kinematics | JavaScript 6DOF robot kinematics | Robotics library

 by   glumb JavaScript Version: 1.0.2 License: MIT

kandi X-RAY | kinematics Summary

kandi X-RAY | kinematics Summary

kinematics is a JavaScript library typically used in Automation, Robotics, Arduino applications. kinematics has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i kinematics' or download it from GitHub, npm.

6DOF robot kinematics in JavaScript.
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              kinematics has a low active ecosystem.
              It has 189 star(s) with 53 fork(s). There are 28 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 5 have been closed. On average issues are closed in 95 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of kinematics is 1.0.2

            kandi-Quality Quality

              kinematics has 0 bugs and 0 code smells.

            kandi-Security Security

              kinematics has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              kinematics code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              kinematics is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              kinematics releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            kinematics Key Features

            No Key Features are available at this moment for kinematics.

            kinematics Examples and Code Snippets

            No Code Snippets are available at this moment for kinematics.

            Community Discussions

            QUESTION

            nvcc Intermediate Link failure
            Asked 2021-May-09 at 18:46

            I've been struggling to fix an intermediate linking error that I get when using CMake to build my nvcc project. I've been upgrading a previous project to utilize CUDA and was able to successfully call functions from that library from host code. When I try to call functions of that library from device code, I get the intermediate linking error. I annotated all of the functions with __device__ and __host__ descriptors.

            As a side note, this is a ROS project, so I'm using some of the catkin CMake functions.

            This is a snippet from the ParticleFilter code that calls the host and device functions:

            ...

            ANSWER

            Answered 2021-May-08 at 04:22

            Here's the key issue and the part that will be most helpful to other readers of this question. Catkin configures CMake to build shared libraries by default but CUDA separable compilation and nvlink only work with static libraries. You need to set your CUDA libraries (in your case, those in cwru_davinci_kinematics) to be static, always. You can do that by adding the STATIC keyword to the add_library call, as in:

            Source https://stackoverflow.com/questions/67269257

            QUESTION

            HTML/CSS dropdown menu hiding other dropdown menu
            Asked 2021-Apr-05 at 11:21

            this is my website that I am developing, and I trying to develop a calculator which depending on the subject and equation your are trying to use, the calculator will give you an answer.

            I made two dropdown menus, however, when I hover over the "Physics" menu, for some reason the "Maths" menu is covered. Also, the list for "Physics" is a bit too long and I wanted to make a scroll bar, but I don't know how to.

            I tried to look on w3schools and other resources, but I couldn't find a solutions which solved my problem.

            ...

            ANSWER

            Answered 2021-Apr-05 at 11:21

            You had a lot of errors in the code. Like in li, you gave css as display: inline;; and the sub-menu you didn't give any positions like position: absolute;

            I have applied my changes below.

            Thanks me later.

            Source https://stackoverflow.com/questions/66951809

            QUESTION

            Dropdown in HTML/CSS
            Asked 2021-Apr-04 at 18:30

            I'm trying to make to make my first website with html and css (and js later). I want to make a calculator with a dropdown menu, but I'm struggling to make the dropdown menu as when it is hovered over, the dropdown list covers the menu.

            ...

            ANSWER

            Answered 2021-Apr-04 at 18:13

            Your .dropdown-content has position absolute, add the top css rule to that selector and push the dropdown-content element down below the main nav.

            position: absolute ~ The element is positioned relative to its first positioned (not static) ancestor element. This will allow you to set top, left, right and bottom.

            Source https://stackoverflow.com/questions/66944111

            QUESTION

            LaTex table corner cell line not showing
            Asked 2021-Mar-22 at 11:45

            I'm using Overleaf to write a report. I can't seem to get the format just right for the top right corner cell. I would also like to center "Correlation coefficient"

            ...

            ANSWER

            Answered 2021-Mar-20 at 13:01

            QUESTION

            SWIG Wrap C++ into Python
            Asked 2021-Feb-21 at 22:59

            I wrote a C++ module to compute the forward and inverse kinematics for my SCARA robot arm, and I want to wrap this module into Python so that I can use it in another application. For the conversion, I chose SWIG, but it is pretty hard to write the interface file correctly.

            In my header of C++ module, I have

            ...

            ANSWER

            Answered 2021-Feb-21 at 22:59

            The easiest way using SWIG is to use numpy.i

            Change your C++ interface to this

            Source https://stackoverflow.com/questions/66296634

            QUESTION

            How do I get my collision function into my private void Update() on Unity?
            Asked 2021-Feb-17 at 09:01

            I have object 1 with rigid body and box collider, I want it to hit object 2 (also has collider and rigid body) so I can use the collision to stop object 1 for 5 seconds then have it move through object 2 whish has kinematics on

            ...

            ANSWER

            Answered 2021-Feb-17 at 08:37

            Thats not exactly how Coroutines work.

            1. The method/message you are looking for is called OnCollisionEnter. If it is not exactly written like that and with the expected signature then Unity doesn't find it and never invokes it.

            2. A Coroutine does not delay the outer method which runs/starts it.

            3. A Coroutine has to be started using StartCoroutine otherwise it does nothing (or at least it only runs until the first yield statement).

            Source https://stackoverflow.com/questions/66237726

            QUESTION

            Solving Denavit Hartenberg Forward Kinematics for n roboticarms with Numpy
            Asked 2021-Jan-19 at 17:54

            EDIT I just solved the problem with numpy's einsum function. Instead of doing T[:,:,:,0]@... I just Matmul'ed the first two with einsum, then the resulting with the next index, and so on.

            I am currently trying to solve the Denavit Hartenberg Equation for a 5 DOF robotic arm forward kinematics. Since i need so solve this for a genetic algorithm, i need to do it simultaniously for n robotic arms.

