RockPaperScissors | The classic game | Game Engine library

 by   graysonm23 JavaScript Version: Current License: No License

kandi X-RAY | RockPaperScissors Summary

kandi X-RAY | RockPaperScissors Summary

RockPaperScissors is a JavaScript library typically used in Gaming, Game Engine applications. RockPaperScissors has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

The classic game(2-player)
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              RockPaperScissors has a low active ecosystem.
              It has 6 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              RockPaperScissors has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of RockPaperScissors is current.

            kandi-Quality Quality

              RockPaperScissors has no bugs reported.

            kandi-Security Security

              RockPaperScissors has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              RockPaperScissors does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              RockPaperScissors releases are not available. You will need to build from source code and install.

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            RockPaperScissors Key Features

            No Key Features are available at this moment for RockPaperScissors.

            RockPaperScissors Examples and Code Snippets

            No Code Snippets are available at this moment for RockPaperScissors.

            Community Discussions

            QUESTION

            How do I count the playerwins for my code
            Asked 2021-May-17 at 09:11

            Aye, so I have this assignment to make a rock, paper, scissor game. I did mostly everything right (maybe), but I can't figure out how to count the playerwins at the end when stopping a game of rock, paper, scissors. It is the one thing I am missing when running and stopping the code.

            Playerwins are at the very bottom and the very top. The code is long as hell, but im new at coding and don't know how to make it less redundant.

            ...

            ANSWER

            Answered 2021-May-17 at 08:28

            The first thing you need when you program any game is that you need a game loop, which runs the game until the user exits it. Interestingly, you opt for recursively calling main, which is also possible (although it could theoretically overload stack, which probably won't happen in this simple case but could be a real problem in a game that loops many times per second for a long time).

            So the easiest fix would be to move the playerwins variable out of the main function (then you need to make it static as well) but the correct code that builds better habits for later work would be to use another while loop instead of recursively calling main.

            Normally, beginners start with iterative code and discover recursion later, so it is nice that you discover it so early, but unfortunately that is not the correct case for it, but keep it in your pocket for other occasions.

            Source https://stackoverflow.com/questions/67566004

            QUESTION

            Can't select a button in Javascript
            Asked 2021-Apr-16 at 15:59

            I'm making a Rock Paper Scissors Game to practice DOM manipulation and I have to select a button in JavaScript to know user's choice.

            I created an event listener to each button but somehow when the event fires it's target is one of the button's children nodes (in my search I discovered that this is related to event bubbling I think). I tried to use capture, but it's not working too. So I'm trying to use a recursive function to grab the parent node until it reaches the button itself. But in the console, when it actually reaches the button node, it returns undefined and doesn't attribute to buttonChecked.

            ...

            ANSWER

            Answered 2021-Apr-16 at 15:52

            All you need to do is set the event up on the button elements and then use this to refer to the button that gets clicked which triggers the handler. From there, you can access anything about that object (including its nested content).

            Source https://stackoverflow.com/questions/67128195

            QUESTION

            Rock Paper Scissors using JS but not how many times a player won doesn't work
            Asked 2021-Mar-29 at 01:05

            New to JS and having a problem. The problem is that how many times a player won is not working well. If it's boring to watch the code then just show me a way to edit it. I wrote exactly the same code in python and it was working well, IDK what's wrong with JS or whatever...

            I know there are other problems with UI design, ignore it :D.

            ...

            ANSWER

            Answered 2021-Mar-29 at 01:05

            Answer:

            Variables botWins and userWins, which hold winning counts, need to be moved out of the rpsGame function. At the moment they are set to zero on each call to the function.

            The wrong element is being updated for botWins. Replace userWins with botWins in lines currently coded as:

            Source https://stackoverflow.com/questions/66846883

            QUESTION

            How do I output the number loops in after a while()?
            Asked 2021-Mar-21 at 16:04

            Im trying to get the output for the number of times the loop was ran over, decided by the user. Im using while() but I'm not sure how to output the number of loops once the loop is over.

            Here's my code:

            ...

            ANSWER

            Answered 2021-Mar-21 at 14:31

            You just need an additional variable that increments each time the loop occurs. Then after the loop you can use that variable to show the number of times looped.

