It should therefore work when converting the data back to floating point values. Additionally it must be put into planar arrays as expected by the Web Audio API.

            Source https://stackoverflow.com/questions/69588010

            QUESTION

            Recommendation System by using Euclidean Distance (TypeError: unsupported operand type(s) for -: 'str' and 'str')
            Asked 2021-Jan-03 at 19:48

            I have a problem about implementing recommendation system by using Euclidean Distance.

            What I want to do is to list some close games with respect to search criteria by game title and genre.

            Here is my project link : Link

            After calling function, it throws an error shown below. How can I fix it?

            Here is the error

            ...

            ANSWER

            Answered 2021-Jan-03 at 16:00

            The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.

            Source https://stackoverflow.com/questions/65551325

            QUESTION

            Adding a class to an array of divs after a certain condition is met
            Asked 2020-Oct-29 at 17:55

            I'm trying to make a memory game more like mahjong. I've already completed most of it.

            But the problem I'm facing is after selecting two divs/cards if they do not match they are not flipping back.

            I tried to do this with an if/else statement where the selected divs are stored in a variable (in array form). But the flipping is happening to their parent div. So I used parent() to go to the parent div and add "isFlipped" class if they do not match. But it isn't working. I also tried to use map() to the variable where the selected divs are stored. It isn't working either. here's my code

            ...

            ANSWER

            Answered 2020-Oct-29 at 17:55

            JQuery each() function will perform function on each item of an array.

            https://api.jquery.com/JQuery.each/

            Source https://stackoverflow.com/questions/64595978

            QUESTION

            python: class function returns value but isn't usable
            Asked 2020-Apr-24 at 14:29

            I have a class called Stone, inside I have a function called return_coordinates(self), which returns the coordinates of a stone. When I print the coordinates I can see them perfectly but when I try to use them, it prints the error: TypeError: 'module' object is not callable

            Here's the class:

            ...

            ANSWER

            Answered 2020-Apr-24 at 14:29

            Please note that Python is a case-sensitive language. Your code works with pygame.Rect:

            Source https://stackoverflow.com/questions/61410444

            QUESTION

            Packing Polygons and Jbutton into Tile
            Asked 2020-Feb-17 at 18:36

            I am making Mahjong game in swing for course project and i am trying to create a Tile, which is actually a simple JButton with some Polygons connected to it. It looks like that (https://imgur.com/af7zzTn).

            I created a method, that creates the structure like above, but i have 2 problems:

            1. I dont know how to "pack" structure above into "tile". Lets say, "tile" will be the object of "Tile" class that extends JButton, or JComponent, i'm not sure which one suits it better.

            2. I want to add tiles like above to JLayeredPane, which will allow me, to use 3rd coordinate, like "z", or in other words, to put tiles on top of each other without bugging them, but i also dont know how to do it.

            Could you please help me? I am so confused, I spent like 10 hours already fixing a problem like that, but i couldn't find the best solution on the internet. Also i would be happy, if you will make the answer as simply as possible.

            Thank you in advance and here is my code:

            ...

            ANSWER

            Answered 2020-Feb-17 at 18:36

            Painting code is for painting only. It should NEVER create a component.

            For a game you have two design approaches:

            1. Use real components and customize the components by using features like Borders.
            2. do custom painting for everything.

            Your code is trying to mix both approaches, which is incorrect.

            i am trying to create a Tile, which is actually a simple JButton with some Polygons connected to it.

            If you want to implement the game using real components then you should implement the look you want by using a custom Border to give the button the 3D effect.

            Read the section from the Swing tutorial on How to Use Borders

            Below is an example that I modified based on the "raised" BevelBorderto paint highlights only on two sides:

            Source https://stackoverflow.com/questions/60257488

            QUESTION

            How to get name of element with focus in WPF
            Asked 2020-Jan-04 at 16:03

            I'm building a Mahjong game that has more buttons than Sgt. Pepper's band. The movement of the tile is simulated by showing the background of the button (tile) in question. I'd like to leverage the use of x:Name="button"and have only one click event, than 200 but the problem is in getting the name of the focused button. I can get the element with the focus but can not access the name property, if I could I would save a lot of inelegant drudgery. Here's what I'd like to do;

            ...

            ANSWER

            Answered 2020-Jan-04 at 16:03

            I recommend learning more about the basics of WPF.

            As well as "regular" events WPF has routed events. See the signature of your click handler? Notice Routedeventargs rather than eventargs?

            That click event is a routed event.

            Routed events bubble ( up the visual tree ) and or tunnel (down the visual tree). https://docs.microsoft.com/en-us/dotnet/framework/wpf/advanced/routed-events-overview

            Because of this mechanism, you can handle a click event of buttons at a container further up the visual tree. That could be a grid, stackpanel or window.

            In the handler, cast the originalsource of the event to button and that will have a name property.

            I do c# but there is very little code to this and if you have trouble following it then you could put it through an online code converter.

            Markup:

            Source https://stackoverflow.com/questions/59591869

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mahjong

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/gleitz/mahjong.git

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            gh repo clone gleitz/mahjong

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