            My current approach is that I define a 4x4xnx5 matrice with all the needed transformation matrices for n robotic arms. I then itarate all n arms over a for-loop, solving each DH-Equation with matrixmultiplikation (See code sample 1 down below). This works but is obviously time consuming. A much smarter way would be to do something like code sample 2, but I then get the following error message (n=500):

            "matmul: Input operand 1 has a mismatch in its core dimension 0, with gufunc signature (n?,k),(k,m?)->(n?,m?) (size 4 is different from 500)"

            is there a way to do such matrixmultiplikation with numpy like demonstrated in code sample 2?

            ...

            ANSWER

            Answered 2021-Jan-19 at 17:54

            I just solved the problem with numpy's einsum function. Instead of doing T[:,:,:,0]@... I just Matmul'ed the first two with einsum, then the resulting with the next index, and so on.

            Source https://stackoverflow.com/questions/65690985

            QUESTION

            PyDrake: Extracting AutoDiff gradients from a robot (controlled via Differential Inverse Kinematics)
            Asked 2021-Jan-15 at 18:43

            I am using PyDrake do build a simple model of a Franka Emika Panda robot arm which picks up and places a brick.

            I would like to observe how a change in the initial chosen starting position of my brick affects a custom target loss function. Therefore, I would like to use the AutoDiffXd functionality built into Drake to automatically extract the derivative of my loss function at the end of simulation with respect to my initial inputs.

            I build my system with as normal, then run ToAutoDiffXd() to convert the respective systems to an autodiff version. However, I get the following error:

            ...

            ANSWER

            Answered 2021-Jan-15 at 02:30

            Your deductions look correct to me, except perhaps the very last comment about MathematicalProgram. MathematicalProgram knows how to consume AutoDiffXd, but to take the gradient of the solution of a MathematicalProgram optimization, one needs to take the gradients of the optimality conditions (KKT). We have an issue on this here: https://github.com/RobotLocomotion/drake/issues/4267. I will cross-post this issue there to see if there is any update.

            Depending on what you are trying to do with inverse kinematics, it might be that a simpler approach (taking the pseudo-inverse of the Jacobian) would work just fine for you. In that workflow, you would write your own DifferentialInverseKinematics system like in http://manipulation.csail.mit.edu/pick.html and make it support AutoDiffXd. (This could happen in either python or c++).

            Source https://stackoverflow.com/questions/65724598

            QUESTION

            What is the easiest way to calculate position of balls on collision?
            Asked 2021-Jan-13 at 12:22

            I'm trying to make some simple pool game in java script. I have made it but I do not love way of checking if two balls will collide in next frame. I would like to have more easier way to calculate coordinates of balls when collision occurs. I found lot of answers base on collision kinematics, how to handle velocities and directions after collision, but no calculating a position when collision occurs.

            As you can see in sample diagram, gold ball is moving slower than a blue ball, and with distance that each ball will have to move on next frame will not be considered as collision. But, as you can see, they should collide (dashed lines).

            In that cause I have divided each movement into sectors and calculating if distance between the points is equal or smaller than ball diameter, which is slowing down process when many balls (like in snooker) have to be calculated in each frame, plus that way is not always 100% accurate and balls can go in inaccurate angles after hit (not a big difference, but important in snooker).

            Is there any easier way to calculate those (XAC,YAC) and (XBC,YBC) values with knowing start positions and velocities of each ball without dividing ball paths into sectors and calculating many times to find a proper distance?

            ...

            ANSWER

            Answered 2021-Jan-13 at 06:38

            It is worth to precalculate collision event only once (this approach works well with reliable number of balls, because we have to treat all ~n^2 pairs of balls).

            The first ball position is A0, velocity vector is VA. The second ball position is B0, velocity vector is VB.

            To simplify calculations, we can use Halileo principle - use moving coordinate system connected with the first ball. In that system position and velocity of the first ball are always zero. The second ball position against time is :

            Source https://stackoverflow.com/questions/65695029

            QUESTION

            JSXGraph in Moodle Formulas with two boards: Binding to input fields not working
            Asked 2020-Dec-15 at 16:40

            I have created a Moodle Formulas questions in the field of kinematics with two boards. While I managed to get simpler questions with only one board to work flawlessly, the problem with this question is that the bound values are not inserted into formula's input entry fields. Consequently, the student cannot submit an answer because, effectively, nothing has been filled out. The rest of the question works though, as can be seen when the correct answers are filled in the question's preview.

            I provide a Moodle XML file to make it easier to reproduce the problem: questions_formulas_JSXGraph_2boards.xml
            You need a current version of Moodle with JSXGraph filter and question type Formulas installed.

            The main JSXGraph code is this:

            ...

            ANSWER

            Answered 2020-Dec-15 at 16:40

            In fact, it is correct that our filter in combination with formulas does not work correctly with multiple boards. At the moment, only one board ID is transferred to the JSXQuestion object and thus and thus it (and formulas) does not know anything about the second board. That is also one of the problems your example raises.

            In addition, the boards actually have to be initialized with the JSXQuestion.initBoard() method for the bindInput() method to work. In the end, that's the root problem why your example doesn't work.

            I will dedicate myself to this issue after the Christmas holidays and will be releasing a new version of the Moodle filter in January. Maybe there will be something new from JSXGraph by then, too.

            Unfortunately, I can't offer you a dirty hack until then, as it requires a few basic changes to the filter.

            I hope to be able to tell you more in January. Have a nice Christmas and stay healthy!

            Andreas

            Source https://stackoverflow.com/questions/65269793

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install kinematics

            You can install using 'npm i kinematics' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i kinematics

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          • HTTPS

            https://github.com/glumb/kinematics.git

          • CLI

            gh repo clone glumb/kinematics

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            git@github.com:glumb/kinematics.git

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