            Source https://stackoverflow.com/questions/66717983

            QUESTION

            Custom Dialog Window/Pop up window keeps rejecting button input?? Android Studio
            Asked 2021-Mar-13 at 17:55

            So I created a pop-up dialog window to serve as the tutorial for the user, I decided to run tests on it since it was working well but saw that when you added an active button to it, it would not work. Each time I pressed the button that brings up the tutorial(which worked before the addition of the button code), the addition I made with the button taking the user to another part now renders that button inactive and instead takes the user back to the start screen when the tutorial button is pressed.

            This is the code I used for it:

            ...

            ANSWER

            Answered 2021-Mar-11 at 18:07

            Try setting the onclick on the button before showing the pop up

            testbutton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) {startActivity(new Intent(MainMenu.this, MainGame.class));}}); tutorial_popup.show();

            Source https://stackoverflow.com/questions/66587638

            QUESTION

            Android Studio Error: Attempt to invoke virtual method 'android.text.Editable android.widget.EditText.getText()' on a null object reference
            Asked 2021-Mar-13 at 17:50

            I have been trying to create this custom dialog window for my app, where it will pop up when pressed and request the user's numerical input. I have tested this custom dialog thing before and it has worked in the past successfully, however when I tried it in this case, it kept throwing out the error of "Attempt to invoke virtual method 'android.text.Editable android.widget.EditText.getText()' on a null object reference" at

            ...

            ANSWER

            Answered 2021-Mar-12 at 15:46

            Maybe because the EditText is in a different scope? Try declaring the EditText outside the function (Beside your other components). The onClick() function is a callback so maybe the EditText is being disposed of once the openDialog() finishes executing.

            Source https://stackoverflow.com/questions/66602953

            QUESTION

            I am new to JS and I am stuck when trying to bring the user back to the beginning of the program after user clicks OK in confirm
            Asked 2021-Feb-11 at 15:20

            I was told to make paper scissors or rock game using javascript. After the user gets to the end of the script, I need to know how to make a function or I think that is what you need when a user clicks "OK" in confirm, the true value will bring the user to the start until the user clicks cancel. But even if I make a function, where would I plug that in? Thank you so much all!

            Here is what I have so far...

            ...

            ANSWER

            Answered 2021-Feb-11 at 11:50

            With a bit of refactoring and extracting common logic into functions, you could make the whole program a bit simpler and achieve the repetitiveness that you want.

            I've extracted the counts of each situation into constants so that you can easily track the stats.

            I've also added repetitive game logic into it's own function which is then used in the logic where the game is running (runGame()).

            This allows us to reuse the repetitive code. Then, I've put the whole game logic into the playGame() function, and finally, the game() function is responsible for taking in the player's input and running the whole game in a loop all over again until the player cancels.

            Source https://stackoverflow.com/questions/66149042

            QUESTION

            Python simple rock, paper, scissors game
            Asked 2021-Jan-06 at 17:18

            Hey so I'm a starting programmer and for school I had to make a simple rock, paper, scissors game (best out of 3) in python. My issue is with the score system, I get the two following errors:

            ...

            ANSWER

            Answered 2021-Jan-03 at 15:26

            A simple fix would be adding the following lines at the beginning of your function so that it uses the global variables

            Source https://stackoverflow.com/questions/65551421

            QUESTION

            Java - how to convert an int value to a string
            Asked 2020-Dec-23 at 11:48

            I was building this Rock-Paper-Scissors game against the computer and I need to figure out how to let the user know what the choices of the computer were. I used numbers to determine the winner but now I need to use a String to actually make the decision of the computer clear enough.

            Here is my code:

            ...

            ANSWER

            Answered 2020-Dec-23 at 11:48

            You can use String.valueOf(int)

            Source https://stackoverflow.com/questions/65423750

            QUESTION

            CSS In GitHub Pages not linking properly
            Asked 2020-Dec-01 at 16:37

            I'm working on a GitHub page, my first one, and I don't think my CSS is linking properly. The CSS won't show up on the page. My repository: https://github.com/EnderCodesLol/endercodeslol.github.io/tree/main/rockpaperscissors

            My page: https://endercodeslol.github.io/rockpaperscissors/

            Any reasons?

            ...

            ANSWER

            Answered 2020-Dec-01 at 16:37

            Add font size property instead of text-size . The css file is linked already

            Source https://stackoverflow.com/questions/65094386

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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            Install RockPaperScissors

            You can download it from GitHub.

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