RockPaperScissors | The classic game | Game Engine library
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kandi X-RAY | RockPaperScissors Summary
The classic game(2-player)
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Trending Discussions on RockPaperScissors
QUESTION
Aye, so I have this assignment to make a rock, paper, scissor game. I did mostly everything right (maybe), but I can't figure out how to count the playerwins at the end when stopping a game of rock, paper, scissors. It is the one thing I am missing when running and stopping the code.
Playerwins are at the very bottom and the very top. The code is long as hell, but im new at coding and don't know how to make it less redundant.
...ANSWER
Answered 2021-May-17 at 08:28The first thing you need when you program any game is that you need a game loop, which runs the game until the user exits it. Interestingly, you opt for recursively calling main, which is also possible (although it could theoretically overload stack, which probably won't happen in this simple case but could be a real problem in a game that loops many times per second for a long time).
So the easiest fix would be to move the playerwins
variable out of the main function (then you need to make it static as well) but the correct code that builds better habits for later work would be to use another while loop instead of recursively calling main.
Normally, beginners start with iterative code and discover recursion later, so it is nice that you discover it so early, but unfortunately that is not the correct case for it, but keep it in your pocket for other occasions.
QUESTION
I'm making a Rock Paper Scissors Game to practice DOM manipulation and I have to select a button in JavaScript to know user's choice.
I created an event listener to each button but somehow when the event fires it's target is one of the button's children nodes (in my search I discovered that this is related to event bubbling I think).
I tried to use capture, but it's not working too.
So I'm trying to use a recursive function to grab the parent node until it reaches the button itself. But in the console, when it actually reaches the button node, it returns undefined and doesn't attribute to buttonChecked
.
ANSWER
Answered 2021-Apr-16 at 15:52All you need to do is set the event up on the button
elements and then use this
to refer to the button that gets clicked which triggers the handler. From there, you can access anything about that object (including its nested content).
QUESTION
New to JS and having a problem. The problem is that how many times a player won is not working well. If it's boring to watch the code then just show me a way to edit it. I wrote exactly the same code in python and it was working well, IDK what's wrong with JS or whatever...
I know there are other problems with UI design, ignore it :D.
...ANSWER
Answered 2021-Mar-29 at 01:05Answer:
Variables botWins
and userWins
, which hold winning counts, need to be moved out of the rpsGame
function. At the moment they are set to zero on each call to the function.
The wrong element is being updated for botWins
. Replace userWins
with botWins
in lines currently coded as:
QUESTION
Im trying to get the output for the number of times the loop was ran over, decided by the user. Im using while()
but I'm not sure how to output the number of loops once the loop is over.
Here's my code:
...ANSWER
Answered 2021-Mar-21 at 14:31You just need an additional variable that increments each time the loop occurs. Then after the loop you can use that variable to show the number of times looped.
QUESTION
So I created a pop-up dialog window to serve as the tutorial for the user, I decided to run tests on it since it was working well but saw that when you added an active button to it, it would not work. Each time I pressed the button that brings up the tutorial(which worked before the addition of the button code), the addition I made with the button taking the user to another part now renders that button inactive and instead takes the user back to the start screen when the tutorial button is pressed.
This is the code I used for it:
...ANSWER
Answered 2021-Mar-11 at 18:07Try setting the onclick on the button before showing the pop up
testbutton.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) {startActivity(new Intent(MainMenu.this, MainGame.class));}}); tutorial_popup.show();
QUESTION
I have been trying to create this custom dialog window for my app, where it will pop up when pressed and request the user's numerical input. I have tested this custom dialog thing before and it has worked in the past successfully, however when I tried it in this case, it kept throwing out the error of "Attempt to invoke virtual method 'android.text.Editable android.widget.EditText.getText()' on a null object reference" at
...ANSWER
Answered 2021-Mar-12 at 15:46Maybe because the EditText
is in a different scope? Try declaring the EditText
outside the function (Beside your other components). The onClick()
function is a callback so maybe the EditText
is being disposed of once the openDialog()
finishes executing.
QUESTION
I was told to make paper scissors or rock game using javascript. After the user gets to the end of the script, I need to know how to make a function or I think that is what you need when a user clicks "OK" in confirm, the true value will bring the user to the start until the user clicks cancel. But even if I make a function, where would I plug that in? Thank you so much all!
Here is what I have so far...
...ANSWER
Answered 2021-Feb-11 at 11:50With a bit of refactoring and extracting common logic into functions, you could make the whole program a bit simpler and achieve the repetitiveness that you want.
I've extracted the counts of each situation into constants so that you can easily track the stats.
I've also added repetitive game logic into it's own function which is then used in the logic where the game is running (runGame()
).
This allows us to reuse the repetitive code. Then, I've put the whole game logic into the playGame()
function, and finally, the game()
function is responsible for taking in the player's input and running the whole game in a loop all over again until the player cancels.
QUESTION
Hey so I'm a starting programmer and for school I had to make a simple rock, paper, scissors game (best out of 3) in python. My issue is with the score system, I get the two following errors:
...ANSWER
Answered 2021-Jan-03 at 15:26A simple fix would be adding the following lines at the beginning of your function so that it uses the global variables
QUESTION
I was building this Rock-Paper-Scissors game against the computer and I need to figure out how to let the user know what the choices of the computer were. I used numbers to determine the winner but now I need to use a String to actually make the decision of the computer clear enough.
Here is my code:
...ANSWER
Answered 2020-Dec-23 at 11:48You can use String.valueOf(int)
QUESTION
I'm working on a GitHub page, my first one, and I don't think my CSS is linking properly. The CSS won't show up on the page. My repository: https://github.com/EnderCodesLol/endercodeslol.github.io/tree/main/rockpaperscissors
My page: https://endercodeslol.github.io/rockpaperscissors/
Any reasons?
...ANSWER
Answered 2020-Dec-01 at 16:37Community Discussions, Code Snippets contain sources that include Stack Exchange Network
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