mahjong | Three-player Mahjong AI and Simulator | Game Engine library
kandi X-RAY | mahjong Summary
kandi X-RAY | mahjong Summary
Three-player Mahjong AI and Simulator
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Top functions reviewed by kandi - BETA
- Render the tiles .
- Handle next turn .
- Mark a player .
- Switches the window title of the page
- Parse variable .
- Check if the previous move is in seconds .
- Notify turn .
- Ajax request .
- Initialize and setup .
- Renders the board
mahjong Key Features
mahjong Examples and Code Snippets
Community Discussions
Trending Discussions on mahjong
QUESTION
As I have mentioned in Question title, I have following INI file, which contains umpteen number of sections and each section containing umpteen lines:
...ANSWER
Answered 2022-Jan-30 at 16:35In Notepad++ and Sublime Text, you can use
Find What: (\R){2,}(?!\R*\[[^][]*]$)
Replace With: $1
See the regex demo. Details:
(\R){2,}
- two or more line break sequences (the last one captured is saved in Group 1 memory buffer)(?!\R*\[[^][]*]$)
- a negative lookahead that fails the match if there are\R*
- zero or more line break sequences\[
- a[
char[^][]*
- zero or more chars other than[
and]
]
- a]
char$
- end of a line.
In Visual Studio Code, this regex needs tweaking a bit:
QUESTION
Because of a bug in Safari 15 that sometimes causes AudioContext.decodeAudioData
to fail (see Safari 15 fails to decode audio data that previous versions decoded without problems) for normal MP3 files I'm trying to do a workaround. The workaround is decoding the files with the library https://github.com/soundbus-technologies/js-mp3 , then creating an AudioBuffer
from that data and playing that.
The problem is that js-mp3 returns one ArrayBuffer
with PCM data, and creating an AudioBuffer
requires two seperate arrays, one for each channel, and the sampleRate and sample frame length. What I've got so far is:
ANSWER
Answered 2021-Oct-20 at 00:33The example that fdcpp linked above shows that the ArrayBuffer
returned by decoder.decode()
can be used to write it to a WAV file without any further modification. This means the data must be interleaved PCM data.
It should therefore work when converting the data back to floating point values. Additionally it must be put into planar arrays as expected by the Web Audio API.
QUESTION
I have a problem about implementing recommendation system by using Euclidean Distance.
What I want to do is to list some close games with respect to search criteria by game title and genre.
Here is my project link : Link
After calling function, it throws an error shown below. How can I fix it?
Here is the error
...ANSWER
Answered 2021-Jan-03 at 16:00The issue is that you are using euclidean distance for comparing strings. Consider using Levenshtein distance, or something similar, which is designed for strings. NLTK has a function called edit distance that can do this or you can implement it on your own.
QUESTION
I'm trying to make a memory game more like mahjong. I've already completed most of it.
But the problem I'm facing is after selecting two divs/cards if they do not match they are not flipping back.
I tried to do this with an if/else statement where the selected divs are stored in a variable (in array form). But the flipping is happening to their parent div. So I used parent()
to go to the parent div and add "isFlipped" class if they do not match. But it isn't working. I also tried to use map()
to the variable where the selected divs are stored. It isn't working either.
here's my code
ANSWER
Answered 2020-Oct-29 at 17:55JQuery each() function will perform function on each item of an array.
QUESTION
I have a class called Stone, inside I have a function called return_coordinates(self), which returns the coordinates of a stone. When I print the coordinates I can see them perfectly but when I try to use them, it prints the error: TypeError: 'module' object is not callable
Here's the class:
...ANSWER
Answered 2020-Apr-24 at 14:29Please note that Python is a case-sensitive language. Your code works with pygame.Rect
:
QUESTION
I am making Mahjong game in swing for course project and i am trying to create a Tile, which is actually a simple JButton with some Polygons connected to it. It looks like that (https://imgur.com/af7zzTn).
I created a method, that creates the structure like above, but i have 2 problems:
I dont know how to "pack" structure above into "tile". Lets say, "tile" will be the object of "Tile" class that extends JButton, or JComponent, i'm not sure which one suits it better.
I want to add tiles like above to JLayeredPane, which will allow me, to use 3rd coordinate, like "z", or in other words, to put tiles on top of each other without bugging them, but i also dont know how to do it.
Could you please help me? I am so confused, I spent like 10 hours already fixing a problem like that, but i couldn't find the best solution on the internet. Also i would be happy, if you will make the answer as simply as possible.
Thank you in advance and here is my code:
...ANSWER
Answered 2020-Feb-17 at 18:36Painting code is for painting only. It should NEVER create a component.
For a game you have two design approaches:
- Use real components and customize the components by using features like Borders.
- do custom painting for everything.
Your code is trying to mix both approaches, which is incorrect.
i am trying to create a Tile, which is actually a simple JButton with some Polygons connected to it.
If you want to implement the game using real components then you should implement the look you want by using a custom Border
to give the button the 3D effect.
Read the section from the Swing tutorial on How to Use Borders
Below is an example that I modified based on the "raised" BevelBorder
to paint highlights only on two sides:
QUESTION
I'm building a Mahjong game that has more buttons than Sgt. Pepper's band. The movement of the tile is simulated by showing the background of the button (tile) in question. I'd like to leverage the use of x:Name="button"
and have only one click event, than 200 but the problem is in getting the name of the focused button. I can get the element with the focus but can not access the name property, if I could I would save a lot of inelegant drudgery. Here's what I'd like to do;
ANSWER
Answered 2020-Jan-04 at 16:03I recommend learning more about the basics of WPF.
As well as "regular" events WPF has routed events. See the signature of your click handler? Notice Routedeventargs rather than eventargs?
That click event is a routed event.
Routed events bubble ( up the visual tree ) and or tunnel (down the visual tree). https://docs.microsoft.com/en-us/dotnet/framework/wpf/advanced/routed-events-overview
Because of this mechanism, you can handle a click event of buttons at a container further up the visual tree. That could be a grid, stackpanel or window.
In the handler, cast the originalsource of the event to button and that will have a name property.
I do c# but there is very little code to this and if you have trouble following it then you could put it through an online code converter.
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